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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Destroying scenery animation issue

Author Topic: Destroying scenery animation issue (3 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Mar 28, 2013 01:25 PM    Msg. 1 of 3       
Well, I got a problem. I made a destructible scenery object with animations, but now the problem is, always the object is performing the animation. I only want to do the animation when object is damaged... ¿How can I do that?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 28, 2013 01:27 PM    Msg. 2 of 3       
make a function block. At the top, there is some 'in' functions, have one as 'recent shield damage' or 'recent body damage'. Make a function block that relies on it. In your animation tag, at the top, set the animation as well as the function block, etc.


Georgespartan01
Joined: Nov 1, 2010


Posted: Mar 28, 2013 01:30 PM    Msg. 3 of 3       
Thats what I was thinking to do, but I decided to ask here... anyways, it worked :) Thanks

 

 
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