
UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 13, 2013 09:22 PM
Msg. 1 of 4
would like to map and improve danger canyon (v3) but I want the classic look but with new things and I have not the slightest idea how to do it, I need a canyon danger model for drawing on my new map :/
maybe some will say that what I will be ... S*#@ but at least I made the effort to do something that no one would do
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 14, 2013 12:37 AM
Msg. 2 of 4
Are you trying to improve the model. It might not be the best idea, but if you have the effort to do it then go ahead. You probably won't get much help though. Get 3ds max from Autodesk Students http://students.autodesk.com/ download 3ds max (earlier version the better) and learn how to model. Google will help but from then on you can ever import regular Danger Canyon into 3ds max using a bsp conveter ( http://forums.gearboxsoftware.com/showthread.php?t=57990) and mess with that
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Aug 14, 2013 09:57 AM
Msg. 3 of 4
The bsp converter's page has only dead download links. I'll try to find a live link Edit: Nevermind, I found the link for this site http://hce.halomaps.org/index.cfm?fid=2029 Edited by SAS on Aug 14, 2013 at 09:59 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Aug 14, 2013 10:59 PM
Msg. 4 of 4
Quote: --- Original message by: SASThe bsp converter's page has only dead download links. I'll try to find a live link Edit: Nevermind, I found the link for this site http://hce.halomaps.org/index.cfm?fid=2029 Edited by SAS on Aug 14, 2013 at 09:59 AM try sculpting the map instead, i find it works well for organic/curved geometry, u will have to use something else for structures though, sculpting is bad for hard lines.
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