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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How can I change the weapon damage with guerilla?

Author Topic: How can I change the weapon damage with guerilla? (6 messages, Page 1 of 1)
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paddy369
Joined: Oct 27, 2013


Posted: Nov 3, 2013 10:20 AM    Msg. 1 of 6       
Hey, its me again, i want to change the weapon damage of my dmr, i think its to low, but where can i do that?


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Nov 3, 2013 10:52 AM    Msg. 2 of 6       
Open its projectile tag, look for impact damage effect. Then edit that.


paddy369
Joined: Oct 27, 2013


Posted: Nov 3, 2013 12:05 PM    Msg. 3 of 6       
thanks, but i have a second question, my marine misses almost every shot, so i changed the projectil error from 2 to 0 at the ranged combat section, but he sitll misses, do you know why?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 3, 2013 12:29 PM    Msg. 4 of 6       
couple of other things you can try paddy.

also under ranged combat.
target tracking, how well the ai tracks its target. 0 = not at all. 1 = perfect all shots should land.
target leading, how well the ai predicts the movement of target and the positioning of the crosshair to match. 0 = sort of. 1 = perfect.
damage per second, how much damage a target will receive, regardless of shots hit


A Juicy Frank
Joined: Oct 28, 2013


Posted: Nov 3, 2013 03:34 PM    Msg. 5 of 6       
Also know that the projectile's velocity as well as it's air/[water] gravity scale can affect how AI use the weapon.

Messing with the target leading and tracking in the .actor_variant should cover the time it takes for a slower projectile to hit the target, as Ally stated above. Check 'AI must use ballistic aiming' in the .projectile tag if it arcs.

On a side note, the 'projectile error' under the .actor_v says it is how much error added to each projectile fired. Not 100% on this, but it may just be that the marines are using an already inaccurate gun to begin with. Try reducing the error in the .weapon tag first to see if it helps.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Nov 3, 2013 10:25 PM    Msg. 6 of 6       
Quote: --- Original message by: paddy369
thanks, but i have a second question, my marine misses almost every shot, so i changed the projectil error from 2 to 0 at the ranged combat section, but he sitll misses, do you know why?

Check the actor variant's burst geometry. Return width and stuff might be too big. Also, check the guy's weapon damage modifier if they're too weak.

 

 
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