A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Making sounds overlap and not cut off?

Author Topic: Making sounds overlap and not cut off? (5 messages, Page 1 of 1)
Moderators: Dennis

ReconNinja117
Joined: Nov 11, 2011


Posted: May 17, 2013 10:35 PM    Msg. 1 of 5       
Is there any way to make weapon firing sounds not stop the one before it if it's still playing? When you fire a gun quickly it sounds bad most of the time and downright terrible if the sound has a long echo. Here's an example what I mean: http://www.xfire.com/videos/5fbb88
And here's what I'm going for: http://www.youtube.com/watch?list=PLFD0879ABECB55143&feature=player_detailpage&v=3wG6hqTvax8#t=18s


ReconNinja117
Joined: Nov 11, 2011


Posted: May 18, 2013 01:20 PM    Msg. 2 of 5       
They most likely do, but most of them are really short and have little echo or falloff so it's hard to notice. I just tested it with the stock sniper rifle sound at a higher rate of fire and it did cut off. Setting the sound type as a game event didn't work.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: May 18, 2013 06:42 PM    Msg. 3 of 5       
If it is compiled as a WAV in the sound tag, it will start chopping up like that
Edited by OrangeJuice on May 18, 2013 at 06:42 PM


ReconNinja117
Joined: Nov 11, 2011


Posted: May 18, 2013 10:39 PM    Msg. 4 of 5       
Quote: --- Original message by: OrangeJuice

If it is compiled as a WAV in the sound tag, it will start chopping up like that
Edited by OrangeJuice on May 18, 2013 at 06:42 PM

Can Tool accept sound file types besides WAVs, and does the chosen compression (Xbox ADPCM, IMA ADPCM, or OGG) matter?
Edited by ReconNinja117 on May 18, 2013 at 10:40 PM


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: May 23, 2013 11:42 AM    Msg. 5 of 5       
I think tool only accepts WAV(as PCM) files, but tool will compress to the type you want

AFAIK, wav is for testing sounds(there aren't any stock sounds compressed as WAV)
music and weapons fire is usually ogg. and I've seen some detail sounds using xbox ADPCM.

I think the only way you're going to get xbox sounds into halo through tool is if you had XP or used windows XP mode or virtual machine
Edited by OrangeJuice on May 23, 2013 at 11:45 AM

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 2:38 AM 141 ms.
A Halo Maps Website