
AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: May 29, 2013 08:22 PM
Msg. 71 of 151
English please?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 29, 2013 08:31 PM
Msg. 72 of 151
Quote: --- Original message by: Killer5000https://imageshack.us/scaled/large/11/sapiendualcore201305300.jpg this is 343 gs and sent from h3 im fixing the sentinel gun a little now and ya youll see spark and halo 3 nads in next map as for magnum being over bulleted i just put dat dere plus good to keep some spirits In the cinematic Master Chief still holds the H1 assault rifle ill fix that to H1 Sentinels? And by the way, zteam released their dialogues... in this pick is my halo 3 sentinel Replace ALL the songs with H3 ones, not just one not i will not only some but good to keep some h1 Fix those Jackal shields. The holes must be visible another time Better shaders are needed! The metal looks too dull/dark.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 29, 2013 11:03 PM
Msg. 73 of 151
Quote: --- Original message by: Killer5000 ai sorry to say but the shaders cannot be fixed cuase the shaders used in halo 3 for the sentinels are reflection maps or something ill try and se wut i can do but as i say im still workin on emm Reflection maps are the same as cubemaps. Guess what? You can use cubemaps in Halo CE! Isn't that just amazing? [lots of sarcasm] Look, if you are too busy and/or lazy to make the edits, I can do them instead. Edited by Dumb AI on May 29, 2013 at 11:11 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 30, 2013 12:13 AM
Msg. 74 of 151
Quote: --- Original message by: Killer5000 look dumb ai im busy rigging something else but ill do that soon ;) If you are so busy, you could use probably use help.
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ralph777
Joined: Mar 11, 2013
Loving the world than the almighty is loving vian
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Posted: May 30, 2013 04:56 AM
Msg. 75 of 151
@killer5000 Are you working alone or you have a company for this? just Asking.. bro 
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ralph777
Joined: Mar 11, 2013
Loving the world than the almighty is loving vian
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Posted: May 30, 2013 05:39 AM
Msg. 76 of 151
Found other bugs: at the starting point of the deployment i only see the seats not the first person view of Masterchief and when deployed to the ground instead of the pelican exit i was deployed at the right side of the pelican about a meter distance. and during the investigation of chief at the video of a marine I only see the seats not the marines talking. i hope this is under the fix list. 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 30, 2013 04:08 PM
Msg. 77 of 151
I will eat your soul
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ralph777
Joined: Mar 11, 2013
Loving the world than the almighty is loving vian
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Posted: May 30, 2013 07:21 PM
Msg. 78 of 151
Thanks for the fix, i really gonna love this development. i'll be waiting for the next beta test. you make my old game new again. 
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ralph777
Joined: Mar 11, 2013
Loving the world than the almighty is loving vian
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Posted: May 31, 2013 04:55 AM
Msg. 79 of 151
Any new images? like new map test, or fixed map. 
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: May 31, 2013 10:12 AM
Msg. 80 of 151
Yoshiman is still here???
do you still have the animations tag for the marines? nvm the reach models i just need the anims. PULEAZZZZZZUH!!
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: May 31, 2013 06:41 PM
Msg. 81 of 151
might wanna change animations flood elites, but human flood look good, and needler ammo crystals don't pickup Edited by rcghalohell on May 31, 2013 at 06:44 PM
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: May 31, 2013 06:52 PM
Msg. 82 of 151
CANCEL THIS NOW THERE IS NOTHING INNOVATIVE IT'S JUST ANOTHER BORING H3 MOD
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ralph777
Joined: Mar 11, 2013
Loving the world than the almighty is loving vian
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Posted: May 31, 2013 07:08 PM
Msg. 83 of 151
Just finish this mod, and maybe this is not the place for their mod to be expect, the safest will be finding their own mod.
just sayin'..
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 31, 2013 10:19 PM
Msg. 84 of 151
Quote: --- Original message by: Killer5000
the marines use the spartan animatons to be more h3 like cuase in h3 marines dont move around like awch everytime
and the flood elite im going to rerig to the human floods anims and im gonna see if if i can rig a halo 3 brute Edited by Killer5000 on May 31, 2013 at 08:04 PM Why the heck would you give the Flood Elites the Flood Human animations?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 1, 2013 05:00 AM
Msg. 85 of 151
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 1, 2013 12:05 PM
Msg. 86 of 151
Looks more like chopped human parts than an actual biped.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 2, 2013 06:10 PM
Msg. 87 of 151
Quote: --- Original message by: Dumb AILooks more like chopped human parts than an actual biped. You know what they say, chop up your meat before cooking it.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jun 3, 2013 02:26 PM
Msg. 88 of 151
Quote: --- Original message by: Killer5000 ok i got a question how do you make peices of armor or something shootoffable like with the flood cuase i wanna make the marine helmets shoot offable like the flood garbage stuff You need to make regions to your model
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jun 4, 2013 09:37 AM
Msg. 89 of 151
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 4, 2013 08:39 PM
Msg. 90 of 151
Quote: --- Original message by: Killer5000 well then how do i make a collision XD Quote: --- Original message by: waffles use boxes and capsules to block out general shapes and link each object to the node its nearest. alternatively, imagine making a man out of boxes. do that and link the boxes to the nodes.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jun 4, 2013 10:20 PM
Msg. 91 of 151
Quote: --- Original message by: Killer5000duh thats kinda what i do just with real characters and i link every peice of the mesh to the nodes then tool cant intermediate the model it says couldnt import permutation arroyo of node bip01 pelvis o and here are my tags for now hehehe http://img266.imageshack.us/img266/4091/sapiendualcore201306051.jpg Edited by Killer5000 on Jun 4, 2013 at 09:16 PM those tags...just ew.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jun 4, 2013 11:36 PM
Msg. 92 of 151
Quote: --- Original message by: Killer5000duh thats kinda what i do just with real characters and i link every peice of the mesh to the nodes then tool cant intermediate the model it says couldnt import permutation arroyo of node bip01 pelvis o and here are my tags for now hehehe http://img266.imageshack.us/img266/4091/sapiendualcore201306051.jpg Edited by Killer5000 on Jun 4, 2013 at 09:16 PM "This is leper one to UNSC, requesting backup!"
