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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Problem with functions in weapon tag

Author Topic: Problem with functions in weapon tag (4 messages, Page 1 of 1)
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Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 27, 2013 06:47 PM    Msg. 1 of 4       
Hey,

Basically I need a certain .effect tag to play whenever my flashlight is active and not play when it is turned off. I am almost certain I have done basically this same thing in the past, but I can't seem to make it work now.

I tried to add the effect under attachments and control it with a function scaled by "integrated light" but it does not work. Any ideas? Is there something I could have forgotten?

Thanks


jawa
Joined: Jun 26, 2011

Utinni!


Posted: May 30, 2013 10:48 AM    Msg. 2 of 4       
Does any one have an answer for Yoda? I would like to see this work.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 30, 2013 01:55 PM    Msg. 3 of 4       
I've done this in biped tag, not sure if it works on weapon too.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 30, 2013 05:08 PM    Msg. 4 of 4       
Have you looked at the default cyborg tags? Seeing as how function blocks is EXACTLY how the flashlight runs. Really, just duplicate that, place your effect in instead of the .light, and poof, done. Also, Assault rifle... Marine flashlight stuff, exactly how it functions. There are plenty of existing tags that serve as an example to this.

 

 
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