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Author Topic: Artsy Fartsy (91 messages, Page 3 of 3)
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Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: Apr 29, 2013 12:51 PM    Msg. 71 of 91       
Quote: --- Original message by: killzone64
Quote: --- Original message by: DMATH6
Did you know, that you can convert sketchup models to obj which you can use in gmax via sketchup plugins?


did you know that sketchup is the worst possible modeling program to use for halo as you will be fixing errors for the rest of your life.


Did you know that ...

bc_distribution2_mp - http://hce.halomaps.org/index.cfm?fid=4489
bc_raceway_final_mp - http://hce.halomaps.org/index.cfm?fid=4665
bc_carousel_mp - http://hce.halomaps.org/index.cfm?fid=5215
bc_matzors_temple_mp - http://hce.halomaps.org/index.cfm?fid=5957
bc_spooky_hollow_mp - http://hce.halomaps.org/index.cfm?fid=6245

The maps listed above were ALL made with Sketchup Pro 6 and exported as .3ds models then imported into 3DSMax8 where texturing and final tweaks took place (including fixing some errors).

[Repeated from another thread by request ;)]
Edited by Black Crypt on Apr 29, 2013 at 12:54 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 29, 2013 03:22 PM    Msg. 72 of 91       
Quote: --- Original message by: Black Crypt

Quote: --- Original message by: killzone64
Quote: --- Original message by: DMATH6
Did you know, that you can convert sketchup models to obj which you can use in gmax via sketchup plugins?


did you know that sketchup is the worst possible modeling program to use for halo as you will be fixing errors for the rest of your life.


Did you know that ...

bc_distribution2_mp - http://hce.halomaps.org/index.cfm?fid=4489
bc_raceway_final_mp - http://hce.halomaps.org/index.cfm?fid=4665
bc_carousel_mp - http://hce.halomaps.org/index.cfm?fid=5215
bc_matzors_temple_mp - http://hce.halomaps.org/index.cfm?fid=5957
bc_spooky_hollow_mp - http://hce.halomaps.org/index.cfm?fid=6245

The maps listed above were ALL made with Sketchup Pro 6 and exported as .3ds models then imported into 3DSMax8 where texturing and final tweaks took place (including fixing some errors).

[Repeated from another thread by request ;)]
Edited by Black Crypt on Apr 29, 2013 at 12:54 PM


That's believable: They all look out of place.


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 30, 2013 04:50 AM    Msg. 73 of 91       
Did you know that their is an halo ce map were you play as a time trialing elite rideing on a hoverboard (dmt-air)?


klasher1000
Joined: Nov 1, 2012


Posted: May 3, 2013 10:57 AM    Msg. 74 of 91       
Did you know that SAPP can't run at the same time as OS 3.1 unless it is located in a folder other than the normal Halo CE root directory.


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: May 3, 2013 01:47 PM    Msg. 75 of 91       
Quote: --- Original message by: Banshee64
Quote: --- Original message by: Black Crypt

Quote: --- Original message by: killzone64
Quote: --- Original message by: DMATH6
Did you know, that you can convert sketchup models to obj which you can use in gmax via sketchup plugins?


did you know that sketchup is the worst possible modeling program to use for halo as you will be fixing errors for the rest of your life.


Did you know that ...

bc_distribution2_mp - http://hce.halomaps.org/index.cfm?fid=4489
bc_raceway_final_mp - http://hce.halomaps.org/index.cfm?fid=4665
bc_carousel_mp - http://hce.halomaps.org/index.cfm?fid=5215
bc_matzors_temple_mp - http://hce.halomaps.org/index.cfm?fid=5957
bc_spooky_hollow_mp - http://hce.halomaps.org/index.cfm?fid=6245

The maps listed above were ALL made with Sketchup Pro 6 and exported as .3ds models then imported into 3DSMax8 where texturing and final tweaks took place (including fixing some errors).

[Repeated from another thread by request ;)]
Edited by Black Crypt on Apr 29, 2013 at 12:54 PM


That's believable: They all look out of place.


What do you mean 'out of place'? If you mean they don't conform to the expected architectural style of the so-called 'Halo Universe' then that's cool, because that's exactly what I was aiming for and that's the beauty of Custom Edition - You can create whatever you want.

@ Dsalimander - glad you liked it and I am working on a new map. It has been designed so that ALL gametypes including the race gametype are FUN and there is not one single structure that has been ripped out of another map.

Did you know that the .vehicle tag can only accept 8 attachments?
Edited by Black Crypt on May 3, 2013 at 01:50 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 3, 2013 01:54 PM    Msg. 76 of 91       
Did you know that vehicle can have only 4 widgets? :(


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: May 4, 2013 05:40 PM    Msg. 77 of 91       
Did you know that IT IS in fact possible to contain fog within a cluster? Ex.: two identical rooms, same Z coordinates, fog filling half of one room while the adjacent room has no fog at all? But you need the unlocked guerilla... Don't know about two different fog types, though.

