
miguel_antf
Joined: Jul 23, 2012
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Posted: Jun 4, 2013 02:13 PM
Msg. 1 of 7
Why normal maps don't work with Open Sauce 3.1? It worked with the 3.0 version- Open Sauce 3.0.: Open Sauce 3.1.: 
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Ghostgamer021
Joined: Apr 21, 2013
Noob
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Posted: Jun 4, 2013 08:50 PM
Msg. 2 of 7
I also I have that problem with Open Sauce 3.1... in "OS_Settings.User.XML" I have this setup, and not if is correct... And also I have problems with the VISR (night vision), well when I press "Q", nothing happens only see the light of standard lamp...
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 4, 2013 11:26 PM
Msg. 3 of 7
enable console and type in pp_load. If that doesnt work, try pp_unload and then pp_load.
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Jun 5, 2013 01:02 AM
Msg. 4 of 7
I know that this question might sound idiotic but you did download the .yelo version right? I was curious since I first saw your post but didn't really think it would be the case but it was eating at my flesh so i had to ask.
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Ghostgamer021
Joined: Apr 21, 2013
Noob
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Posted: Jun 5, 2013 01:41 PM
Msg. 5 of 7
Quote: --- Original message by: R93_Sniper enable console and type in pp_load. If that doesnt work, try pp_unload and then pp_load. Nothing happens, just remove the effects such as motion blur... pp_unload: pp_load: 
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 5, 2013 01:45 PM
Msg. 6 of 7
Yeah, OS 3.1 has new defaults as stated above. I had to change my settings back too. Pretty annoying.
Hopefully Kornmann might get around to an auto-detecting system eventually to check if your graphics card supports the Shader Version required for each feature.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 5, 2013 03:48 PM
Msg. 7 of 7
I compared my 3.1 to your 3.0, and it looks like the update broke micro detail normals? Quote: --- Original message by: miguel_antfOpen Sauce 3.0.: Open Sauce 3.1.: Edited by OrangeJuice on Jun 5, 2013 at 03:57 PM
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