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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Cyborg bones

Author Topic: Cyborg bones (4 messages, Page 1 of 1)
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ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 30, 2013 02:36 AM    Msg. 1 of 4       
where is the cyborgs bones because my biped dosn't animate and i'm pretty sure your supossed to o something with bones but when i imported the gbx there were no bones


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 30, 2013 03:31 AM    Msg. 2 of 4       
I think the GBX model importer 2.0 has the option to import nodes as bones. Try that.


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 30, 2013 07:33 AM    Msg. 3 of 4       
Quote: --- Original message by: Jesse
I think the GBX model importer 2.0 has the option to import nodes as bones. Try that.

Okay so i tried doing that i imported it into the file that had the model with the nodes a i delated the nodes then imported bones which came with 4 nodes #rhand #lhand #rleg #antena you get the idea i positioned the skeleton to be in the right spot the model liked the model to the antenna and then exported but when i went in to tool and used tool animations characters\morgan it gives me model animation compression is saved 0 bytes.


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 30, 2013 09:39 AM    Msg. 4 of 4       
Quote: --- Original message by: Mootjuh
You have to export your biped with bones as a rigged model, not as an animation.
i downloaded bones from this website (didn't use them) and it said export then compile as animation i didn't know what to do so i just followed that but now my problem is tool says morgan_ani has compiled but in my tags\characters\morgan the new gbx isn't there

 

 
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