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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Who will tag these mothers?

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Author Topic: Who will tag these mothers? (36 messages, Page 1 of 2)
Moderators: Dennis

jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 08:03 PM    Msg. 1 of 36       
first up!

browdsward!



this is the small one^


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 14, 2013 08:05 PM    Msg. 2 of 36       
Wireframe?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 08:10 PM    Msg. 3 of 36       
Quote: --- Original message by: grunt_eater
Wireframe?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 08:18 PM    Msg. 4 of 36       
Quote: --- Original message by: DSalimander
Please render this stuff, your screenshots are blurry.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 14, 2013 08:30 PM    Msg. 5 of 36       
@jackrabbit fix the smoothing groups and do more material setup instead of rendering it straight after export.
Edited by killzone64 on Apr 14, 2013 at 08:31 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 14, 2013 08:40 PM    Msg. 6 of 36       
you only need to optimize it if you have a slow pc.like many of the people who might play your map. so like altheros said its a good idea.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 14, 2013 08:54 PM    Msg. 7 of 36       
Quote: --- Original message by: xXxMlgProxXx
Before setting it in-game, you must optimize is because it's ridiculously high poly and smooth them manually.


^This. The best thing to do would be use the high poly and trace around it for a lower poly model. Then unwrap it with the same textures, maybe bump them down a size, if necessary. In no circumstances will you ever need bitmaps in 2048x2048. If you hand it over to me i'll do it, tag it up, and send you the finished product.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 08:56 PM    Msg. 8 of 36       
Quote: --- Original message by: grunt_eater
Quote: --- Original message by: xXxMlgProxXx
Before setting it in-game, you must optimize is because it's ridiculously high poly and smooth them manually.


^This. The best thing to do would be use the high poly and trace around it for a lower poly model. Then unwrap it with the same textures, maybe bump them down a size, if necessary. In no circumstances will you ever need bitmaps in 2048x2048. If you hand it over to me i'll do it, tag it up, and send you the finished product.


Quote: --- Original message by: jackrabbit
You win!

Edited by jackrabbit on Apr 14, 2013 at 08:57 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 14, 2013 09:10 PM    Msg. 9 of 36       
Yay-ra. Pm me the rar.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 09:29 PM    Msg. 10 of 36       
Next up!

ca_port_ship1



ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 14, 2013 10:13 PM    Msg. 11 of 36       
Quote: --- Original message by: waffles
More adjutant go!


good to see graveminds work giving people something new to work on.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Apr 14, 2013 10:19 PM    Msg. 12 of 36       
I uploaded Didact and Spartan-IVs on Mediafire, links are on facepunch.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 14, 2013 10:34 PM    Msg. 13 of 36       
sure that was his name here before it was changed.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Apr 14, 2013 10:36 PM    Msg. 14 of 36       
Quote: --- Original message by: waffles
Your spartan-279?


I used to be Spartan-279 here a few years ago until I asked Dennis to change it when he was capitalizing Jesse and Spartan-314's names...

online i go by tausigmanova/032offensivebias/spartan-279 :)


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 11:27 PM    Msg. 15 of 36       
Quote: --- Original message by: ally
Quote: --- Original message by: waffles
More adjutant go!


Good to see graveminds work giving people something new to work on.
This ship came from a level unsupported by adjutant.

If you want to try and open ca_port.map with adjutant your self you will find its not possible.
Edited by jackrabbit on Apr 14, 2013 at 11:30 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 14, 2013 11:32 PM    Msg. 16 of 36       
i dont have the maps or much halo stuff anymore, so you used halo assembly?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 14, 2013 11:33 PM    Msg. 17 of 36       
Quote: --- Original message by: xXxMlgProxXx
Optimize because of a slow PC? That's retarded crap yet.... Optimizing the model can save space and optimize the model file size.

Keep in mind that's just one reason why people optimize models and other content.

Optimize for people with a slow PC - Valid reason
Optimize to save space - Valid reason
Optimize filesize to save space(again) - Valid reason

Edited by Dumb AI on Apr 14, 2013 at 11:36 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 14, 2013 11:34 PM    Msg. 18 of 36       
Quote: --- Original message by: ally
i dont have the maps or much halo stuff anymore, so you used halo assembly?
Assembly does not rip content yet as far as I know!

Quote: --- Original message by: xXxMlgProxXx
it's from that leaked Halo 4 model pack..

