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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo reach / halo 4 rifle animations

Author Topic: Halo reach / halo 4 rifle animations (14 messages, Page 1 of 1)
Moderators: Dennis

savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 12, 2013 10:28 PM    Msg. 1 of 14       
when i see halo reach or halo 4 weapon tags they are allways using halo 3 animations so i made my own to go with it so here we go
http://www.youtube.com/watch?v=eELSwWTo-24&feature=youtu.be
Edited by savinpvtmike on Oct 12, 2013 at 10:29 PM


Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 12, 2013 10:35 PM    Msg. 2 of 14       
That's so cool, can you exchage tags with me?


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 12, 2013 11:26 PM    Msg. 3 of 14       
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: Bastian27starscream
That's so cool, can you exchage tags with me?

Hes using it for his HALO CE wars project, thats a long wait for tags my friend.

no not really its for all halo reach and halo 4 moders out there im just sic of every using halo 3 animations


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 12, 2013 11:50 PM    Msg. 4 of 14       
Reload could use more work but it's a start.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 13, 2013 12:23 AM    Msg. 5 of 14       
Quote: --- Original message by: Dumb AI
Reload could use more work but it's a start.

i had a friend tell me the same thing but whats wrong with it?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 13, 2013 12:41 PM    Msg. 6 of 14       
Quote: --- Original message by: savinpvtmike
Quote: --- Original message by: Dumb AI
Reload could use more work but it's a start.

i had a friend tell me the same thing but whats wrong with it?

Too stiff. Doesn't look like something a person would do while reloading.

In short, movements are not natural and very stiff and robotic.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 13, 2013 01:25 PM    Msg. 7 of 14       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Dumb AI
Reload could use more work but it's a start.


"A bit"

No idea would you're trying to say.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 13, 2013 03:00 PM    Msg. 8 of 14       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Dumb AI
Reload could use more work but it's a start.


"A bit"

No idea would you're trying to say.


It can use more than a little work.

I never even said "a little" or "a bit". I only said "more work". The amount was not specified.

Edited by Dumb AI on Oct 13, 2013 at 03:03 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 13, 2013 04:26 PM    Msg. 9 of 14       
i gotta agree with 2 superintendents, the reload needs work. firstly, as a spartan this is something u've done thousands of times, it would be fast and with finesse. secondly, and i can't stress this enough to all of u guys trying to animate "RELOAD LIKE YOU'RE GETTING SHOT AT", u will be quick, or u will be dead. lastly i don't know a single person who can instantly teleport a fresh clip into their hand immediately after dropping the first one out.
TLDR make hand movements faster and with more finesse, extend the time for grabbing a fresh mag.
(also for melee animations the punch/riflebutt slam/IDGAF should be VERY VERY fast and forceful, bringing the gun back into firing position won't be as fast)


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 13, 2013 05:15 PM    Msg. 10 of 14       
ok guys i get it i need to fix reloading animations.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 13, 2013 06:43 PM    Msg. 11 of 14       
not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 13, 2013 06:45 PM    Msg. 12 of 14       
Quote: --- Original message by: greg079
not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed.

Maybe take a look at animations others have made...?


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 13, 2013 10:04 PM    Msg. 13 of 14       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: greg079
not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed.

Maybe take a look at animations others have made...?

who me, yeah i know his are more than a good start, they show promise. that's why i'm tryin' to help. it could be worse like ORION's animations [shudders].


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 13, 2013 11:58 PM    Msg. 14 of 14       
Quote: --- Original message by: greg079
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: greg079
not trying to be mean, i wanna help u improve. also all of those animations could use work, sry. i guess what i'm trying to say is to go through a few more tuts on how to make your animations more lifelike and realistic. generally a few things to keep in mind would be to add in momentum to your movements (add a little extra with spartans, that armor is heavy) and to keep them fast but detailed.

Maybe take a look at animations others have made...?

who me, yeah i know his are more than a good start, they show promise. that's why i'm tryin' to help. it could be worse like ORION's animations [shudders].

Not you.

 

 
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