
renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Aug 1, 2013 08:56 PM
Msg. 36 of 87
Quote: --- Original message by: Joker Think about how much we can push (CE content) to the limit. Anyone Agree? I disagree; I would only say this if we really have pushed everything in this game to the limit. ...except, we haven't. Open Sauce, HAC2, Lumoria, CMT, CE3, at least one decent new map coming out every three months... Once we all realize we can't make anything anymore, then I'd say we pushed CE to the limit. I'm open to both Contingency going on, and for Custom Edition to migrate to a new engine at some point... but I think now's not the right time.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 1, 2013 09:30 PM
Msg. 37 of 87
Quote: --- Original message by: renegade343Quote: --- Original message by: Joker Think about how much we can push (CE content) to the limit. Anyone Agree? I disagree; I would only say this if we really have pushed everything in this game to the limit. ...except, we haven't. Open Sauce, HAC2, Lumoria, CMT, CE3, at least one decent new map coming out every three months... Once we all realize we can't make anything anymore, then I'd say we pushed CE to the limit. I'm open to both Contingency going on, and for Custom Edition to migrate to a new engine at some point... but I think now's not the right time. what ever happened to new maps at least every week?
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Aug 1, 2013 09:36 PM
Msg. 38 of 87
Quote: --- Original message by: rcghalohellQuote: --- Original message by: renegade343Quote: --- Original message by: Joker Think about how much we can push (CE content) to the limit. Anyone Agree? I disagree; I would only say this if we really have pushed everything in this game to the limit. ...except, we haven't. Open Sauce, HAC2, Lumoria, CMT, CE3, at least one decent new map coming out every three months... Once we all realize we can't make anything anymore, then I'd say we pushed CE to the limit. I'm open to both Contingency going on, and for Custom Edition to migrate to a new engine at some point... but I think now's not the right time. what ever happened to new maps at least every week? New GOOD maps. Does anybody play any of those Blood Gulch mods? Do any of them matter (unless it's to show off tags)? I thought so.
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sshers4
Joined: Apr 28, 2013
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Posted: Aug 2, 2013 03:11 PM
Msg. 39 of 87
I downloaded cryengine 3. I might not go back to halo old engine. I'll be honest with you guys cry engine 3 is hard to use but it's fun aswell.
Dennis, halo engine is outdated it's time for you to turn around and port halo ce to cry engine 3.
I love to see what the community will do.
Dennis if you're going to accept this, don't throw old halo engine because far I am concerned few PC gamers don't have decent PC.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 2, 2013 03:18 PM
Msg. 40 of 87
Quote: --- Original message by: sshers4 I downloaded cryengine 3. I might not go back to halo old engine. I'll be honest with you guys cry engine 3 is hard to use but it's fun aswell.
Dennis, halo engine is outdated it's time for you to turn around and port halo ce to cry engine 3.
I love to see what the community will do.
Dennis if you're going to accept this, don't throw old halo engine because far I am concerned few PC gamers don't have decent PC. WAT.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Aug 2, 2013 03:20 PM
Msg. 41 of 87
Quote: --- Original message by: altis94 WAT. Dennis = Bungie. It's so obvious now.
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sshers4
Joined: Apr 28, 2013
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Posted: Aug 2, 2013 09:32 PM
Msg. 42 of 87
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: altis94 WAT. Dennis = Bungie. It's so obvious now. He works for Gearbox I think.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 2, 2013 09:35 PM
Msg. 43 of 87
Quote: --- Original message by: sshers4 He works for Gearbox I think. Quote of the year
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 2, 2013 10:10 PM
Msg. 44 of 87
meh i could let them live in their little fantasy worlds, but ill ruin the surprise  Dennis is just a website operator who runs his own company. he only moderates and hosts this site out of pure kindness. he does not work for bungie nor gearbox, nor is this site in any way an official halo site.
