
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 23, 2013 04:04 PM
Msg. 1 of 15
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Caesar
Joined: Jul 1, 2013
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Posted: Oct 23, 2013 04:30 PM
Msg. 2 of 15
Quote: --- Original message by: reachfanIt's over Higuy halo has no possiblities. How halo is over buddy? First of all you're not being specific down here why don't you show us a damn proof if cry engine 3 does have potential. This is totally bullcrap.
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oracle
Joined: Oct 21, 2013
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Posted: Oct 23, 2013 04:33 PM
Msg. 3 of 15
By posting this thread is silly.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 23, 2013 06:32 PM
Msg. 4 of 15
Quote: --- Original message by: Mootjuh Can't we let it rest already? Eet jij graag kip?
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Oct 24, 2013 08:46 AM
Msg. 5 of 15
I think he's suggesting that someone adds halo 3 tags to the map and re-release with a Spanish name.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 24, 2013 09:24 AM
Msg. 6 of 15
Quote: --- Original message by: Destroyer50 halo ce does have potential take a look at http://www.moddb.com/mods/brutal-doom this game 1993 et is a good game some engine r good old or not but halo ce engine can do a lot more Edited by DOOM899 on Oct 24, 2013 at 09:25 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 24, 2013 09:33 AM
Msg. 7 of 15
Quote: --- Original message by: DOOM899Quote: --- Original message by: Destroyer50 halo ce does have potential take a look at http://www.moddb.com/mods/brutal-doom this game 1993 et is a good game some engine r good old or not but halo ce engine can do a lot more Edited by DOOM899 on Oct 24, 2013 at 09:25 AM Not sure if you are on his side...
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Oct 24, 2013 12:51 PM
Msg. 8 of 15
> Tries to show that Halo CE has potential
> Shows a campaign that nowhere near meets modern standards(I mean, I appreciate it a lot as an aspiring dev myself, but I don't imagine regular players(that aren't living in a basement, with a decade old PC) would really care for Lumoria's level of quality, especially when it comes to animations)
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 24, 2013 01:58 PM
Msg. 9 of 15
lumuria was pretty good, too bad it made my laptop overheat. happy birthday to me yay
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 24, 2013 03:38 PM
Msg. 10 of 15
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 24, 2013 06:09 PM
Msg. 11 of 15
Quote: --- Original message by: Jaz > Tries to show that Halo CE has potential
> Shows a campaign that nowhere near meets modern standards(I mean, I appreciate it a lot as an aspiring dev myself, but I don't imagine regular players(that aren't living in a basement, with a decade old PC) would really care for Lumoria's level of quality, especially when it comes to animations) What you are saying is that it is all relative. Do you honestly think that Halo CE, by itself, is even capable of producing things that Cryengine, UDK, or even Source can make? No, it can't. Like I said, its relative. If Lumoria isn't meeting "modern standards", then what is? CMT? It's like saying almost everything else on this website is the most horrendous crap you'd ever find in the gaming world. I have yet to see anyone else really produce anything on the scale that Lumoria was except for CMT, and even CMT is using a "extended" version of the engine, and really only on a visual standpoint (That isn't implying other maps are bad). You do realize that when it comes to making a game, you have to take in much more in account technically then just graphics? You need plenty of other small things that allow you to do much more. Also, this thread was a joke, as if you couldn't tell anyway fyi. Edited by Higuy on Oct 24, 2013 at 06:10 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Oct 24, 2013 06:29 PM
Msg. 12 of 15
Quote: --- Original message by: HiguyQuote: --- Original message by: Jaz > Tries to show that Halo CE has potential
> Shows a campaign that nowhere near meets modern standards(I mean, I appreciate it a lot as an aspiring dev myself, but I don't imagine regular players(that aren't living in a basement, with a decade old PC) would really care for Lumoria's level of quality, especially when it comes to animations) What you are saying is that it is all relative. Do you honestly think that Halo CE, by itself, is even capable of producing things that Cryengine, UDK, or even Source can make? No, it can't. Like I said, its relative. If Lumoria isn't meeting "modern standards", then what is? CMT? It's like saying almost everything else on this website is the most horrendous crap you'd ever find in the gaming world. I have yet to see anyone else really produce anything on the scale that Lumoria was except for CMT, and even CMT is using a "extended" version of the engine, and really only on a visual standpoint (That isn't implying other maps are bad). You do realize that when it comes to making a game, you have to take in much more in account technically then just graphics? You need plenty of other small things that allow you to do much more. Also, this thread was a joke, as if you couldn't tell anyway fyi. Edited by Higuy on Oct 24, 2013 at 06:10 PM I was in fact implying that Halo CE does not have relative potential. Halo CE is a great game and it will be great for a long time still, but it does not meet modern standards, and the engine does not have much potential left, unless OS gets a lot more support.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 24, 2013 06:49 PM
Msg. 13 of 15
I really think potential is the wrong word here.
something more along the lines of "Halo CE does not live up to modern AAA standards" is more fitting...
Considering CE can't be used for indie, other AAA, its 10 years old, etc. I agree that it wont live up to modern day standards, but for the people who want to stick around and keep using it, they have alot of areas to keep exploring. That being said, its still limited, unlike the other engines that are constantly updated. Its not saying its bad, but it is limited to some extent. Its still a fun game though, but its still a shame too see the exponential decrease in activity of producing new maps. I was hoping with the release of Lumoria that it would inspire others to create new maps like it, if not better, but that seems not to be the case.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 24, 2013 07:37 PM
Msg. 14 of 15
Wow this place has gone quite downhill since I last posted for real. Gosh. Higuy's still here too whoa reunion time of old people...who are 18, actually. Hah?
Lumoria doesn't represent the potential of CE graphically, but rather just some neat things that can be done when competent-enough people get together. I quite enjoyed the campaign.
In terms of potentiality in graphics, shoot your eyes towards CMT for that one. It's really neat the stuff we can still somewhat pull off in the engine and the coding-extensions that Korn and others have worked on.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Oct 24, 2013 10:04 PM
Msg. 15 of 15
Quote: --- Original message by: Higuy I really think potential is the wrong word here.
something more along the lines of "Halo CE does not live up to modern AAA standards" is more fitting...
Considering CE can't be used for indie, other AAA, its 10 years old, etc. I agree that it wont live up to modern day standards, but for the people who want to stick around and keep using it, they have alot of areas to keep exploring. That being said, its still limited, unlike the other engines that are constantly updated. Its not saying its bad, but it is limited to some extent. Its still a fun game though, but its still a shame too see the exponential decrease in activity of producing new maps. I was hoping with the release of Lumoria that it would inspire others to create new maps like it, if not better, but that seems not to be the case. Don't worry, if everything works out how I hope it does, there will be a nice big mini-campaign ;)
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