
Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 27, 2013 06:41 AM
Msg. 1 of 17
Designed to be H3ODST or Reach, I gave up, so I figure you guys can do something with it. NOTE: no shading groups done, not scaled to player, but that takes like 2 seconds. Symmetrical. No textures or anything, just the bsp. http://www.mediafire.com/?oud149avm500vsb
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 27, 2013 06:42 AM
Msg. 2 of 17
Is it sealed properly? No major open edges, properly attached segments, ect?
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 27, 2013 06:44 AM
Msg. 3 of 17
there is no skybox, so I can safely say no. There shouldn't be many other than that obvious one though...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 27, 2013 08:54 AM
Msg. 4 of 17
I can already see issues in topology but the layout is fairly cool.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 27, 2013 09:43 AM
Msg. 5 of 17
Quote: --- Original message by: JesusChrist It's just a box with extrudes, bevels and etc. I figured giving it to someone else to add to or find a use for might be better than slapping some crappy textures on it and throwing in some cmt/zteam weaps, or plain ditching it. Besides, i didnt think it was bad for a first real shot at making a world in 3dsmax. I have very little knowledge of how to properly use it still...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 27, 2013 11:24 AM
Msg. 6 of 17
I already have an idea for it, but i can't open .max files. I'd need a .3ds or .obj. But basically i'd fix any sealing errors, add a door in the back leading to the rest of a the base, and mirror it, it would be a central piece of the map. It would be a relatively symmetrical bap. It'd also give me a good excuse to work on my texture creation skills :3 is there any way you could post a dl to a .obj or 3ds for me?
Edit: also, you'd be given credit for BSP. Edited by grunt_eater on May 27, 2013 at 11:27 AM
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 27, 2013 11:29 AM
Msg. 7 of 17
Yes I can, but its late for me ATM and I got tafe, so it'll be about 14 odd hours before I can. Start on your textures in the mean time :3
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 27, 2013 11:44 AM
Msg. 8 of 17
Already have. 
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 27, 2013 12:27 PM
Msg. 9 of 17
Quote: --- Original message by: JesusChrist It's just a box with extrudes, bevels and etc. So? Does the graphic's in it somehow make it unplayable all together or something?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 27, 2013 12:54 PM
Msg. 10 of 17
Dare you to make something better, on your first try, and post it for grabs.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 27, 2013 09:06 PM
Msg. 11 of 17
Quote: --- Original message by: grunt_eater Dare you to make something better, on your first try, and post it for grabs. Thanks. I would like some constructive critism though, so maybe I can improve. (when i put it up in obj of course). The reason I don't do much texturing and shaders is because 1. IDK how lol and 2. my colorblindness would probably be evident when I use wrong colors here and there, or do something that looks good to me, but wierd to you guys. But I can model somewhat, so I'd like to contribute that way. Keep the community alive, regardless of how late to the show I am. I will probably just put up other bsps i make later, if any are decent enough by my standards. Maybe stick a bunch together and upload to the site, however they will most likely be more complete, keeping have areas for scenery. Kinda like forging really. I'd rather that than become another blood gulch modder or (no offence to him personally) Johnlex.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: May 27, 2013 09:10 PM
Msg. 12 of 17
Looks like it could be good for something, though where are the bad guys supposed to come from? There doesn't appear to be any entrances into the BSP... I guess they'd have to be flown in by dropships only, which would get repetitive...
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 27, 2013 11:30 PM
Msg. 13 of 17
At the bottom centre of the image, you can see the starts of a road and footpath. The road is far from complete, and would go down the road through a car park or something where a majority would be phantom'd in, or come through a street-wide shield, the ones from ODST.
http://www.mediafire.com/?ca73l1vw711k6cv
The obj and 3ds hopefully i did it right Edited by Stevedoggen on May 28, 2013 at 04:07 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 28, 2013 02:44 PM
Msg. 14 of 17
Oh O.O I got import errors with that. The .3ds locked all viewports to soled background color. The .obj just imported verts ',:o Well that's not good.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 28, 2013 07:59 PM
Msg. 15 of 17
If you dont mind, imma just take this and like, fix up some topology, and repost as 2010 .max, a .3ds, a .fbx and .obj Also, i'll toss in some textures and see how that works. I could possibly get this to work as a proper Firefight map for you :D *Edit* Re-topologized everything, here you guys go In the following formats .max (2010) .3ds .fbx (2006) .obj Link: http://www.mediafire.com/?vtkojd92jau2823 Edited by R93_Sniper on May 29, 2013 at 12:19 AM
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: May 29, 2013 12:52 AM
Msg. 16 of 17
Thanks for fixing it, Sniper
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 29, 2013 01:25 AM
Msg. 17 of 17
No problem. I'm adding textures to it now :D
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