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Nov 8, 2013 08:26 AM |
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Dec 5, 2015 02:19 PM |
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Nov 1, 2016 11:53 AM |
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Portugal =D |
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Helping others modding games (when i can) |
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CoD, Halo, DiRT, GTA, etc... |
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Player360 has contributed to 4 posts out of 465278 total posts
(0.00%) in 3,360 days (0.00 posts per day).
20 Most recent posts:
Quote: --- Original message by: AlexisQuote: --- Original message by: wafflesMake sure you have backups in the chance you want to switch something back. I'm just including my entire c_dropship set. I made some changes to random things here and there (shaders/vehicle/functions). Just copy and paste tags folder into your halo directory and merge/overwrite. c_dropship tags Awesome, Thanks. I am mainly interested in your shader set up. I have a 2 second method for animating the noise in photoshop. I can just never manage to get the shader to be bright enough. Crappy Sapien pics for reference. http://i.imgur.com/0ETD66R.jpg http://i.imgur.com/oh7FFjX.jpg http://i.imgur.com/xkUA31b.jpg
Hi there, do you still have these c_dropship tags with you ?
I've been busy trying to get them working but without any success =/
I also tried to extract xbox shaders to compare and recreate the shader tractor beam...
Edited by Player360 on Dec 5, 2015 at 02:22 PM
I'm having the same trouble right there man, I'm going to download the tags and the scenario as mentioned before.
Here you go = )
http://www.mediafire.com/download/1y9b1hasvcfn4x9/H2V_Patch_v1.0.4.129.rar
I found a way to a person who made the skull info more clear to understand = )
http://www.mediafire.com/download/gmobhxh5ari7hpn/Paulus+Dev+Trainer.rar
Skull 1 - Envy - The Master Chief now has an Active Camouflage device just like the Arbiter's. Skull 2 - Grunt BP - Headshots turn into Plasma Grenade explosions. Skull 3 - Assasins - Most enemies have active camouflage. Skull 4 - ThunderStorm - Causes most enemy units to be their highest rank. Skull 5 - Famine - All dropped weapons have half ammo. Skull 6 - IWHBYD - Unlocks hidden dialogue in campaign mode. Skull 7 - Blind - Your HUD becomes invisible. Skull 8 - Ghost - A.I. charactes will not flinch from attacks. Skull 9 - Black Eye - Your shield doesn't charge normally. Skull 10 - Catch - A.I. will throw more grenades. Skull 11 - Spunknik - The mass of certain objects is severely reduced, making them fly further when smacked with a melee hit or explosion. Skull 12 - Iron - When playing co-op, if either player dies the game restarts you at your last checkpoint. Skull 13 - Mythic - Enemies have more health and shielding devices. Skull 14 - Anger - Enemies and Allies fire their weapons faster and more frequently. Skull 15 - Whuppopotamus - Enemies and Allies know where you are, even if you are using active camouflage. You can't hide.
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