A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 4: Custom Edition Project

Page 1 of 2 Go to page: · [1] · 2 · Next
Author Topic: Halo 4: Custom Edition Project (37 messages, Page 1 of 2)
Moderators: Dennis

Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 12, 2013 06:59 PM    Msg. 1 of 37       
Comming soon... The "Halo 4: Custom Edition Project"
No realy a campaing. Only a tag realase...

Here a photos:
















All photos: http://s1257.photobucket.com/user/Bastian_Cortes/library/Halo%20Custom%20Edition
Edited by Bastian27starscream on Oct 12, 2013 at 07:07 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 12, 2013 07:05 PM    Msg. 2 of 37       
is that my master chief model?


Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 12, 2013 07:08 PM    Msg. 3 of 37       
No.


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Oct 12, 2013 07:08 PM    Msg. 4 of 37       
Quote: --- Original message by: savinpvtmike
is that halo 4's master chief model?


Yes it is. You've never made any of the biped models. It is rightfully 343's
Edited by Xiao on Oct 12, 2013 at 07:09 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Oct 12, 2013 08:14 PM    Msg. 5 of 37       
Looks pretty good honestly. Some things could use a shader update though


Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 12, 2013 08:16 PM    Msg. 6 of 37       


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Oct 12, 2013 08:19 PM    Msg. 7 of 37       


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Oct 12, 2013 08:24 PM    Msg. 8 of 37       
The download is tags


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 12, 2013 09:19 PM    Msg. 9 of 37       
Xiao= i know that but the rigging and shaders were dun by me ,jackrabbit, and masternoob



Edited by savinpvtmike on Oct 12, 2013 at 09:39 PM


Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 12, 2013 09:58 PM    Msg. 10 of 37       


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 12, 2013 10:06 PM    Msg. 11 of 37       
ok that looks cool.


Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 12, 2013 10:25 PM    Msg. 12 of 37       
Hehehe, yeah.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Oct 13, 2013 12:55 AM    Msg. 13 of 37       
Quote: --- Original message by: Bastian27starscream


Hydrolysis actually fits pretty well with the Promethean foreground... o.o
(Yeah they're both Forerunner. But still.)

Just puttin' that out there.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 14, 2013 12:31 AM    Msg. 14 of 37       
kill it with fire!

just realized the comment on this thread before mine... ehem..... omg halo 4! kill it with fire! there we go, commence rageee...... now!
Edited by rcghalohell on Oct 14, 2013 at 02:12 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 14, 2013 12:36 AM    Msg. 15 of 37       
Quote: --- Original message by: MEGAVKNG
Wait, now that i think about it, wouldnt it be easier to make crawlers since they dont disintegrate when they die? they just explode. also, HOW THE F*** WOULD YOU ADD THE DISINTEGRATION IN CE?

Probably the same way the Flood Carriers explode when they die, except instead of an explosion, have a disintegration-looking effect. It wouldn't make them de-materialize bit-by-bit, but it'd be close enough, I think.


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Oct 14, 2013 09:45 AM    Msg. 16 of 37       
I like it.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 14, 2013 04:05 PM    Msg. 17 of 37       
Quote: --- Original message by: Echo77
Probably the same way the Flood Carriers explode when they die, except instead of an explosion, have a disintegration-looking effect. It wouldn't make them de-materialize bit-by-bit, but it'd be close enough, I think.


Make an effect after the body depletion that continuously creates the ashes, and make a dead animation that shrinks the body as well. If you manage to make the diffuse turn into an orange glow when dying, the shrinking thing shouldn't be noticeable with all those particles.

And about the project... That Master Chief is clearly made by another person, the proof is that it is the only one model with cubemaps, all the other tags (expecially the weapons) are always the same crappy models with just the diffuse that MMT makes.

