
klasher1000
Joined: Nov 1, 2012
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Posted: Apr 30, 2013 11:22 AM
Msg. 1 of 6
I've heard a lot about Terrain Bitmaps but don't really understand how or why they are used in map making. Can anyone explain?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 30, 2013 11:24 AM
Msg. 2 of 6
You mean like Blood Gulch ground bitmap?
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 30, 2013 11:26 AM
Msg. 3 of 6
Exactly. All the default maps and some custom maps use this format of texturing the ground and whatnot. So how does one achieve this?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 30, 2013 12:06 PM
Msg. 4 of 6
Its all about the shader. It's shader_environment and it can have 2 different detail maps like grass and sand. You can change where one and other appears in alpha channel of the texture.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 30, 2013 12:20 PM
Msg. 5 of 6
in a layered terrain texture:
----the 'base map' is used to specify what color each part of the terrain should be(it really is that simple, try examining the bloodgulch terrain texture(blood ground)) --the 'alpha' in the base map determines where the 'primary detail' map should appear(and because it is alpha, the intensity of it too)
----the 'micro detail' map just appears everywhere... I think its intensity is controlled by the 'alpha' of the 'primary detail' map
This goes a long way too. The reason grass and dirt doesn't look like it tiles when you play bloodgulch or some other bungie-made map is because they're blended into terrain textures :)
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 30, 2013 02:39 PM
Msg. 6 of 6
Thank you all for your feedback. The community needs more people like you! 
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