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Author Topic: halo 2 dev trainer (12 messages, Page 1 of 1)
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master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 29, 2013 03:06 PM    Msg. 1 of 12       
does anyone have a list of all the skulls in paulus's dev trainer? they are all unlabeled and make it difficult to enjoy the full functionality without a list of each skull.


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Jun 29, 2013 07:15 PM    Msg. 2 of 12       
If you are familiar with Cheat Engine 5.6, you can use it with this .CT file for easy access to the Skulls: Co-op halo2.CT (Right Click, then Save Link As).


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 29, 2013 07:22 PM    Msg. 3 of 12       
Quote: --- Original message by: Kills_Alone
If you are familiar with Cheat Engine 5.6, you can use it with this .CT file for easy access to the Skulls: Co-op halo2.CT (Right Click, then Save Link As).

but that wasn't the question :^y
the question was asking for the names of the skulls on paulus's dev trainer list since they aren't labeled. google gives no results at all.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 29, 2013 08:25 PM    Msg. 4 of 12       
I tried cheat engine once... the day I find a infinite vehicle health cheat for resident evil 5....


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Jun 30, 2013 07:27 AM    Msg. 5 of 12       
I recorded some in a .txt file
Skulls
1 -
2 - Grunt Birthday Party
3 -
4 - Thunderstorm
5 -
6 - I would Have Been Your Daddy
7 - Blind
8 -
9 - Black Eye
10 - Catch
11 - Sputnik
12 -
13 -
14 -
15 - Unnamed skull


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 1, 2013 01:12 AM    Msg. 6 of 12       
Quote: --- Original message by: game user10
I recorded some in a .txt file

many thanks!
so far, I have:

1-envy: MC cloak
2-grunt b-day party: headshots become pgrenade explosions
3-assassin: all enemies cloaked
4-thunderstorm: all enemies highest rank
5-
6-IWHBYD: rare lines become common
7-blind: no HUD
8-mythic: double HP on enemies
9-blackeye: shields recharge with melee kills
10-catch: enemies throw grenades more often
11-sputnik: everything goes flying
12-
13-
14-
15-whuppopotamus: improves AI


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jul 31, 2013 07:36 AM    Msg. 7 of 12       
After a bit of testing, I've found out which skulls 5 and 14 are (just for fun, with Halo 3/Halo 3-esque descriptions):

1. Envy
Stolen Covenant tech.

2. Grunt Birthday Party
Light a match...

3. Assassins
Overactive camo.

4. Thunderstorm
Field promotions for everyone!

5. Famine
Trust us. Bring a magazine.

6. I Would Have Been Your Daddy (IWHBYD)
But a dog beat me over the fence...

7. Blind
Shoot from the hip.

8. Ghost
Pain? What is pain?

9. Black Eye
Bash your way to better health.

10. Catch
Pull pin. Count to three. Throw.

11. Sputnik
More bang for your buck.

12. Iron
Death carries a heavy price...

13. Mythic
Coverage under the Covenant Health Plan.

14. Angry
A bit of an understatement.

15. Whuppopotamus/Unnamed
No drop-outs or wash-outs.

EDIT: Kudos to Player360 for finding out all the skulls that correspond to their respective numbers, I have updated this list to reflect those changes
Edited by Bottletopman on Nov 8, 2013 at 06:22 PM


Player360
Joined: Nov 8, 2013


Posted: Nov 8, 2013 08:29 AM    Msg. 8 of 12       
I found a way to a person who made the skull info more clear to understand = )

http://www.mediafire.com/download/gmobhxh5ari7hpn/Paulus+Dev+Trainer.rar

Skull 1 - Envy - The Master Chief now has an Active Camouflage device just like the Arbiter's.
Skull 2 - Grunt BP - Headshots turn into Plasma Grenade explosions.
Skull 3 - Assasins - Most enemies have active camouflage.
Skull 4 - ThunderStorm - Causes most enemy units to be their highest rank.
Skull 5 - Famine - All dropped weapons have half ammo.
Skull 6 - IWHBYD - Unlocks hidden dialogue in campaign mode.
Skull 7 - Blind - Your HUD becomes invisible.
Skull 8 - Ghost - A.I. charactes will not flinch from attacks.
Skull 9 - Black Eye - Your shield doesn't charge normally.
Skull 10 - Catch - A.I. will throw more grenades.
Skull 11 - Spunknik - The mass of certain objects is severely reduced, making them fly further when smacked with a melee hit or explosion.
Skull 12 - Iron - When playing co-op, if either player dies the game restarts you at your last checkpoint.
Skull 13 - Mythic - Enemies have more health and shielding devices.
Skull 14 - Anger - Enemies and Allies fire their weapons faster and more frequently.
Skull 15 - Whuppopotamus - Enemies and Allies know where you are, even if you are using active camouflage. You can't hide.


Ken10Ness
Joined: Mar 9, 2014

DED NOT BIG SUPRIZE!!!1111


Posted: Apr 10, 2014 01:26 PM    Msg. 9 of 12       
Skull 1 - Envy - The Master Chief now has an Active Camouflage device just like the Arbiter's.
Skull 2 - Grunt BP - Headshots turn into Plasma Grenade explosions.
Skull 3 - Assasins - Most enemies have active camouflage.
Skull 4 - ThunderStorm - Causes most enemy units to be their highest rank.
Skull 5 - Famine - All dropped weapons have half ammo.
Skull 6 - IWHBYD - Unlocks hidden dialogue in campaign mode.
Skull 7 - Blind - Your HUD becomes invisible.
Skull 8 - Ghost - A.I. charactes will not flinch from attacks.
Skull 9 - Black Eye - Your shield doesn't charge normally.
Skull 10 - Catch - A.I. will throw more grenades.
Skull 11 - Spunknik - The mass of certain objects is severely reduced, making them fly further when smacked with a melee hit or explosion.
Skull 12 - Iron - When playing co-op, if either player dies the game restarts you at your last checkpoint.
Skull 13 - Mythic - Enemies have more health and shielding devices.
Skull 14 - Anger - Enemies and Allies fire their weapons faster and more frequently.
Skull 15 - Whuppopotamus - Enemies and Allies know where you are, even if you are using active camouflage. You can't hide.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Apr 10, 2014 03:58 PM    Msg. 10 of 12       
skull 15... basially what every game uses these days... I hate it


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Apr 10, 2014 09:31 PM    Msg. 11 of 12       
The list should still be in my first post link. And a way to activate the skulls without using the dev trainer.
Edited by Kills_Alone on Apr 11, 2014 at 01:41 AM


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Apr 11, 2014 08:56 AM    Msg. 12 of 12       
Sooo...Ken basically copy-pasted exactly what Player360 typed up, word for word, capital for capital on a five month old topic that had its question answered twice O.o

Kills_Alone, why didn't you just paste the list into the post instead of linking to cheat engine O.o

 

 
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