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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »A question about lighting.

Author Topic: A question about lighting. (9 messages, Page 1 of 1)
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Nickster5000
Joined: Dec 11, 2010


Posted: May 4, 2013 06:11 PM    Msg. 1 of 9       
Hey guys,

I'm curious if it is possible to render lights on scenery and device pieces in sapien, and then run them through tool. If it is possible, can you provide an explanation on how to do it?

Much thanks in advance!


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 4, 2013 06:17 PM    Msg. 2 of 9       
Not possible.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 4, 2013 07:26 PM    Msg. 3 of 9       
Aether?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 4, 2013 07:54 PM    Msg. 4 of 9       
Wouldn't work on a model that uses the same texture space in two spots.

Foundry's crates use the same texture space in two spots, the sides and the front\back.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 8, 2013 09:46 PM    Msg. 5 of 9       
What about making it a device_light_fixture?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 8, 2013 09:48 PM    Msg. 6 of 9       


Banshee64
Joined: Dec 4, 2012

oify


Posted: May 9, 2013 03:13 AM    Msg. 7 of 9       
This wouldn't work for a piece of scenery that has overlapping uvw planes (most symmetrical objects). It would look unnatural.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 10, 2013 03:48 AM    Msg. 8 of 9       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: DSalimander
Quote: --- Original message by: Mootjuh

It would be possible, but you would need a different shader and texture for each scenery you place, which takes a lot of memory.
Edited by Mootjuh on May 5, 2013 at 06:11 AM

Wow it's almost like I said that exact thing! Oh no, I actually did.

Quote: --- Original message by: OrangeJuice
What about making it a device_light_fixture?

Relevance?

Quote: --- Original message by: eliteslasher
http://cdn.memegenerator.net/instances/400x/37657385.jpg

Relevance?


Alright, what about this, make the scenery part of the bsp.


Only if you make sure to get rid of any overlapping faces, open edges, ect. In a render model, there tends to be tons of these issues, and if you make it BSP it might not be sealed, and it may cause portal issues.


Banshee64
Joined: Dec 4, 2012

oify


Posted: May 10, 2013 04:12 PM    Msg. 9 of 9       
Quote: --- Original message by: DSalimander


Quote: --- Original message by: Banshee64
This wouldn't work for a piece of scenery that has overlapping uvw planes (most symmetrical objects). It would look unnatural.

Read before opening your mouth.


You're the worst poster.

 

 
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