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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »texturing bipeds

Author Topic: texturing bipeds (3 messages, Page 1 of 1)
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nakedElite
Joined: Jun 23, 2013


Posted: Aug 13, 2013 10:33 PM    Msg. 1 of 3       
How do i texture a model with the the bitmaps/textures that came with it? I cant have it ingame looking like a piece of white clay and also i imported cyborg.gbxmodel with the ghosts gbxmodel importer and i want to rig with his boneset but all i see in the model are spheres indicating where his joints should be. Im new so i dont know a whole lot so id appreciate some definitive answers thanks!


nihao123456ftw
Joined: Mar 24, 2012


Posted: Sep 17, 2013 08:07 PM    Msg. 2 of 3       
If the textures look like white clay then the shaders aren't set up correctly. Open the shader tag in guerilla and set the diffuse map to the bitmap you want

Idk about the second problem, did you set the importer to import geometry? Also the spheres indicating the joints should be nodes, which are similar to bones, but that confuses me because they should be bones and not nodes because it is a biped. Oh well.

a bit late sorry
Edited by nihao123456ftw on Sep 17, 2013 at 08:09 PM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Sep 20, 2013 09:25 AM    Msg. 3 of 3       
Quote: --- Original message by: nakedElite
How do i texture a model with the the bitmaps/textures that came with it? I cant have it ingame looking like a piece of white clay and also i imported cyborg.gbxmodel with the ghosts gbxmodel importer and i want to rig with his boneset but all i see in the model are spheres indicating where his joints should be. Im new so i dont know a whole lot so id appreciate some definitive answers thanks!


That depends on what you are trying to texture. If its a custom object with a custom texture than you need to set up your material names in max, compile yous bitmaps and model, and create shaders for it.

In the gbxmodel importer you need to check the box that says "Only Biped Nodes as Bones" then he will have a boneset instead of all those frames.

 

 
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