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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Arsenic: Single Player Maps Won't Compile

Author Topic: Arsenic: Single Player Maps Won't Compile (10 messages, Page 1 of 1)
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Blublaze94
Joined: Apr 2, 2013


Posted: May 14, 2013 10:43 PM    Msg. 1 of 10       
Okay, so you've probably saw my post about my mappack that I am working on, and well, I directed my focus on it for now for a reason, the single player project I am working on has came to a halt when I noticed a problem... and to be honest it's probably not fixable, seeing as I seem to be one of the only xbox modders left out there that know how to use Arsenic. But I will tell you my problem anyway, just in the hope that maybe just maybe SOMEONE will know how to help.

My problem is that when I load up a single player scenario with Arsenic and compile, once I get it back on the xbox, it freezes at some point in the map... I think it might be freezing at the first checkpoints of the levels that I compile... but can't be sure, because it freezes before any text shows saying such. I've tried converting custom single player scenarios with more luck than I have with the stock single player maps... and I have no idea what's going on here... I've tried all the versions of Arsenic that I have, with same results every time. Since this isn't just about the campaign anymore, I thought it deserved a new thread, and I tested to make sure that "You need to download more RAM" wasn't a problem, as I tested on a box with more RAM, and tested on a box that was just softmodded with the same results... so that rules out those solutions. Help me please... or else I will be limited to only releasing my mappacks and not the campaign mod I have worked on for quite a while now...


Banshee64
Joined: Dec 4, 2012

oify


Posted: May 14, 2013 10:59 PM    Msg. 2 of 10       
I had the same problem. I think you need to disable some of the limitations in the xbe file, but I never found a tool for it. Let me know when you fix it.


Blublaze94
Joined: Apr 2, 2013


Posted: May 14, 2013 11:26 PM    Msg. 3 of 10       
Do you have any idea how I would go about doing it? I looked through the xbe with a Hex editior... but... I had no idea what I was looking at... I only know how to change certain strings and edit file paths for the main menu... that's about it.


Banshee64
Joined: Dec 4, 2012

oify


Posted: May 14, 2013 11:59 PM    Msg. 4 of 10       
Quote: --- Original message by: Blublaze94
Do you have any idea how I would go about doing it? I looked through the xbe with a Hex editior... but... I had no idea what I was looking at... I only know how to change certain strings and edit file paths for the main menu... that's about it.


No there's some kind of command line tool created by modders that can remove general xbe restrictions. I'm pretty sure you need it to load any kind of modded map on the xbox1?


Blublaze94
Joined: Apr 2, 2013


Posted: May 15, 2013 12:06 AM    Msg. 5 of 10       
No... I don't think so? I just compile my maps with Arsenic and they generally work. But here's the debug output if it helps...

05.30.07 21:23:24 halo xbox 01.10.12.2276(CACHE) ----------------------------------------------
05.30.07 21:23:24 reference function: _write_to_error_file
05.30.07 21:23:24 reference address: 6b3f0
05.30.07 21:23:24 xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.30.07 21:23:24 starting precaching of map 'ui'
05.30.07 21:23:24 the old loading progress screen has been replaced with glowy halo gravy
05.30.07 21:23:26 ### ERROR failed to open bink file 'd:\bink\intro.bik'
05.30.07 21:23:26 begining filesystem checks & saved game file enumeration...
05.30.07 21:23:26 starting main menu music
05.30.07 21:23:27 local player 0, weapon (0x0), deleted unexpectedly
05.30.07 21:23:28 checksum validation failed for 'u:\1B5B9887D5D5\blam.sav'
05.30.07 21:23:28 checksum validation failed for 'u:\006F00701992\blam.sav'
05.30.07 21:23:28 checksum validation failed for 'u:\122A17771B9E\blam.lst'
05.30.07 21:23:29 file_open('z:\lastprof.txt') error 0x00000002
05.30.07 21:23:29 failed to open 'z:\lastprof.txt'
05.30.07 21:23:30 file_open('z:\lastprof.txt') error 0x00000002
05.30.07 21:23:30 failed to open 'z:\lastprof.txt'
05.30.07 21:23:30 checksum failed on player profile file, sanitizing memory resident version...
05.30.07 21:23:30 checksum failed on player profile file, sanitizing memory resident version...
05.30.07 21:23:32 checksum failed on persistent storage
05.30.07 21:23:33 stopping main menu music
05.30.07 21:23:34 starting precaching of map 'a10'
05.30.07 21:23:34 the old loading progress screen has been replaced with glowy halo gravy
05.30.07 21:23:55 checksum failed on persistent storage


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 15, 2013 12:17 AM    Msg. 6 of 10       
First of all, save data is raging. At the end, something else isnt matching up (idk whether it be the map itself, or still raging about the save data). Try making a new profile, load the map, see if we get the same message.


Blublaze94
Joined: Apr 2, 2013


Posted: May 15, 2013 01:21 AM    Msg. 7 of 10       
That's what I had done there I believe... I had made a new profile for that test, because the debug .xbe refused the other profiles I made... so I guess something is different with them, but I don't have that problem on the regular halo .xbe.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 15, 2013 03:23 AM    Msg. 8 of 10       
Mooo

If you're using an XDK, what shows up in the watson and performance-monitor?
Edited by OrangeJuice on May 15, 2013 at 03:33 AM


Blublaze94
Joined: Apr 2, 2013


Posted: May 15, 2013 03:25 AM    Msg. 9 of 10       
No, actually, I'm just trying to compile the stock map with no mods... the map before works fine... then I extract it with Arsenic... and I have a full complete stock tagset... and then when I compile it loads up... does the cutscene... I can move around for a while and then it freezes.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 15, 2013 02:45 PM    Msg. 10 of 10       
Now that's progress

 

 
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