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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Recruiting Software Development Team

Author Topic: Recruiting Software Development Team (4 messages, Page 1 of 1)
Moderators: Dennis

shockwave643
Joined: Nov 9, 2013

He who commands the future conquers the past.


Posted: Nov 9, 2013 12:02 PM    Msg. 1 of 4       
Hello. This is Shockwave, from Starscream-Riki Studios. We're recruiting a software development team for indie game development (first-person shooter based on Halo series). Please note that this project is completely non-commercial.
Requirements:

Unreal Development Kit
Adobe Photoshop CS6
3DS Max

Whoever is interested can contact me directly.
My contact info:

Skype: shock.wave643
Yahoo: shockwave643@yahoo.in
Yahoo Messenger: shockwave643


---Xytan-'Jar-Wattinree---


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 9, 2013 01:43 PM    Msg. 2 of 4       
Not related to halo CE. So....yea.

This isnt a forum for people to come advertise on.


shockwave643
Joined: Nov 9, 2013

He who commands the future conquers the past.


Posted: Nov 9, 2013 02:34 PM    Msg. 3 of 4       
In a way you can say this is. Two simple reasons:

1. Our game uses assets mentioned as "creative commons" on the site (hce.halomaps.org)
2. It is directly linked to the Halo series (hence each game, except for Halo 4)

---Xytan---


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Nov 9, 2013 04:59 PM    Msg. 4 of 4       
Throwing things into an already made engine using 3DSmax and photoshop is not software development.


A bedroom with non-production level equipment is not a studio.



Maaan, I haven't read one of my UnrealEngine emails in like.... 4 years :D
I should download it and mess around a bit!

P.S. Instead of calling this a software development team and opening up yourself to get shot down by both microsoft and unreal, just be yourself and call it a modding team, silly
Edited by OrangeJuice on Nov 9, 2013 at 05:11 PM

 

 
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