I don't have anything against Halo 4, indeed, I love it, but unless you are going to put some effort in order to get a good port for Halo CE, this project looks like a flop to me
Edited by SOI_7 on Oct 14, 2013 at 04:07 PM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Oct 14, 2013 05:08 PM    Msg. 18 of 37       
Couldn't your recreate a similar effect for the death of a promethean by making it use animated bitmaps upon death. Yeah it wouldn't have the ripple effect like halo 4, but it would disintegrate. You could also probably use double sided faces so as its disintegrating isn't as tacky looking when it becomes more transparent.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 14, 2013 11:25 PM    Msg. 19 of 37       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: MEGAVKNG

Quote: --- Original message by: rangerDanger
Dear horrible rippers,

As of now, everyone that ports and rips Halo 4 assets and puts them in Halo CE really sucks at doing it. And all the teams just rip off of each other and pretend it's their work. Or they suck and release crap tags they made in 5 minutes. Don't get me wrong I'm not against rips from other Halo games, in fact I think rips are useful.However, this is not a rip, this is simply a pile of poo. And I wouldn't be such a critical ass if you all at least listened to user feedback. (I'm looking at RMT, most latino mappers, Killer5000, and this guy who obviously has no work of his own it's all just tags he got from the people I just mentioned) To sum it all um Bastian, changing the FOV of a weapon tag and taking a picture of a Promethean Knight model without animations or rig doesn't make them your tags.

-Sincerely rangerdanger/thehonorguard

Rangerdanger, the epic speech maker of halomaps...
Edited by MEGAVKNG on Oct 14, 2013 at 09:14 PM


What can I say, I have a dream.

I had a dream too. Went slightly crazy until I snapped out of it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 15, 2013 07:42 AM    Msg. 20 of 37       
IMO the time taken to extract these, rig them, and make them even playable and good looking, you could have probably came up with your own cool idea, implemented it and got it working. It's a waste to come on here just to see something from another game that, while looks nice, is pretty boring, unorigional, and old.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 15, 2013 06:00 PM    Msg. 21 of 37       
Quote: --- Original message by: Higuy
IMO the time taken to extract these, rig them, and make them even playable and good looking, you could have probably came up with your own cool idea, implemented it and got it working. It's a waste to come on here just to see something from another game that, while looks nice, is pretty boring, unorigional, and old.

straight halo 3 rips in everything, right?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Oct 15, 2013 06:03 PM    Msg. 22 of 37       
Let me fix that for you.

Quote: --- Original message by: Higuy
IMO the time taken to extract these, rig them, and make them even playable and good looking, you could have probably came up with your own cool idea, implemented it and got it working. It's a waste of my time but maybe not others to come on here just to see something from another game that, while looks nice, is pretty boring, unorigional, and old.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 15, 2013 07:34 PM    Msg. 23 of 37       
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: Dennis
Let me fix that for you.

Quote: --- Original message by: Higuy
IMO the time taken to extract these, rig them, and make them even playable and good looking, you could have probably came up with your own cool idea, implemented it and got it working. It's a waste of my time but maybe not others to come on here just to see something from another game that, while looks nice, is pretty boring, unorigional, and old.

I agree with Dennis... While it is a waste of my time imo im VERY SURE that somewhere, in the shadows, in a basement, someone is working on a f***ing mind blowing H4 mod...

That no one shall ever see. NO ONE.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 16, 2013 03:05 PM    Msg. 24 of 37       
Quote: --- Original message by: Destroyer50
cmt do use ripped content there thing that says they dont is a lie they do for some weapon sounds and that

no, most of the recent bungie games had good sounds, cmt is falling very short when it comes to audio. i've tried talking to masters, but i think at this point he just believes i'm trolling him.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Oct 16, 2013 06:46 PM    Msg. 25 of 37       
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: greg079
Quote: --- Original message by: Destroyer50
cmt do use ripped content there thing that says they dont is a lie they do for some weapon sounds and that

no, most of the recent bungie games had good sounds, cmt is falling very short when it comes to audio. i've tried talking to masters, but i think at this point he just believes i'm trolling him.

