
Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 18, 2013 05:43 PM
Msg. 1 of 8
Hey everyone, I was wondering how to create environmental particles such as waterfalls to enhance my environment. This is how I would like the particles to look like. Is this aspect done in 3ds max, sapien? Thanks in advance for the help guys. Have a good one.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jul 18, 2013 05:50 PM
Msg. 2 of 8
Are you talking about the actual waterfall, or the spray cloud? I don't have any experience with 3DS but I'm pretty sure the waterfall is a modeled part of the BSP, and the mist comes from a scenery marker that has an invisible model and emits a particle effect. This was used a good lot in a30 at the bottom of waterfalls.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 18, 2013 06:06 PM
Msg. 3 of 8
like xnx said the particle is just scenery, you can't see it in sapien but you'll se it ingame. The actual waterfall geometry is composed of two parts, rapid moving water and then also a second model. The rapid moving water isn't really necessary, but its done in a30. The second model is the one that actually looks like a waterfall... it uses a special bitmap that moves down and tiles only from top to bottom. The less you stretch it out on the model's uv, the faster it will look liek its moving.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 18, 2013 09:53 PM
Msg. 4 of 8
In a30 they use the regular water shader with a mask to make it look as if the water is pouring down, then blending away with that second model, which is basically the base. At least if my memory servers me correct, anyway (in essence, it makes a smoother transition to the base waterfall from the regular water/stream). I've ripped the bsp a bunch of times and always dissected it for the waterfall geometry.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 18, 2013 11:02 PM
Msg. 5 of 8
Thanks guys for the replies, and the water cloud is what I was seeking.
I'm curious to what is it called, and where is it located.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jul 18, 2013 11:15 PM
Msg. 6 of 8
It's an emitter
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 18, 2013 11:17 PM
Msg. 7 of 8
open timberland in guerilla and look for waterfall_spray_emitter_small that's the waterfall spray for that map.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 19, 2013 01:43 AM
Msg. 8 of 8
Thanks guys, appreciate the pointers.
Prepare for a new update / schedule for Eternal very soon, as the error has been fixed & work has resumed! Edited by Nickster5000 on Jul 19, 2013 at 01:43 AM
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