
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 11, 2013 03:41 PM
Msg. 1 of 26
So i'm working on an SP map, and in the map i need banshees to drop in from the sky, but they need to come from a ship. After some research i decided on the covenant assault carrier from halo reach. Pic  In order for me to complete the map, i really really need this one asset. Is there any way someone could extract the model and textures and send them to me? Edited by grunt_eater on May 11, 2013 at 03:43 PM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: May 11, 2013 03:46 PM
Msg. 2 of 26
You should be doing it yourself.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 11, 2013 03:52 PM
Msg. 3 of 26
I would love to, but i don't have the hard drive space for the applications needed and map's in order for me to do it. I would buy a flash drive, but i have no cash. So i was hoping to find someone kind enough to help me. Sorry if i bothered you, bro :/
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 11, 2013 04:09 PM
Msg. 4 of 26
Quote: --- Original message by: Banshee64 You should be doing it yourself. That's kinda rude yo. @grunt eater: I'd help as I have the hard drive space, but I don't have the actual applications as junk.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 11, 2013 04:23 PM
Msg. 5 of 26
Thank you, Mootjuh. I really appreciate it. And i'm planning on a rebuild soon. Lol.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: May 11, 2013 06:40 PM
Msg. 6 of 26
Quote: --- Original message by: JesseQuote: --- Original message by: Banshee64 You should be doing it yourself. That's kinda rude yo. @grunt eater: I'd help as I have the hard drive space, but I don't have the actual applications as junk. Don't want to start an argument, but I just saw it as lazy not to do it yourself.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 11, 2013 07:12 PM
Msg. 7 of 26
Okay, new problem. I have Gmax. I have a .obj importer. But it doesn't import .mtl's. I've done some research and can't find anything about it. The plugin has two option. I can preserve quads, or import uvw's. Never both :P i tried importing the model with uvw's and applying the texture and all i get is a purple looking texture applied across the entire model. I added an unwrap uvw to it to see how it looks. And although i see a tone of vertices all over the texture, when i move them it only acts like there's one vert for the entire model, and it shifts from violet to black and around on the color scale of the texture. Anyone here using Gmax know what i can do to import it correctly?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 11, 2013 07:31 PM
Msg. 8 of 26
Weld all verts and apply the textures, you'd probably need to figure out the material IDs yourself, but that's not very difficult.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 11, 2013 10:02 PM
Msg. 9 of 26
I tried that and it didn't work. But i did get a vert error when importing.
-- Runtime error: invalid setTVFace vertex index: [0,0,0]
Any ideas?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 12, 2013 04:45 AM
Msg. 10 of 26
*indian accent* Have you tried turning your computer on and off?
Yeah I got nothing
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 12, 2013 03:38 PM
Msg. 11 of 26
Quote: --- Original message by: Jesse *indian accent* Have you tried turning your computer on and off?
Yeah I got nothing Twice -_-... I figured out the problem. All of the 2d vert coordinates have been lumped into one vert. If i import the model and add an unwrap uvw, i can see a tone of verts everywhere. But moving them does nothing. Except for one, there is literary one vert that controls the color of the entire ship... I can break it and get all of the triangles out of it, but i'd have to re-unwrap the entire model, and since i'm making a low poly model anyway that's kind of pointless. But the only real reason i needed unwrapped was so that i could use the uvw's as a reference. And the model as a base to build a low poly for it. But yeah, anyway. i'll be working on i9t, in hopes that soon enough i can get something together to make a thread to show off all the map's stuff :3 Thanks for everything, guys.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: May 13, 2013 07:55 PM
Msg. 12 of 26
you can just use the halo 3 one its the the same thing relly
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 13, 2013 10:00 PM
Msg. 13 of 26
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Jesse *indian accent* Have you tried turning your computer on and off?
Yeah I got nothing Twice -_-... Let me transfer you.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 14, 2013 11:42 AM
Msg. 14 of 26
Quote: --- Original message by: savinpvtmike you can just use the halo 3 one its the the same thing relly Hmmm. I found tags for it, but i worry about the poly count. It seems like people just love putting things into CE that don't really belong. I'll see what i can do. Lol. @Jesse: Listens to elevator music and taps foot -_-... @lexlex911: What...Theheck... Edited by grunt_eater on May 14, 2013 at 11:44 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 14, 2013 03:33 PM
Msg. 15 of 26
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: savinpvtmike you can just use the halo 3 one its the the same thing relly Hmmm. I found tags for it, but i worry about the poly count. It seems like people just love putting things into CE that don't really belong. I'll see what i can do. Lol. @Jesse: Listens to elevator music and taps foot -_-... @lexlex911: What...Theheck... Edited by grunt_eater on May 14, 2013 at 11:44 AM It seems that people's computers nowadays are supposed to be able to handle these games with ease (with the exception of yours), therefore objects with high poly count are no problem. Decreasing poly count is lowering quality (unless used for LODs), and you would want an old game like Halo CE to have as much quality as it can get.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 14, 2013 04:19 PM
Msg. 16 of 26
OS.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 14, 2013 09:00 PM
Msg. 17 of 26
Tool Pro. (for those who are willing to take the risk)
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 15, 2013 12:10 AM
Msg. 18 of 26
I can't run OS, and i know many others that can't either.