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Aug 2, 2013 10:15 PM
Msg. 45 of 87
Quote: --- Original message by: sshers4 I downloaded cryengine 3. I might not go back to halo old engine. I'll be honest with you guys cry engine 3 is hard to use but it's fun aswell.
Dennis, halo engine is outdated it's time for you to turn around and port halo ce to cry engine 3.
I love to see what the community will do.
Dennis if you're going to accept this, don't throw old halo engine because far I am concerned few PC gamers don't have decent PC. the only way to "port" a game to another engine would be to take all the assets form it and put them in the new engine and if you did that well mr gates wouldn't be very happy with you because its against the terms and conditions
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 3, 2013 01:48 AM
Msg. 46 of 87
well it brought us all together, that's something huh?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 3, 2013 07:01 AM
Msg. 47 of 87
Quote: --- Original message by: JokerQuote: --- Original message by: ELVEVERXQuote: --- Original message by: sshers4 I downloaded cryengine 3. I might not go back to halo old engine. I'll be honest with you guys cry engine 3 is hard to use but it's fun aswell.
Dennis, halo engine is outdated it's time for you to turn around and port halo ce to cry engine 3.
I love to see what the community will do.
Dennis if you're going to accept this, don't throw old halo engine because far I am concerned few PC gamers don't have decent PC. the only way to "port" a game to another engine would be to take all the assets form it and put them in the new engine and if you did that well mr gates wouldn't be very happy with you because its against the terms and conditions It's legal isn't it? We want defaulted halo assets to be in cry engine. I wanted to do something on cry engine 3 that I couldnt do on halo old crappy engine. It is illegal. Read the content usage rules.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 3, 2013 07:06 AM
Msg. 48 of 87
I dunno what yal are talking about... Dennis invented the internet.
...anyway, why are you all telling Dennis to move on, he is just supporting us who use this engine.
:o
EDIT - If somebody made "Fan Made" models of EVERY asset, then it would be legal... but the sounds would need to be all custom too, Imma purdy sure.
Edited by hobbet360 on Aug 3, 2013 at 07:08 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 3, 2013 08:33 AM
Msg. 49 of 87
i doubt that micro$oft gives a rats @$$ about halo 1 stuff since they are not making any money from it anymore. so as long as you don't use any newer halo content then you should be good
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sshers4
Joined: Apr 28, 2013
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Posted: Aug 3, 2013 09:50 AM
Msg. 50 of 87
Quote: --- Original message by: HiguyQuote: --- Original message by: JokerQuote: --- Original message by: ELVEVERXQuote: --- Original message by: sshers4 I downloaded cryengine 3. I might not go back to halo old engine. I'll be honest with you guys cry engine 3 is hard to use but it's fun aswell.
Dennis, halo engine is outdated it's time for you to turn around and port halo ce to cry engine 3.
I love to see what the community will do.
Dennis if you're going to accept this, don't throw old halo engine because far I am concerned few PC gamers don't have decent PC. the only way to "port" a game to another engine would be to take all the assets form it and put them in the new engine and if you did that well mr gates wouldn't be very happy with you because its against the terms and conditions It's legal isn't it? We want defaulted halo assets to be in cry engine. I wanted to do something on cry engine 3 that I couldnt do on halo old crappy engine. It is illegal. Read the content usage rules. It should be legal look at contingency.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 3, 2013 10:13 AM
Msg. 51 of 87
Quote: --- Original message by: sshers4Quote: --- Original message by: HiguyQuote: --- Original message by: JokerQuote: --- Original message by: ELVEVERXQuote: --- Original message by: sshers4 I downloaded cryengine 3. I might not go back to halo old engine. I'll be honest with you guys cry engine 3 is hard to use but it's fun aswell.
Dennis, halo engine is outdated it's time for you to turn around and port halo ce to cry engine 3.
I love to see what the community will do.
