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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Biped modeling question...

Author Topic: Biped modeling question... (4 messages, Page 1 of 1)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 2, 2013 05:55 AM    Msg. 1 of 4       
You can use whatever program to model your bipeds. The main thing is that you keep the proportions to the CE boneset. You could, alternatively, create it to a custom boneset and reanimate everything


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Aug 2, 2013 06:16 AM    Msg. 2 of 4       
If you want to get serious about character modeling I would check out a sculpting program such as Zbrush, I see people making some awesome things that aren't easily accomplishable in max.

E: and never heard of makehuman
Edited by Ki11erFTW on Aug 2, 2013 at 06:16 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 2, 2013 07:41 PM    Msg. 3 of 4       
Try to keep bipeds at around 10,000 polies


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Aug 2, 2013 10:32 PM    Msg. 4 of 4       
makehuman is a program that will create anatomical characters automatically based on a bunch of variables controlled by sliders, much like skyrim but more in depth

meaning no skills nessecary to make a nude basemodel.....

@OP look up tutorials for 3ds max or if you dont want to drop the dough use blender which is an opensource, extremely powerful, modeling, animating, sculpting, and rendering program that's completely free to use and constantly innovating and improving. and/or 3ds max student.

http://blender.org/
http://students.autodesk.com/


Edited by killzone64 on Aug 2, 2013 at 10:38 PM
Edited by killzone64 on Aug 2, 2013 at 10:40 PM

 

 
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