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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Koyote Village

Author Topic: [WIP] Koyote Village (24 messages, Page 1 of 1)
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OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 14, 2013 11:59 PM    Msg. 1 of 24       
Hello everyone :). Here is a map that I was working on for some time a while back, but I stopped making maps for a long time. So now I'm back and I've started to work on it again. (yay!) Anyway the map is called Koyote Village, it's a small asian themed village with two bases, a snipers tower, and various other buildings. It's still very much a work in progress so I'm not sure when I plan on releasing it, the buildings don't have textures yet, and the grass and cliff textures are subject to change.

Here's some renders.






And some ingame pictures, don't mind the brightness, all subject to change.






That's all for now, let me know what you all think. :D


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 15, 2013 12:04 AM    Msg. 2 of 24       
ah, so this is what the pictures on your xfire are about.


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 12:07 AM    Msg. 3 of 24       
lol Indeed they are.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 15, 2013 12:10 AM    Msg. 4 of 24       
good stuff, gonna take you a while with that.
the river running up out toward the back of the map, is that going towards where another village type area will be, to make the map mp?


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Apr 15, 2013 12:11 AM    Msg. 5 of 24       
Looks interesting. What kinds of weapons do you intend to include? Just vanilla Halo stuff? or custom?


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 12:12 AM    Msg. 6 of 24       
Quote: --- Original message by: ally
good stuff, gonna take you a while with that.
the river running up out toward the back of the map, is that going towards where another village type area will be, to make the map mp?


The river flows from a waterfall, then into a small delta out into the sea.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 15, 2013 12:13 AM    Msg. 7 of 24       
Even though the cliffs and terrain is quite simple, I really like the flow of your topology. Great work, keep it coming.


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 12:13 AM    Msg. 8 of 24       
Quote: --- Original message by: Yoda
Looks interesting. What kinds of weapons do you intend to include? Just vanilla Halo stuff? or custom?


Mostly vanilla weapons, but I may add some others, such as a carbine, since I'm using elite bipeds


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 15, 2013 12:17 AM    Msg. 9 of 24       
okay sounds spot on to me.
yoda there done a custom weapon tutorial from start to finish in case you plan on making new guns.

edit: okay i see you said vanilla
Edited by ally on Apr 15, 2013 at 12:18 AM


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 12:20 AM    Msg. 10 of 24       


As you can see here, the base for each team is a 3 story bunker type building, the flaps over the windows offers some protection from high sniper fire and such.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 15, 2013 12:25 AM    Msg. 11 of 24       
but will it stop teams from over powering the base and just spamming the windows with grenades?

i must have spent almost a whole game earlier standing on a rock outside beavercreek base
just lobbing grenades into the base, hmmm i got kicked for some reason tho lol.


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 12:28 AM    Msg. 12 of 24       
Quote: --- Original message by: ally
but will it stop teams from over powering the base and just spamming the windows with grenades?

i must have spent almost a whole game earlier standing on a rock outside beavercreek base
just lobbing grenades into the base, hmmm i got kicked for some reason tho lol.


No more than the bloodgulch base gets spammed lol, although I plan on making a garage in the back of each base so that players can easily get out from the back, as well as the sides.

it's also pretty difficult to land a grenade in the top floor.
Edited by OoEWolf on Apr 15, 2013 at 12:29 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 15, 2013 12:36 AM    Msg. 13 of 24       
cool, a backup get out quick route sounds good, that should solve it.

chinese buildings seem to be very very detailed, i can only go by google images, but from what i can see there's a fair amount of work to be done on them.

goodluck :)


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 12:44 AM    Msg. 14 of 24       
Quote: --- Original message by: ally
cool, a backup get out quick route sounds good, that should solve it.

chinese buildings seem to be very very detailed, i can only go by google images, but from what i can see there's a fair amount of work to be done on them.

goodluck :)


Most of the work left is finding bitmaps for them, If I had to make another chinese styled building from scratch again I probably wouldn't be able to get it ingame without having to redo the portals, which I probably will have to do anyway after I do exact portals. The first time I modeled them they were a considerable amount of poly, until I got them down to a reasonable amount.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 15, 2013 06:44 AM    Msg. 15 of 24       
I think you should add more details to the ground and cliffs.


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 15, 2013 11:51 AM    Msg. 16 of 24       
Quote: --- Original message by: altis94
I think you should add more details to the ground and cliffs.


Yeah I know the cliffs still need some work, and I may add some more variation in the ground.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 15, 2013 03:53 PM    Msg. 17 of 24       
Don't know if you need help, but I'd like to help. Asian themed architecture always interested me <3


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 25, 2013 11:12 PM    Msg. 18 of 24       
Time for a quick update, haven't had much time to work on it, but I changed a bit.

First off, I added in a garage to the main bases.


Changed the ground textures, and cliffs. (some minor stretched uvs in the cliffs)


Added a new sky that I put together.


And that's it, all be working on it more whenever I get free time, suggestions welcomed.


ghost901
Joined: Mar 4, 2010


Posted: Apr 27, 2013 10:03 PM    Msg. 19 of 24       
Looking good.


Corvette19
Joined: Feb 27, 2007


Posted: Apr 30, 2013 10:02 AM    Msg. 20 of 24       
Oh, I love this! Great work!


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 30, 2013 10:22 AM    Msg. 21 of 24       


"Running around the beach, wish you were here!"

The sky actually looks great with the map.


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Apr 30, 2013 03:48 PM    Msg. 22 of 24       
Glad you like it.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jun 23, 2013 09:26 AM    Msg. 23 of 24       
Anything new on this?


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: Jun 29, 2013 02:15 AM    Msg. 24 of 24       
Unfortunately I've been busy with various life stuff, so I haven't been able to work on anything, but as soon as I get my time freed up I'll get back to it.

 

 
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