I learned without tutorials,
sloppy warning:
Graphing calculators and the QuadReg function help when making arches:
--even when your highest point is off-center
--
Boolean helps if you want convex arches:
--Though I
still had to rely on the rotate and transform tools
--

--WAIVER: You still have to delete the trace and check the triangulation to see if there are any rogue vertices
--

Texturing a curved surface(pathway-like):
--You could make a plane and insert vertexes where needed(and create edges if you care about triangulation) and texture that. Then delete the curved piece that you wanted to texture, and target weld this piece in its place.
--Or simply start with the plane, and then curve that if you have no ground in the first place to weld to
--

Sometimes the best way to texture a round surface is to texture just one slice:
--And then copy and rotate it until complete
--

--or just copy it instead of texturing
every slice
--

Respect the
Turn tool:
--It helps you find wasted vertices
--It also helps you find degenerate triangles
--

--It is great for fixing triangulation as well:
Just click them rogue dotted-lines with the Turn tool!--WARNING, Turn tool doesn't fix wasted vertices, use target-weld for
v those
v--

Yes, I'm also in need of better tuts, I could prolly make one though
Edited by OrangeJuice on Jul 16, 2013 at 12:06 AMEdited by OrangeJuice on Jul 16, 2013 at 12:13 AMEdited by OrangeJuice on Jul 16, 2013 at 12:15 AMSTOP DELETING MY PICS, ImageShack! HALF OF THOSE AREN'T SAVED ANYMORE D':Edited by OrangeJuice on Jul 16, 2013 at 05:18 PM