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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »the cyborg.model_animations zteam

Author Topic: the cyborg.model_animations zteam (21 messages, Page 1 of 1)
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DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 26, 2013 09:39 PM    Msg. 1 of 21       
I wood like to use zteam cyborg.model_animations now if I use zteam cyborg.model_animations I can not see the third person animation or the 1 person animation so if someone can help Thank you if you do


Jlx2
Joined: Sep 11, 2013

UMT Member


Posted: Sep 26, 2013 09:48 PM    Msg. 2 of 21       
I want to know how to use spartan work tp5 model animations


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 26, 2013 09:55 PM    Msg. 3 of 21       
haha im keding but I do need to no tho so someone help if you can
Edited by DOOM899 on Sep 26, 2013 at 11:07 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 26, 2013 10:54 PM    Msg. 4 of 21       


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 27, 2013 03:34 AM    Msg. 5 of 21       
is thar someone that can make zteam cyborg.model_animations work so I don t no if you can do ths but if you can Thank you if you do


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 27, 2013 08:11 AM    Msg. 6 of 21       
they work fine you just need to find a biped that uses with the same bones. be more specific if you want help too, what biped are you trying to use, which model animations. no one can help you unless they know what the details are. as opposed to just saying "make zteam animations work", finish the sentance and instead say "could someone make the zteam animations work for the stock biped?" and that will allow people to help you better.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 27, 2013 09:13 AM    Msg. 7 of 21       
Quote: --- Original message by: killzone64
they work fine you just need to find a biped that uses with the same bones. be more specific if you want help too, what biped are you trying to use, which model animations. no one can help you unless they know what the details are. as opposed to just saying "make zteam animations work", finish the sentance and instead say "could someone make the zteam animations work for the stock biped?" and that will allow people to help you better.

so for my 2 updatedid map Im doing im using bourrin mark v biped but for my 3 updatedid map im using Isaac mark v biped as for model animations. Spartan tp5.model_animations dos ths help?

Edited by DOOM899 on Sep 27, 2013 at 09:16 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 27, 2013 11:02 AM    Msg. 8 of 21       
use the biped from foundry, it works perfectly with the animations, otherwise you will have to re rig those bipeds with the zteam bones in order to use those animations.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 27, 2013 07:20 PM    Msg. 9 of 21       
Quote: --- Original message by: killzone64
use the biped from foundry, it works perfectly with the animations, otherwise you will have to re rig those bipeds with the zteam bones in order to use those animations.
I did import biped form halo 3 foundry but it did not work
can you or someone rig thes bipeds with the zteam bones order to use those animations.
bourrin mark v biped Isaac mark v biped help if you can



09.28.13 07:04:18 sapien pc 01.00.09.0620 ----------------------------------------------
09.28.13 07:04:18 reference function: _write_to_error_file
09.28.13 07:04:18 reference address: 401b13
09.28.13 07:04:18 CreateDevice succeeded with refresh rate = 0
09.28.13 07:04:19 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
09.28.13 07:04:19 Increasing sound decompression buffer size to 1048576 bytes
09.28.13 07:04:25 file_open('c:\program files (x86)\microsoft games\halo custom edition\tags\levels\test\foundry\forge_objects\soccerball\shaders\black.shader_model') error 0x00000003 'The system cannot find the path specified. '
09.28.13 07:04:25 couldn't open shader_model tag 'black.shader_model'.
09.28.13 07:04:25 file_open('c:\program files (x86)\microsoft games\halo custom edition\tags\levels\test\foundry\forge_objects\poster\shaders\invisible.shader_model') error 0x00000003 'The system cannot find the path specified. '
09.28.13 07:04:25 couldn't open shader_model tag 'invisible.shader_model'.
09.28.13 07:04:25 failed to load gbxmodel tag 'halo3\characters\spartan\new\spartan'
09.28.13 07:04:26 EAX: 0x00000000
09.28.13 07:04:26 EBX: 0x12C79301
09.28.13 07:04:26 ECX: 0x00000000
09.28.13 07:04:26 EDX: 0x00000000
09.28.13 07:04:26 EDI: 0x0018EE50
09.28.13 07:04:26 ESI: 0x00000000
09.28.13 07:04:26 EBP: 0x0018ED28
09.28.13 07:04:26 ESP: 0x0018ED18
09.28.13 07:04:26 EIP: 0x77BE0C22, 83 C4 04 C2 ?????
09.28.13 07:04:26 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_info< (byte*)animation->data.address + animation->data.size
Edited by DOOM899 on Sep 27, 2013 at 07:23 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 27, 2013 07:40 PM    Msg. 10 of 21       
i will be happy to re rig the models for you but the animation dues not work for me ether like they said it gets corrupted from hek+ but i have a half working version that i am trying to fix up