Dennis if you're going to accept this, don't throw old halo engine because far I am concerned few PC gamers don't have decent PC. the only way to "port" a game to another engine would be to take all the assets form it and put them in the new engine and if you did that well mr gates wouldn't be very happy with you because its against the terms and conditions It's legal isn't it? We want defaulted halo assets to be in cry engine. I wanted to do something on cry engine 3 that I couldnt do on halo old crappy engine. It is illegal. Read the content usage rules. It should be legal look at contingency. Contigency uses completely custom assets. They've rebuilt all of their assets from scratch, which is fine according to the content usage rules. Porting assets is not allowed i.e. using MS's assets and just modifying them.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 3, 2013 11:40 AM
Msg. 52 of 87
Quote: --- Original message by: rcghalohell well it brought us all together, that's something huh? It might also be one of the things that will make us go our separate ways... :'(
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 3, 2013 01:29 PM
Msg. 53 of 87
Quote: --- Original message by: Dumb AIQuote: --- Original message by: rcghalohell well it brought us all together, that's something huh? It might also be one of the things that will make us go our separate ways... :'( think posi Quote: --- Original message by: JokerQuote: --- Original message by: MootjuhQuote: --- Original message by: Joker I wanted to do something on cry engine 3 that I couldnt do on halo old crappy engine. Might explain what you couldn't do exactly? Normal halo engine you cant have 32 players, think about it what if you want to create a huge map and you want to include 32 player but then again halo engine is old. Dennis hurry up and port halo ce to cryengine 3. Beside cryengine 3 is beautiful. or 64 players! or 128! or over 9000!
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 3, 2013 01:32 PM
Msg. 54 of 87
lol make every campaign in halo history and add syncing coop
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Aug 3, 2013 01:44 PM
Msg. 55 of 87
Quote: --- Original message by: Mootjuh Huge maps are already made, and it plays fine with 16 players. I don't know about you, but I already think 16 players are enough.
Graphics don't make a game, If you're doing it just for the graphics, then i'd be pretty disappointed.
CE may be old, but it still has many possibilities(especially with the implantation of OS) It's the NewGen Fever.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 3, 2013 01:51 PM
Msg. 56 of 87
so all the halo campaigns? with their special stuff
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Aug 3, 2013 02:28 PM
Msg. 57 of 87
Quote: --- Original message by: MootjuhQuote: --- Original message by: rcghalohell lol make every campaign in halo history and add syncing coop Actually, Kirby told me that his AI syncing method wouldn't lag if you have a good connection. So syncing Co-op is a matter of making all AI sync-able using Kirby's method. I have played kirbys maps before and they work very well. Its too bad other people don't use his method.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 3, 2013 07:52 PM
Msg. 58 of 87
Quote: --- Original message by: Mootjuh ACtually, Kirby was working on a "recycler" that would turn all the AI in a map into sync-able AI by the press of a button.
Don't know how stuff like boarding and dual wielding would work on Cry Engine 3 though. That sounds like something to look forward to... I can't wait for sync-able AI. There may just be coop for Custom Edition yet...
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 4, 2013 12:31 AM
Msg. 59 of 87
Quote: --- Original message by: JokerQuote: --- Original message by: Mootjuh Huge maps are already made, and it plays fine with 16 players. I don't know about you, but I already think 16 players are enough.
Graphics don't make a game, If you're doing it just for the graphics, then i'd be pretty disappointed.
CE may be old, but it still has many possibilities(especially with the implantation of OS) I didn't made a statement about graphics. I am talking about cryengine 3 is more advanced than old halo engine. There is lot of good option that you can do. Like time lapse, scenery and even include A.I and they will sync so good. Think about old halo engine it was annoying to fix A.I and you have to use kirby method and it was long to fix it but with cry engine 3 is fast paste. It's simple. Edited by Joker on Aug 3, 2013 at 06:38 PM good news Kirby! you are a term now, "Kirby method"
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Aug 4, 2013 03:41 AM
Msg. 60 of 87
Quote: --- Original message by: Mootjuh ACtually, Kirby was working on a "recycler" that would turn all the AI in a map into sync-able AI by the press of a button.