To remove fog from a cluster, open the BSP in unlocked guerilla, scroll to 'cluster properties,' find the cluster you want to remove the fog from, and in the field next to 'fog' enter -1.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 7, 2013 11:24 PM    Msg. 78 of 91       
not halo, but oh well

did you know that the model for Adam Jensen in Deus Ex: Human Revolution looks remarkably like J.C. Denton from Deus Ex when the hair mesh is removed?

what a shame.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 8, 2013 04:56 PM    Msg. 79 of 91       
Did you know that i've been searching for the Adam Jensen 3D model for an incredibly long time?

I can has pl0x?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 8, 2013 05:16 PM    Msg. 80 of 91       
Quote: --- Original message by: stunt_man
Did you know that IT IS in fact possible to contain fog within a cluster? Ex.: two identical rooms, same Z coordinates, fog filling half of one room while the adjacent room has no fog at all? But you need the unlocked guerilla... Don't know about two different fog types, though.

To remove fog from a cluster, open the BSP in unlocked guerilla, scroll to 'cluster properties,' find the cluster you want to remove the fog from, and in the field next to 'fog' enter -1.

Does that mean we can make 3D clouds ?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 8, 2013 06:53 PM    Msg. 81 of 91       
Quote: --- Original message by: R93_Sniper
Did you know that i've been searching for the Adam Jensen 3D model for an incredibly long time?

I can has pl0x?

send a PM my way, lest I forget.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 9, 2013 02:10 AM    Msg. 82 of 91       
If you've ever wondered how to create terrain textures that were only shiny in certain spots. Did you know that it could be done by using the base map's alpha while in "blended base specular" mode.

Things to note about it though:
--The secondary detail map will be seen primarily in the darks of the base map alpha
--The primary detail map will be seen primarily in the whites of the base map alpha
--(also a Did you Know): When using cubemap in "bumped cubemap" mode, the specular map can be used to make bump mapping appear without needing dynamic lights.

EDIT> This uses a terrain texture set to "blended base specular" mode.
It's using the alpha of the base map as the specular.
It uses a bump map.
It uses a cubemap set to "bumped cubemap"


A shader_environment that is set up like this could potentially be used to represent wet materials in a rainy-weather map. It can also be used for Delta-halo themed maps with semi-rusted architecture.
Edited by OrangeJuice on May 9, 2013 at 02:21 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 29, 2013 02:11 PM    Msg. 83 of 91       
hyper bump

did you know that, in halo 2, the arbiter had an elite skull carving on his larger shoulder plate? it was removed in halo 3.
did you know that the orange glowy bits on the elites will dim depending on their shield levels? they would become dark grey when they have no shields, and would glow bright orange when they have full shields.


did you know that the phantoms in halo 2 could be ridden?


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Sep 3, 2013 09:54 AM    Msg. 84 of 91       
Did you know that their is an object attach script function that allows seperate objects to be "glued together" Example, marine holding glowing batons, chief holding cortanas chip, caption keys holding his pipe. And did you know that you can attach objects to vehicles such as halo 3 frigate attached to an banshee to give the illusion that the frigate is an vehicle? And did you know you cant pliot the vehicle unless your character is spawned in the vehicles seat, same with ai. And did you know that collision geometry only works for the second object specifyed in the object attach script?


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Sep 3, 2013 08:01 PM    Msg. 85 of 91       
Did you know that Half-Life 3 will never be released?
I know everything about it...


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Sep 3, 2013 08:27 PM    Msg. 86 of 91       
Did you know someone should make a halo map where you battle on a huge piece of bacon?


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Sep 3, 2013 09:24 PM    Msg. 87 of 91       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Guilty_spark
Did you know someone should make a halo map where you battle on a huge piece of bacon?

You are the greatest mind ever. I accept.
Did you know I enjoy your sarcasm?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 3, 2013 10:00 PM    Msg. 88 of 91       
Quote: --- Original message by: Guilty_spark
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Guilty_spark
Did you know someone should make a halo map where you battle on a huge piece of bacon?

You are the greatest mind ever. I accept.
Did you know I enjoy your sarcasm?

Mmm, sarcasm. Delicious.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Sep 3, 2013 10:03 PM    Msg. 89 of 91       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Guilty_spark
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Guilty_spark
Did you know someone should make a halo map where you battle on a huge piece of bacon?

You are the greatest mind ever. I accept.
Did you know I enjoy your sarcasm?

Mmm, sarcasm. Delicious.
you know I hear fried ai chips are good to...


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Sep 7, 2013 01:05 PM    Msg. 90 of 91       
Did you know the first-person put-away animation is indeed used in the game?
It is not a cut weapon transition animation like most have come to think. its the animation used when you are in a first-person vehicle.

Make your file a .jmm. The animation will play and stop on the last keyframe and use that last key frame as the "idle" animation.

With this you can make a very convincing sprint function similar to halo 4 or reach. Just make the put away the running animation, and make sure to have your script eject your biped after the time of the animation.
(you need to load the player into another biped, making sure the seat in that biped denies usage of weapons)

your welcome.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Sep 7, 2013 08:08 PM    Msg. 91 of 91       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Guilty_spark
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Guilty_spark
Did you know someone should make a halo map where you battle on a huge piece of bacon?

You are the greatest mind ever. I accept.
Did you know I enjoy your sarcasm?

Sarcasm? This actually would be an interesting map if done right.
all buildings would be made of bacon. all weapons would be made of bacon. pretty much everything made out of bacon.

 
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