
casual mods
Joined: May 2, 2013
I be chillin
|
Posted: May 7, 2013 06:43 AM
Msg. 1 of 6
how would i get the effect from campaign to multiplayer?
|
|
|

Kraavchenko
Joined: Apr 28, 2013
|
Posted: May 7, 2013 03:16 PM
Msg. 2 of 6
I would think it would be an effect or damage_effect...I could be wrong. I've wanted to add that to my levels also, but never really tried to figure it out. I've spent most of my time on this new level trying to set up AI...
|
|
|

casual mods
Joined: May 2, 2013
I be chillin
|
Posted: May 7, 2013 09:38 PM
Msg. 3 of 6
i dont know if that would work, i would probably need to create frag and plasma grenade.material tags...and kornman00 doesnt make em?
i just remembered there is an only damaged by explosives √box in model collision geometry. ill try and update.
|
|
|

casual mods
Joined: May 2, 2013
I be chillin
|
Posted: May 7, 2013 09:55 PM
Msg. 4 of 6
^ looping grenade explosion, just tried. ima try and make model collision geometry for the frag and plasma .equipment and .projectile tags.
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: May 8, 2013 12:34 AM
Msg. 5 of 6
I interpreted this as having grenades explode nearby grenades in multiplayer ¯\_(ツ)_/¯
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: May 8, 2013 03:50 PM
Msg. 6 of 6
I swear waffles meant something like having a chain-projectile-spawning-effect where grenades explode into more grenades.
|
|
|