Nope.
Edited by jackrabbit on Apr 14, 2013 at 11:38 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 15, 2013 12:01 AM    Msg. 19 of 36       
wrong thread, wasn't me.
Edited by ally on Apr 15, 2013 at 12:20 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 15, 2013 01:50 AM    Msg. 20 of 36       
Tagging isn't really that hard, it was literally one of the first things I learned to do.
Try doing it yourself, you'll figure it out.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 15, 2013 02:36 AM    Msg. 21 of 36       
3dsmax > multires modifier.

Make some LOD models while you're at it.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 02:44 AM    Msg. 22 of 36       
I am pretty good at tagging but I'm not interested in tagging this stuff.
I'm more in to the programing side of things.
I Just so happened to gather such assets using a HEX Workshop!

I figure this stuff needs to go to people who will do a good job and not a 1/2 azz one!
I all ready have other project's I'm trying to finish.
I hope we can stay on topic in hear and get some work done.
It's saddens me that not more people are jumping at this.

Anjutant v3.0.0.2 will never open...

Castle Map Pack

ca_basin.map
ca_highrise.map
ca_spiderweb.map
--------------------
Crimson Map pack

dlc_dejewel.map
dlc_dejunkyard.map
zd_02_grind.map
------------------
Majestic Map Pack

ca_deadlycrossing.map
ca_port.map
ca_rattler.map

& dlc_forge_island
The maps are not supported....
Edited by jackrabbit on Apr 15, 2013 at 08:08 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 05:35 AM    Msg. 23 of 36       
Quote: --- Original message by: xXxMlgProxXx
Quote: --- Original message by: Dumb AI
Optimize for people with a slow PC - Valid reason

You're young and retarded. There is a reason why there are LODs (Level of Detail) in models.
Hay look I'm the OP HEAR!
You are out of line and off topic in my thread! there is no need for name calling I'm realy sic of reading some people's trash on hear.
Dennis does not pay for web hosting every month to read your BS! He might let some of you slide with some stuff but to some of us who care halo map making is serious busness
unless you are tagging the ca_port_ship1
STFU!!!

There is a PM button for a reason don't forget to say THANKS!
Edited by jackrabbit on Apr 15, 2013 at 05:36 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 15, 2013 06:10 AM    Msg. 24 of 36       

*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979

quoted profanity
Edited by Dennis on Apr 15, 2013 at 12:08 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 06:52 AM    Msg. 25 of 36       
1. I am not 28
2. I have no reason to be pissed off.
3. I could care less about this boys club reject!
Edited by jackrabbit on Apr 15, 2013 at 06:54 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 07:04 AM    Msg. 26 of 36       
Quote: --- Original message by: xXxMlgProxXx
Don't act young.
Lol lol LOL!


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Apr 15, 2013 07:48 AM    Msg. 27 of 36       
To get back on topic here.... If no one has done it already... I can tag la 2nd item you showed.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 08:06 AM    Msg. 28 of 36       
Quote: --- Original message by: hobbet360
To get back on topic here.... If no one has done it already... I can tag la 2nd item you showed.
You win!

Next UP!

ca_basin_ship



killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 15, 2013 08:57 AM    Msg. 29 of 36       
actually CA_port works fine.

could you pm me the castle mappack map files im looking for a certain set of textures and models from perdition


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Apr 15, 2013 12:01 PM    Msg. 30 of 36       
Quote: --- Original message by: xXxMlgProxXx
You're young and retarded. There is a reason why there are LODs (Level of Detail) in models.
This will be your last warning for posting like this. Next time you and all your posts are gone.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 15, 2013 12:52 PM    Msg. 31 of 36       
Quote: --- Original message by: killzone64
could you pm me the castle mappack map files im looking for a certain set of textures and models from perdition


This would be considered pirating, because the castle map pack costs ten dollars. I would advise against sending such files.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 15, 2013 01:12 PM    Msg. 32 of 36       
i dont even own an xbox.... how am i going to pirate it

and i was only asking about the .map files not the whole set of files


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 15, 2013 01:28 PM    Msg. 33 of 36       
Quote: --- Original message by: killzone64
i dont even own an xbox.... how am i going to pirate it

and i was only asking about the .map files not the whole set of files


These days, you don't even need a ship to be a pirate.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 02:11 PM    Msg. 34 of 36       
@killzone64 pm'ed!
stay on topic plz!


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 16, 2013 08:10 AM    Msg. 35 of 36       
YESSSSSS OMG, I love it, i think im gonna cry because that myfreind screams AWSOME!!!!

 
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