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 28, 2013 04:56 AM    Msg. 11 of 21       
Quote: --- Original message by: savinpvtmike
i will be happy to re rig the models for you but the animation dues not work for me ether like they said it gets corrupted from hek+ but i have a half working version that i am trying to fix up

thank you (*)(*) and you can import zteam cyborg.model_animations form longest_halo3.yelo map it works but the biped will not work


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 28, 2013 11:18 AM    Msg. 12 of 21       
Quote: --- Original message by: PyroFrost
Quote: --- Original message by: savinpvtmike
i will be happy to re rig the models for you but the animation dues not work for me ether like they said it gets corrupted from hek+ but i have a half working version that i am trying to fix up

I have to ask. Why do people still use HEK+? Don't say that "it's good enough". That's basically accepting mediocrity. You think in the year 2013, there would be better tag extractors.

What if I told you that HEK+ is good enough?

If that wasn't the case, there would another extractor available for everyone to use.
Edited by Dumb AI on Sep 28, 2013 at 11:19 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 28, 2013 10:45 PM    Msg. 13 of 21       
Quote: --- Original message by: PyroFrost
Quote: --- Original message by: Dumb AI
What if I told you that HEK+ is good enough?

If that wasn't the case, there would another extractor available for everyone to use.
Edited by Dumb AI on Sep 28, 2013 at 11:19 AM

Yeah because a tag extractor from 2006 that corrupts tags aged well for 2013. Face the facts. HEK+ is not good enough.

Pointing out the obvious flaws of HEK+ is pointless.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 29, 2013 12:18 AM    Msg. 14 of 21       
Quote: --- Original message by: Tiel
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: PyroFrost
Quote: --- Original message by: Dumb AI
What if I told you that HEK+ is good enough?

If that wasn't the case, there would another extractor available for everyone to use.
Edited by Dumb AI on Sep 28, 2013 at 11:19 AM

Yeah because a tag extractor from 2006 that corrupts tags aged well for 2013. Face the facts. HEK+ is not good enough.

Pointing out the obvious flaws of HEK+ is pointless.


Defending the obvious flaws of HEK+ by saying the effort is a gesture of futility is pointless.

I follow you Dumb AI, everywhere you go...

If he isn't gonna do anything about it, he may as well not point out the flaws.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 29, 2013 01:03 AM    Msg. 15 of 21       
Quote: --- Original message by: Tiel
Let's be honest here, the only reason people still use HEK+ is because this place is insufferable and a living hell for anyone with a scrap of programming knowledge willing to reverse-engineer anything.

That could certainly be the case.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Sep 29, 2013 02:10 AM    Msg. 16 of 21       
I only use hek+ to use the built in tool to make bitmaps faster then typing it in, or to extract a bunch of tags that I backed up. mainly the only tags I see corrupted is custom tp animations like cmts bruts and elites that's it.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 30, 2013 10:24 PM    Msg. 17 of 21       
so you have some time to do rig the 2 biped if you got time to so Thank you if you do


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 1, 2013 12:04 PM    Msg. 18 of 21       
just pm me the models


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 4, 2013 01:28 AM    Msg. 19 of 21       
Quote: --- Original message by: savinpvtmike
just pm me the models

im sorry i cannot pm my 2 pc r not working it will take me 3 weeks to get them working a gen ok


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Oct 4, 2013 03:28 PM    Msg. 20 of 21       
ok just take your time


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 18, 2013 03:02 AM    Msg. 21 of 21       
here the 2 biped no1 http://hce.halomaps.org/index.cfm?fid=5997 no2 http://hce.halomaps.org/index.cfm?fid=6410 my 2 pc r good now
if you got some time to do it that well be good


Edited by DOOM899 on Oct 18, 2013 at 04:05 AM

 

 
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