Have you seen the new gameplay? the sounds are very beefy, just the way i like it :D

Except for the AR, just feels wrong.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 16, 2013 08:57 PM    Msg. 26 of 37       
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: greg079
Quote: --- Original message by: Destroyer50
cmt do use ripped content there thing that says they dont is a lie they do for some weapon sounds and that

no, most of the recent bungie games had good sounds, cmt is falling very short when it comes to audio. i've tried talking to masters, but i think at this point he just believes i'm trolling him.

Have you seen the new gameplay? the sounds are very beefy, just the way i like it :D

i guess u just don't know what to look for


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Oct 16, 2013 09:38 PM    Msg. 27 of 37       
That's the thing, nothing in CE ever actually feels real.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 16, 2013 09:47 PM    Msg. 28 of 37       
Quote: --- Original message by: xnx
That's the thing, nothing in CE ever actually feels real.

Halo is a game, not a life simulator program.


P3
Joined: Dec 2, 2011


Posted: Oct 16, 2013 09:54 PM    Msg. 29 of 37       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: xnx
That's the thing, nothing in CE ever actually feels real.


Does it need too? Are graphics really that important to you people?


Well, it's part of it.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Oct 16, 2013 11:53 PM    Msg. 30 of 37       
People who rip things to make assets look nicer for a project of some kind I get. Not many people have the time to model\texture\animate tons of assets.

However, people who port/rip stuff and show it off in a bg or tutorial map I really don't get. Does it give you people some kind of satisfaction or feeling of talent? Yes you've used the tools to get it in the game, but how about you learn the tools? You will feel a lot better making something original then taking existing content into hce with a few clicks.


The Sun
Joined: Sep 16, 2013

I will never understand this place. Oh well.


Posted: Oct 17, 2013 12:16 PM    Msg. 31 of 37       
I find it sad that the post's got such a response. Sure, people can't be trusted, and sure, shaders and stuff needs some work. I'm not supporting the topic, but I suggest we take a neutral view, or better, a normal gamer perspective. I'm sure that many, if not hordes of gamers will be elated to see H4 weps, MC, and Prometheans, even if they do not have OS and are working off vanilla CE.

Guys, don't be so critical about such stuff (especially RangerDanger). A few supportive comments never hurt. (Though I'll probably be the only guy to post such a message)

Cheers.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 17, 2013 03:31 PM    Msg. 32 of 37       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: greg079
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: greg079
Quote: --- Original message by: Destroyer50
cmt do use ripped content there thing that says they dont is a lie they do for some weapon sounds and that

no, most of the recent bungie games had good sounds, cmt is falling very short when it comes to audio. i've tried talking to masters, but i think at this point he just believes i'm trolling him.

Have you seen the new gameplay? the sounds are very beefy, just the way i like it :D

i guess u just don't know what to look for

jeez, i really dont think the sounds are that bad, really, and i doubt they will start using halo 4 sounds, i dont think it works, AT ALL with CE.


They do to me, in Halo 4 they actually sound like real weapons.

sure... if the round uses NO GUNPOWDER and leaves the barrel at like 20 feet per second (think nerfgun)


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Oct 17, 2013 06:40 PM    Msg. 33 of 37       
Quote: --- Original message by: xnx
That's the thing, nothing in CE ever actually feels real.

explain why they're trying to emulate real-life things with the covenant tech then. there was a whole debate on that.
alien stuff should feel like alien stuff, not metal with car paint


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 18, 2013 01:40 AM    Msg. 34 of 37       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: greg079
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: greg079
Quote: --- Original message by: Destroyer50
cmt do use ripped content there thing that says they dont is a lie they do for some weapon sounds and that

no, most of the recent bungie games had good sounds, cmt is falling very short when it comes to audio. i've tried talking to masters, but i think at this point he just believes i'm trolling him.