And tool pro is a terrible idea. 1: there are so many virused versions passed around it's not worth the risk 2:It ignores errors and compiles maps's anyway, making the maps have exceptions and such that are not worth it. In my opinion tool pro will never be worth it.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: May 15, 2013 10:40 AM
Msg. 19 of 26
Quote: --- Original message by: grunt_eater I can't run OS, and i know many others that can't either.
And tool pro is a terrible idea. 1: there are so many virused versions passed around it's not worth the risk 2:It ignores errors and compiles maps's anyway, making the maps have exceptions and such that are not worth it. In my opinion tool pro will never be worth it. If you got a decent Antivirus system, there's no such thing as a virus :P
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 15, 2013 12:45 PM
Msg. 20 of 26
I plan to optimize my map. It'll make things much easier on tag space and processing. Yes, i have an old computer. My point is, i see a low poly model that can look just as good as the one i have now, but take up less space and run more smoothly. Here's how my map works. In some places, it'll be low poly(like the huge exterior of a ship that's smoothed) and in some places, it'll have extreme detail(like the inside of a human base, where there will be catwalk's, computer console's, cables running, pipe's, stairs, crate's, support beam's, crane's vehicle's, ect ect.) Now do you see why i need to optimize certain sections of the map?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 15, 2013 03:43 PM
Msg. 21 of 26
Yes, it is better to have the overall flow of the map to be similar throughout. One place should not have a significant amount of extra polies than another place in the map.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 15, 2013 04:44 PM
Msg. 22 of 26
I know, i'm not saying i'm going to replace the model of the ship with a box. Lol. I'm just saying since it's going to be a background thing i'm going to reduce poly's, remove things you won't even see, ect. So you'll be seeing it from a distance, making the lower poly model work just as well. But inside of a base, where there needs to be detail, there will be. The map itself will be relatively the same detail level across the whole structure.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: May 16, 2013 02:20 AM
Msg. 23 of 26
Quote: --- Original message by: AllySuzumiyaQuote: --- Original message by: grunt_eater I can't run OS, and i know many others that can't either.
And tool pro is a terrible idea. 1: there are so many virused versions passed around it's not worth the risk 2:It ignores errors and compiles maps's anyway, making the maps have exceptions and such that are not worth it. In my opinion tool pro will never be worth it. If you got a decent Antivirus system, there's no such thing as a virus :P If you block ads and you're a smart browser you don't need an antivirus cluttering up your pc and constantly bothering you to update it. Antivirus programs are redundant.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 16, 2013 02:26 AM
Msg. 24 of 26
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: savinpvtmike you can just use the halo 3 one its the the same thing relly Hmmm. I found tags for it, but i worry about the poly count. It seems like people just love putting things into CE that don't really belong. I'll see what i can do. Lol. @Jesse: Listens to elevator music and taps foot -_-... @lexlex911: What...Theheck... Edited by grunt_eater on May 14, 2013 at 11:44 AM Congratulations, you are now the 505th caller in line. Your wait time is approximately (8) days.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 16, 2013 09:44 AM
Msg. 25 of 26
Quote: --- Original message by: grunt_eater I can't run OS, and i know many others that can't either.
And tool pro is a terrible idea. 1: there are so many virused versions passed around it's not worth the risk 2:It ignores errors and compiles maps's anyway, making the maps have exceptions and such that are not worth it. In my opinion tool pro will never be worth it. It's worth the risk to me because the version I use is virus free. Tool Pro is not a smart AI that knows things. The modder must do what is necessary to make sure the map has no significant errors. Edited by Dumb AI on May 16, 2013 at 09:49 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 16, 2013 11:35 PM
Msg. 26 of 26
Quote: --- Original message by: Mootjuh Did you try to file an issue why you can't? I've heard that the minimum requirements are now XP SP3 and .NET Framework 3.5. Yeah, i did with the last version. I forgot that i can run OS 3.1. But i can't do any graphics things, it doesn't help it run smoother, nothing like that. So it's not really worth it for me. Lol. Quote: Congratulations, you are now the 505th caller in line. Your wait time is approximately (8) days. Crap -_-....*gives up and googles it*...Double crap, still nothing.... Edited by grunt_eater on May 16, 2013 at 11:37 PM
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