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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Texturing a biped

Author Topic: Texturing a biped (6 messages, Page 1 of 1)
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ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Jun 15, 2013 09:00 PM    Msg. 1 of 6       
Okay so i have made say these faces have the material and all that is done so it looks perfect in 3dsmax but when i exported it i made shaders for the bitmaps and in the shaders i changed the base map to the biped and i game its fully whitish grey i don't know what color but thats irrelevant its not the texture its supposed to be and i have searched about texturing using
Quote: google
and the forum search but nothings turned up


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 15, 2013 09:48 PM    Msg. 2 of 6       
Open your biped tag, then from there open your .gbxmodel tag, scroll to the bottom, and you should see shader, make sure it's set to what it's supposed to be and save. Open the shader, make sure "Base map" is what it's supposed to be and save. Exit and save back to the biped and save it. Recompile your map and check it again.


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Jun 16, 2013 02:37 AM    Msg. 3 of 6       
Quote: --- Original message by: grunt_eater
Open your biped tag, then from there open your .gbxmodel tag, scroll to the bottom, and you should see shader, make sure it's set to what it's supposed to be and save. Open the shader, make sure "Base map" is what it's supposed to be and save. Exit and save back to the biped and save it. Recompile your map and check it again.

i checked and my shaders all have their bitmaps as their basemaps
Edited by ELVEVERX on Jun 16, 2013 at 02:48 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 16, 2013 11:45 AM    Msg. 4 of 6       
then your gbx model is not referencing the correct shader.


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Jun 22, 2013 03:35 AM    Msg. 5 of 6       
Quote: --- Original message by: Maniac1000
then your gbx model is not referencing the correct shader.

when you say int hte gbx model do you mean at the very bottom because it had the stock cyborg shaders there and i changed them to my ones and now its saying there is no space when i try the map and i had bipeds all over the map but now when i use debug_camera_load i can't see any of them


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Jun 22, 2013 07:01 AM    Msg. 6 of 6       
Quote: --- Original message by: Murray
Quote: --- Original message by: ELVEVERX
Quote: --- Original message by: Maniac1000
then your gbx model is not referencing the correct shader.

when you say int hte gbx model do you mean at the very bottom because it had the stock cyborg shaders there and i changed them to my ones and now its saying there is no space when i try the map and i had bipeds all over the map but now when i use debug_camera_load i can't see any of them

Punctuation would be nice, if you know what that is.

Is that the cheeses that you get on pasta at Italian restaurants.

And could someone take a look at this to tell me what i'v done wrong
http://www67.zippyshare.com/v/63047206/file.html
Edited by ELVEVERX on Jun 22, 2013 at 09:56 AM

 

 
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