Have you seen the new gameplay? the sounds are very beefy, just the way i like it :D

i guess u just don't know what to look for

jeez, i really dont think the sounds are that bad, really, and i doubt they will start using halo 4 sounds, i dont think it works, AT ALL with CE.


They do to me, in Halo 4 they actually sound like real weapons.


Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: master noob
Quote: --- Original message by: xnx
That's the thing, nothing in CE ever actually feels real.

explain why they're trying to emulate real-life things with the covenant tech then. there was a whole debate on that.
alien stuff should feel like alien stuff, not metal with car paint

Nothings real in a game, thats the problem.


finally a reason to do what I do best. this is loooooong overdue... halo 4 was a mistake, 343 should have quit at halo cea, they cant make a good game after that for their life, halo 4 was a cliché, irritation, horrible excuse for a disc with content(and really? game of the year edition? maybe in the aquaman award show) who wants future guns that sound like guns from 500 years ago(halo year to now) and graphics worse than halo reach, constant revolving around an ai... a freakin robot. and lets not forget the awful multiplayer and completely non-competitive multiplayer with horrible designed and programmed guns and armor that is so bland. im gonna shorten this to here. annnd commence the bs I wont check for another week.

ahhh feels good to release that

now to check what people are working on in the standard threads and then go play my bass. have a nice day :) and remember, stay in school... please stay in school...
Edited by rcghalohell on Oct 18, 2013 at 01:47 AM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Oct 18, 2013 12:44 PM    Msg. 35 of 37       
Quote: --- Original message by: rcghalohell
finally a reason to do what I do best. this is loooooong overdue... halo 4 was a mistake, 343 should have quit at halo cea, they cant make a good game after that for their life, halo 4 was a cliché, irritation, horrible excuse for a disc with content(and really? game of the year edition? maybe in the aquaman award show) who wants future guns that sound like guns from 500 years ago(halo year to now) and graphics worse than halo reach, constant revolving around an ai... a freakin robot. and lets not forget the awful multiplayer and completely non-competitive multiplayer with horrible designed and programmed guns and armor that is so bland. im gonna shorten this to here. annnd commence the bs I wont check for another week.

ahhh feels good to release that

now to check what people are working on in the standard threads and then go play my bass. have a nice day :) and remember, stay in school... please stay in school...
Edited by rcghalohell on Oct 18, 2013 at 01:47 AM


Lol that entire post was based around opinions where you brand certain aspects of the game as 'awful' and 'horrible' and 'bland' without any actual backing to your statements. Halo 4 was an excellent shake up to the typical Halo franchise as it added a whole new theme to the game, specifically the Prometheans. The alien weaponry seemed new and exciting where they formed in your hands, and it introduced a new play style with the new enemy types. The multiplayer may seem non-competitive at this point since so many people dropped the game, but the months after release I found it the most fun since Halo 3, with the increased speed that sprint brought to the game and instant respawn. Also, the guns may sound like they are 500 years old (modern guns), but that was because their sound team recorded audio from actual firearms which gave the new Halo weapons a crisp new powerful feel that was lacking in previous games. Loud guns might sound old 500 years from now, but that doesn't make them sound any less terrifying.

So please, mr. 1-week-from-now rcghalohell, drop some honest un-biased gamer advice that makes Halo 4 not worthy of game of the year. Here's a list of games released in 2012, and please, feel free to look through it and pick out something more worthy of the title, and give some reasoning to it.

http://en.wikipedia.org/wiki/2012_in_video_gaming

I am so sick of the Halo community acting like children hating on their stepparents. If you don't like the Halo game for some odd reason, then don't play it. That doesn't mean the little smidgen of us that do are obligated to listen to your crap constantly throughout the day.
Edited by xnx on Oct 18, 2013 at 12:44 PM

 
Page 1 of 2 Go to page: · [1] · 2 · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 4:57 AM 547 ms.
A Halo Maps Website