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Author Topic: Halo CE crashes when opening modified map (2 messages, Page 1 of 1)
Moderators: Dennis

max1zzz
Joined: Dec 18, 2010


Posted: Apr 27, 2013 02:33 PM    Msg. 1 of 2       
Hey, after a while out i am trying to get back into some halo mapping, starting by just playing around with modifying some stock maps

So i extracted bloodgulch with hekplus, made a new .senario and added the structure_bsp and sky then opened it in sapien and added some weapons and vehicles (m16, needle ghosts and H3 mongoose's to be precise) and then compiled it with tool, and after finding a few missing files it compiled fine, so i went to load it and halo just crashes (goes to the "gathering exception data" message)

i'm a little confused as to why this is happening, as doing this (with bloodgulch, and other stock and user created maps) has always worked just fine in the past


thanks in advance
-max1zzz

Edit: Fixed it, something was screwed up with globals.globals (even tho i just changed the vehicles in it)
re exacted it from bloodgulch, edited it again and the map worked fine
Edited by max1zzz on Apr 27, 2013 at 04:47 PM


Kraavchenko
Joined: Apr 28, 2013


Posted: May 7, 2013 03:26 PM    Msg. 2 of 2       
You may have a bad tag, or the game is trying to load a tag that isn't valid...something like that. I tried adding an actor variant for the wraith and it compiled just fine, but crashed the game, and I was only testing something out. So I would check your tags...

 

 
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