Quote: --- Original message by: hobbet360Quote: --- Original message by: ELVEVERXOk so i was told that it wouldn't work very well if i made a biped this way i did anyway cause i just wanted it to get ingame but this is rediculose okay so the exact things i did was import cyborg but its nodes where they should be on morgan then i exported it as a jms in k0rnman made the node check sum match then i replaced the cyborg.gbx in the cyborg.biped with morgan.gbx and i could this
And why aren't the textures working :(
so is there anyway to fix this or should i start from scratch because i have not seen any good tutorials on how to do the there one by waveoflag but its just him rigging one up
http://i41.tinypic.com/aot26f.jpgSo this is where i am at and i need a tutorial or just a explanation of what i am doing wrong
Cookies with image fix on top.
Did you UV modify it and set up materials correctly, aswell as give the correct faces the correct material ID?
Also, use the skin modifier to rig it, (unless it's a vehicle or weapon) don't link teh stuffs.
Sorry i can't be more specific with how to use the skin modifier, I have a rough idea but idk. :3[/quote}
I have never used skins so any elaboration would help and
okay so its supposed to look like this

ALSO I SAW THIS IN A DIFFERENT THREAD AND IT LOOKS IMPORTANT AND IS PROBERBLE THE REASON WHY ITS NOT ANIMATING SO CAN SOMEONE TELL ME WHAT IT IS

textures comes second to animations
Edited by ELVEVERX on May 29, 2013 at 04:22 AM.
Edited by ELVEVERX on May 29, 2013 at 04:23 AM