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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo reach spartan rig for animating?

Author Topic: Halo reach spartan rig for animating? (4 messages, Page 1 of 1)
Moderators: Dennis

klasher1000
Joined: Nov 1, 2012


Posted: Nov 2, 2013 08:54 AM    Msg. 1 of 4       
Hey all, I am looking for a Halo Reach Spartan Bone set to setup in my 3ds max scene for a project I'm working on. I've tried using Adjutant but the bones get all funky when importing them. If anyone out there can hep me I would be much obliged.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 2, 2013 07:24 PM    Msg. 2 of 4       
How about a little more tolerance and respect?

Anyway, I thought adjutant messed up the rigs by rotating bones all around or something.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 2, 2013 11:11 PM    Msg. 3 of 4       
Thats for all meshes that go over a certain amount of bones, evidently. that being said, Halo:Reach and Halo 4 bipeds dont extract with proper rigging. You'd have to do it yourself (except i already told you MC, i have the biped for you...)


klasher1000
Joined: Nov 1, 2012


Posted: Nov 2, 2013 11:37 PM    Msg. 4 of 4       
I know, I know I just wondered if anyone else had one. Of course waiting for yours is worth it.

 

 
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