Don't know how stuff like boarding and dual wielding would work on Cry Engine 3 though. Dual wielding is innate on CryEngine 3. Just look at Crysis Warhead/Wars
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Aug 4, 2013 10:32 AM
Msg. 61 of 87
Quote: --- Original message by: Killer5000 haloengine3 is what we need What YOU need is a brain, actually...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 4, 2013 12:21 PM
Msg. 62 of 87
Quote: --- Original message by: Killer5000 haloengine3 is what we need Doesn't exist and doesn't need to exist.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Aug 4, 2013 12:44 PM
Msg. 63 of 87
Quote: --- Original message by: Killer5000 haloengine3 is what we need It's still called the blam engine and we don't need it. Edited by ZOBI3KING on Aug 4, 2013 at 12:45 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Aug 4, 2013 11:11 PM
Msg. 64 of 87
I wonder how "blam" came to be... I mean the term blam
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 6, 2013 07:18 AM
Msg. 65 of 87
When God created the Heavens and the Earth... Bungie was there and with a BLAM! ...they made the Blam engine.
...And God saw it was good.
...But God thought CryEngine 3 was better. :D
But I'm still gonna use Blam until I am no longer a beginner to this Game Dev stuff. :) Edited by hobbet360 on Aug 6, 2013 at 07:19 AM
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Aug 6, 2013 08:56 AM
Msg. 66 of 87
Best summary of the bible ever of all time.
Oh, and ditto
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 6, 2013 10:21 AM
Msg. 67 of 87
Quote: --- Original message by: hobbet360
When God created the Heavens and the Earth... Bungie was there and with a BLAM! ...they made the Blam engine.
...And God saw it was good.
...But God thought CryEngine 3 was better. :D
But I'm still gonna use Blam until I am no longer a beginner to this Game Dev stuff. :) Edited by hobbet360 on Aug 6, 2013 at 07:19 AM We shouldn't add Unreal to this. It will make things a bit messy.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 6, 2013 04:13 PM
Msg. 68 of 87
Quote: --- Original message by: waffles Graphics, and physics. Is that what makes a game these days? DUH.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Aug 6, 2013 04:47 PM
Msg. 69 of 87
Quote: --- Original message by: waffles Graphics, and physics. Is that what makes a game these days? Portal was a great series.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Aug 6, 2013 04:59 PM
Msg. 70 of 87
Quote: --- Original message by: JokerQuote: --- Original message by: Mootjuh Huge maps are already made, and it plays fine with 16 players. I don't know about you, but I already think 16 players are enough.
Graphics don't make a game, If you're doing it just for the graphics, then i'd be pretty disappointed.
CE may be old, but it still has many possibilities(especially with the implantation of OS) I didn't made a statement about graphics. I am talking about cryengine 3 is more advanced than old halo engine. There is lot of good option that you can do. Like time lapse, scenery and even include A.I and they will sync so good. Think about old halo engine it was annoying to fix A.I and you have to use kirby method and it was long to fix it but with cry engine 3 is fast paste. It's simple. Edited by Joker on Aug 3, 2013 at 06:38 PM And that's why your stupid, why waste time importing assets form halo when you could create your own form scratch the way you want too. Example is like you want to remake a map with those assets, you would have already replaced the orgional halo assets from the default halo ones. This is why these threads are so stupid because all I'm hearing is you want to use the engine for your custom content, but adding in halo assets would in some way make that easy, when in fact its a waste of time because your gonna replace it form the begging, its a paradox, meaning its a huge waste of time when you can just cut out the middle part by making your own assets form the beginning instead of this huge petition to port halo assets in ce, plus Dennis is just the creator of halo maps, he didn't make ce. God so much stupid it makes my brain hurt. -_-
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