Quote: --- Original message by: nakedElite
How do i texture a model with the the bitmaps/textures that came with it? I cant have it ingame looking like a piece of white clay and also i imported cyborg.gbxmodel with the ghosts gbxmodel importer and i want to rig with his boneset but all i see in the model are spheres indicating where his joints should be. Im new so i dont know a whole lot so id appreciate some definitive answers thanks!
That depends on what you are trying to texture. If its a custom object with a custom texture than you need to set up your material names in max, compile yous bitmaps and model, and create shaders for it.
In the gbxmodel importer you need to check the box that says "Only Biped Nodes as Bones" then he will have a boneset instead of all those frames.