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 5, 2013 12:34 AM
Msg. 93 of 151
Quote: --- Original message by: Killer5000duh thats kinda what i do just with real characters and i link every peice of the mesh to the nodes then tool cant intermediate the model it says couldnt import permutation arroyo of node bip01 pelvis o and here are my tags for now hehehe http://img266.imageshack.us/img266/4091/sapiendualcore201306051.jpg Edited by Killer5000 on Jun 4, 2013 at 09:16 PM I see a Sentinel, some Marines, some Marines with messed up faces, a Ghost with basic shaders and a giant turd.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 5, 2013 01:16 AM
Msg. 94 of 151
Quote: --- Original message by: Killer5000 the marines faces are not messed up ingame there perfect and the ghosts shaders are being changed and i just got halo 4 mc ingame well not yet XD\ im makeing him for a video h4ish :D True perfection can not be achieved. Just sayin' Stop taking pictures of stuff in Sapien. You should always do it in-game. Edited by Dumb AI on Jun 5, 2013 at 01:17 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 5, 2013 10:11 AM
Msg. 95 of 151
Permission to sigh and walk away?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jun 5, 2013 12:01 PM
Msg. 96 of 151
Quote: --- Original message by: Killer5000duh thats kinda what i do just with real characters and i link every peice of the mesh to the nodes then tool cant intermediate the model it says couldnt import permutation arroyo of node bip01 pelvis o and here are my tags for now hehehe http://img266.imageshack.us/img266/4091/sapiendualcore201306051.jpg Edited by Killer5000 on Jun 4, 2013 at 09:16 PM If I'm not wrong, we had said that there wouldn't have been any Reach tags in the campaign. So... why do I see Reach marines? And, just for curiosity, do you know how to apply reflection maps in your shaders? Because your models look like paper...
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jun 5, 2013 01:05 PM
Msg. 97 of 151
Why do you even show these horrible tags?
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jun 5, 2013 03:07 PM
Msg. 98 of 151
NO... STAHP... NOW. i try not to hate on halo 4 on the forums, but halo 4 bipeds are not halo, remove them from the h3 mod NOW. (if you were too dumb to notice before, do a jackal comparison... and then go f#@k yourself)
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jun 5, 2013 04:50 PM
Msg. 99 of 151
halo 3 combat elites looked badass in their armor, dat helmet
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jun 5, 2013 04:55 PM
Msg. 100 of 151
I almost vomited when I saw that picture.
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klasher1000
Joined: Nov 1, 2012
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Posted: Jun 5, 2013 04:58 PM
Msg. 101 of 151
I know right... Listen Killer get some help... there's a community FULL of people who can help your bipeds so they won't look like *bleep this out real quick*. I mean seriously you havent been in the community that long and the first thing you attempt to do is a remake of the ENTIRE campaign. I must say you've got ballz and I applaud you for your effort. Just get some help.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jun 5, 2013 05:04 PM
Msg. 102 of 151
also wasn't this remake suppose to use h3 tags and not h4?
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jun 5, 2013 07:19 PM
Msg. 103 of 151
Quote: --- Original message by: Killer5000 this is h3 style and will have nothing to do wit halo 4 good, please keep it like that. i've had more scares from your hr/h4 tags in an h3 mod, than from the entire dead space series. @Dentist Flowers, shouldn't u have been banned by now? i mean dang dude, at least try to be constructive.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 5, 2013 09:40 PM
Msg. 104 of 151
Quote: --- Original message by: Killer5000
this isnt using halo 4 or reach tags or assets just halo 3 for god sake >_<
but im makeing a video for fun with hr tags :D Edited by Killer5000 on Jun 5, 2013 at 07:38 PM I dunno, but Halo Reach and Halo 4 tags don't seem to be related to a H3 style campaign remake at all.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jun 5, 2013 10:06 PM
Msg. 105 of 151
Quote: --- Original message by: Tiel How did this happen, anyway? Back in the day anyone even suggesting such a thing would be carried out of the thread and shot.
And then stoned.
We've had so many Halo 1 campaign remakes it's not even funny, except it is because none of them are actually good (with the exception of SPV2/3).
Well, at least you're making your own tags. That has to count for something, even if it is ripped content. the reach one was kinda funny.... Spanish dialogue.... hilarious
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