
savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 12, 2013 10:28 PM
Msg. 1 of 14
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Bastian27starscream
Joined: Oct 3, 2013
Just Bastian27starscream...
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Posted: Oct 12, 2013 10:35 PM
Msg. 2 of 14
That's so cool, can you exchage tags with me?
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 12, 2013 11:26 PM
Msg. 3 of 14
Quote: --- Original message by: MEGAVKNGQuote: --- Original message by: Bastian27starscream That's so cool, can you exchage tags with me? Hes using it for his HALO CE wars project, thats a long wait for tags my friend. no not really its for all halo reach and halo 4 moders out there im just sic of every using halo 3 animations
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 12, 2013 11:50 PM
Msg. 4 of 14
Reload could use more work but it's a start.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 13, 2013 12:23 AM
Msg. 5 of 14
Quote: --- Original message by: Dumb AI Reload could use more work but it's a start. i had a friend tell me the same thing but whats wrong with it?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 13, 2013 12:41 PM
Msg. 6 of 14
Quote: --- Original message by: savinpvtmikeQuote: --- Original message by: Dumb AI Reload could use more work but it's a start. i had a friend tell me the same thing but whats wrong with it? Too stiff. Doesn't look like something a person would do while reloading. In short, movements are not natural and very stiff and robotic.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 13, 2013 01:25 PM
Msg. 7 of 14
Quote: --- Original message by: rangerDangerQuote: --- Original message by: Dumb AI Reload could use more work but it's a start. "A bit" No idea would you're trying to say.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 13, 2013 03:00 PM
Msg. 8 of 14
Quote: --- Original message by: rangerDangerQuote: --- Original message by: Dumb AIQuote: --- Original message by: rangerDangerQuote: --- Original message by: Dumb AI Reload could use more work but it's a start. "A bit" No idea would you're trying to say. It can use more than a little work. I never even said "a little" or "a bit". I only said "more work". The amount was not specified. Edited by Dumb AI on Oct 13, 2013 at 03:03 PM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Oct 13, 2013 04:26 PM
Msg. 9 of 14
i gotta agree with 2 superintendents, the reload needs work. firstly, as a spartan this is something u've done thousands of times, it would be fast and with finesse. secondly, and i can't stress this enough to all of u guys trying to animate "RELOAD LIKE YOU'RE GETTING SHOT AT", u will be quick, or u will be dead. lastly i don't know a single person who can instantly teleport a fresh clip into their hand immediately after dropping the first one out. TLDR make hand movements faster and with more finesse, extend the time for grabbing a fresh mag. (also for melee animations the punch/riflebutt slam/IDGAF should be VERY VERY fast and forceful, bringing the gun back into firing position won't be as fast)
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Oct 13, 2013 05:15 PM
Msg. 10 of 14
ok guys i get it i need to fix reloading animations.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Oct 13, 2013 06:43 PM
Msg. 11 of 14
not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 13, 2013 06:45 PM
Msg. 12 of 14
Quote: --- Original message by: greg079 not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed. Maybe take a look at animations others have made...?
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Oct 13, 2013 10:04 PM
Msg. 13 of 14
Quote: --- Original message by: Dumb AIQuote: --- Original message by: greg079 not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed. Maybe take a look at animations others have made...? who me, yeah i know his are more than a good start, they show promise. that's why i'm tryin' to help. it could be worse like ORION's animations [shudders].
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 13, 2013 11:58 PM
Msg. 14 of 14
Quote: --- Original message by: greg079Quote: --- Original message by: Dumb AIQuote: --- Original message by: greg079 not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed. Maybe take a look at animations others have made...? who me, yeah i know his are more than a good start, they show promise. that's why i'm tryin' to help. it could be worse like ORION's animations [shudders]. Not you.
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