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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »i need some help on weapons label

Author Topic: i need some help on weapons label (12 messages, Page 1 of 1)
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DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 1, 2013 10:00 AM    Msg. 1 of 12       
I need some help on making
cyborg.model_animations weapons label marksman rifle to mr and brute shot bs
Edited by DOOM899 on Sep 10, 2013 at 08:08 PM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Sep 1, 2013 10:07 AM    Msg. 2 of 12       
If you are talking about the slot called "label" in the .weapon tag then you don't need to do that UNLESS you add a new weapon type to the third person character animations.

If your not talking about that, then I assume you are talking about the HUD message when you pick the weapon up? If so then yes, that can be changed, I believe there are a few tutorials on the subject. If you want me to make a tutorial for it feel free to ask in my tutorial thread.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 1, 2013 11:06 AM    Msg. 3 of 12       
weapons label for thes weapons target_locator is mag label but I can not collect the weapon target_locator how you add a new weapon type to the third person character animations.

Edited by DOOM899 on Sep 1, 2013 at 11:09 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Sep 1, 2013 03:48 PM    Msg. 4 of 12       
I don't think your understanding me.

What people around here call "third person weapon animations" are actually character animations and they have absolutely nothing to do with the weapon itself, only with the character. It is simply the movements that the character does while he is holding the gun.

(there is such a thing as actual third person weapon animations for moving part of the guns third person model... but lets not get into that right now)

Because these animations are ONLY connected to the character they need some way of deciding which ones to play when a particular weapon is being held (for example: master chief stands differently when holding the pistol than he does when holding the assault rifle). This is where the "label" field in the .weapon tag comes into play. Depending on what label you put into that slot the character will use a different set of character animations.

What you have to understand is that you can ONLY use labels that are already defined in the characters model_animations file. So if you want to have custom animations for your character when he is holding your weapon you have to FIRST create a new label inside the "weapon type" section of the characters model_animations file. And then of course you have to fill that new "weapon type" with all of the appropriate animations.

THEN AND ONLY THEN can you put your new label into the .weapon tag.

If you try to type ANYTHING other than a default halo label into the "label" slot of the .weapon tag without first defining the new "weapon type" and its animations then you WILL NOT be able to pick up your weapon in-game because Halo wont know what to do with it.

*takes deep breath*

NOW, the great thing is that not ALL weapons have to have their own custom character animations. Halo uses fairly generic character animations so that various weapons (EVEN several default halo guns) can SHARE the same set of character animations.

Let me explain that further. There is some minor adjustment that can be done without creating new animations. The "#left hand cyborg" in your weapon model actually affects the third person positioning (BUT NOT MOVEMENT) of the left hand. So how does this help us? I'll give an example:

Say you create a custom weapon that is some form of rifle. Now lets assume further that the forgrip (the part where you would hold it with your left hand) is closer or further (or higher or lower) than the default halo assault rifle forgrip. In this case you would simply move your "#left hand cyborg" marker to the appropriate position before you export your weapon model (specifically before you export the third person version, if you only have one version... ignore that and just place the marker accordingly before exporting). Now in your .weapon tag you would type "ar" into the "label" slot. This tells halo that it is using the rifle third person animations. (which means that master chief will stand like he is holding some kind of rifle). Now if you look at master chief in-game you will see him holding your gun (with his left hand positioned properly) and standing in a good shooting stance for someone trying to shoot a rifle.

I hope that starts to clear up the confusion about "labels"

I intend to create a third person animation tutorial sometime (hopefully soon), and I will cover this topic in more detail when I do that. Until then feel free to ask if you have any other questions.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 1, 2013 05:30 PM    Msg. 5 of 12       
Quote: --- Original message by: DOOM899

weapons label for thes weapons target_locator is mag label but I can not collect the weapon target_locator how you add a new weapon type to the third person character animations.

Edited by DOOM899 on Sep 1, 2013 at 11:09 AM

Set the label as hp.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 1, 2013 09:01 PM    Msg. 6 of 12       
so I did that hp the third person animation did not look right
I m using zteam Tag Pack do not no if that help
Edited by DOOM899 on Sep 1, 2013 at 09:46 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 1, 2013 11:45 PM    Msg. 7 of 12       
Quote: --- Original message by: DOOM899

so I did that hp the third person animation did not look right
I m using zteam Tag Pack do not no if that help
Edited by DOOM899 on Sep 1, 2013 at 09:46 PM

In the gbxmodel, rename the "left hand" marker to "left hand cyborg".

That should help.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 9, 2013 12:26 AM    Msg. 8 of 12       
i some need some on adding new weapon type to the third person character animations.
as concussion_rifle cr covenant_carbine cc energy_sword as es gravity_hammer gh smg as smg magnum as mag can you help Thanks if you do


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 9, 2013 03:51 AM    Msg. 9 of 12       
Quote: --- Original message by: DOOM899
i some need some on adding new weapon type to the third person character animations.
as concussion_rifle cr covenant_carbine cc energy_sword as es gravity_hammer gh smg as smg magnum as mag can you help Thanks if you do

Just change smg to ar and mag to hp.

The other ones (es and gh) will NOT look good with default animations.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 9, 2013 03:59 AM    Msg. 10 of 12       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: DOOM899
i some need some on adding new weapon type to the third person character animations.
as concussion_rifle cr covenant_carbine cc energy_sword as es gravity_hammer gh smg as smg magnum as mag can you help Thanks if you do

Just change smg to ar and mag to hp.

The other ones (es and gh) will NOT look good with default animations.

not the default animations the new animations
Edited by DOOM899 on Sep 9, 2013 at 04:20 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 9, 2013 10:05 AM    Msg. 11 of 12       
Quote: --- Original message by: DOOM899

Quote: --- Original message by: Dumb AI
Quote: --- Original message by: DOOM899
i some need some on adding new weapon type to the third person character animations.
as concussion_rifle cr covenant_carbine cc energy_sword as es gravity_hammer gh smg as smg magnum as mag can you help Thanks if you do

Just change smg to ar and mag to hp.

The other ones (es and gh) will NOT look good with default animations.

not the default animations the new animations
Edited by DOOM899 on Sep 9, 2013 at 04:20 AM

Can't help you. What you're doing can not be explained by me in less than 2 paragraphs (aka a ton of words)

Or one somewhat well-done video tutorial...


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 9, 2013 07:51 PM    Msg. 12 of 12       
ok if you download the map longest_halo3.yelo you see gravity_hammer smg energy_sword the third person animation look good on that map how do I do the cyborg.model_animations
Edited by DOOM899 on Sep 10, 2013 at 08:10 PM

 

 
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