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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Extract every frame of spritesheet

Author Topic: Extract every frame of spritesheet (3 messages, Page 1 of 1)
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Banshee64
Joined: Dec 4, 2012

oify


Posted: Jun 23, 2013 03:22 PM    Msg. 1 of 3       
Is there a way I can get every frame of a sprite sheet extracted from the bitmap?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jun 23, 2013 03:37 PM    Msg. 2 of 3       
Definitely Frames. I'm trying to get all 60 frames from effects\particles\air\bitmaps\smoke cloud.bitmap in particular, but I'll need to know how to get them from other sprite bitmaps later. Unless there's a script or something ripping each one individually in photoshop would be way to tedious.
Edited by Banshee64 on Jun 23, 2013 at 03:37 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jun 23, 2013 03:49 PM    Msg. 3 of 3       
It's definitely possible, all the sprite positions are stored in xy floating point in the bitmap file and can be seen in guerilla. A program could take all those floats put them in an array and print that as a photoshop script, but I don't have time to get that working. I was just hoping someone had an easier way.

I'm probably going to end up ripping each frame by hand in photoshop.
Edited by Banshee64 on Jun 23, 2013 at 03:49 PM

 

 
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