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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Something Interesting

Author Topic: Something Interesting (10 messages, Page 1 of 1)
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Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 28, 2013 08:12 PM    Msg. 1 of 10       
That would be extremely useful. I've always wanted to see the collision models for CE's weapon tagset, though I figure they're about as detailed as the LOD models.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 28, 2013 09:04 PM    Msg. 2 of 10       
Doesn't one of the max script importers import collision tags? I can't remember correctly, but I thought I remember importing a collision tag to 3ds max I had once made because I needed to edit it.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 29, 2013 02:08 AM    Msg. 3 of 10       
the Ghost released a master chief source thing will all the sources, and collision models are 1 very simple geometry boxish thing linked to a bone...


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 29, 2013 02:15 AM    Msg. 4 of 10       
I made one forever ago.
Edited by Banshee64 on Apr 29, 2013 at 02:16 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 29, 2013 02:47 PM    Msg. 5 of 10       
Just remake it in max? How hard can it be?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 29, 2013 03:05 PM    Msg. 6 of 10       
Quote: --- Original message by: DSalimander
We already knew about this before the thread was made. I did my research before outright claiming no such thing exists. We want these in 3ds, not just Sapien. Don't say use DXRippper.


Why even mention DxRipper? I just posted that I made a collision_geometry importer.



When imported, Collision geometry has to be put into the scene as a wireframe face object.

The face data is imported as the edge data because the face data isn't actual face data.
Therefor there is a bit of work in 3ds max before the collision model is exportable again; you have to re create the faces and delete the edge faces. It's pretty easy, just time consuming.
Edited by Banshee64 on Apr 29, 2013 at 03:08 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 29, 2013 03:19 PM    Msg. 7 of 10       
Quote: --- Original message by: DSalimander
I didn't and still don't know if you plan to release it.


Should I release it or zteam it?


Maybe for the time being you should pm me the collisions you'd like to see. It has no GUI at the moment and would probably be confusing to use.
Edited by Banshee64 on Apr 29, 2013 at 03:24 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 29, 2013 04:17 PM    Msg. 8 of 10       
Quote: --- Original message by: Mootjuh
Would you be able to get collisions from BSPs aswell?


My program doesn't get bsp collisions. I could probably find them though. I assume their in the structure tag. What use are halo ce BSP collision imports?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 29, 2013 04:30 PM    Msg. 9 of 10       
Quote: --- Original message by: Banshee64
Quote: --- Original message by: Mootjuh
Would you be able to get collisions from BSPs aswell?


My program doesn't get bsp collisions. I could probably find them though. I assume their in the structure tag. What use are halo ce BSP collision imports?


For starters, we could modify collision models to fit other models, recover lost source files, and a myriad of other things I can't think of. It's like asking what use would a GBX model importer would be, only not on the same scale.

Besides, wouldn't it just complete the set to have a collision importer? :P
Edited by Jesse on Apr 29, 2013 at 04:39 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 29, 2013 07:43 PM    Msg. 10 of 10       
Quote: --- Original message by: Jesse

Quote: --- Original message by: Banshee64
Quote: --- Original message by: Mootjuh
Would you be able to get collisions from BSPs aswell?


My program doesn't get bsp collisions. I could probably find them though. I assume their in the structure tag. What use are halo ce BSP collision imports?


For starters, we could modify collision models to fit other models, recover lost source files, and a myriad of other things I can't think of. It's like asking what use would a GBX model importer would be, only not on the same scale.

Besides, wouldn't it just complete the set to have a collision importer? :P
Edited by Jesse on Apr 29, 2013 at 04:39 PM


Right now my importer is really ugly and I haven't even tested it on enough objects. I'm also don't have any support for importing regions yet.

 

 
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