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Author Topic: Yoda's tutorial thread (234 messages, Page 3 of 7)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2013 09:56 AM    Msg. 71 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:45 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jun 14, 2013 10:11 AM    Msg. 72 of 234       
Quote: --- Original message by: ASCENDANTJUSTICE
{bump}


Your videos aren't really long at all, if anything for me they seem to short.

Question: How long should one spend on making a weapon. That included modelling, texturing, animating, tagging, compiling and programming.

I feel I have spent too long on one specific weapon (3 months) maybe I need to speed up?


I just meant that the complete custom weapon tutorial is long (29 videos).

Its hard to say exactly how long a weapon should take. As you get more practice you will get faster and faster, although I would try to aim for less than 3 months :D


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 18, 2013 06:44 AM    Msg. 73 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:45 AM


klasher1000
Joined: Nov 1, 2012


Posted: Jun 28, 2013 09:41 AM    Msg. 74 of 234       
*Bump* Any updates Yoda?


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jun 28, 2013 09:48 AM    Msg. 75 of 234       
Quote: --- Original message by: klasher1000
*Bump* Any updates Yoda?


Unfortunately no, I haven't gotten back to work on my tutorial yet. Been really busy with real life, plus we are trying to make progress on halo star wars, plus I took some time to learn a sculpting program. I'll try to get back to work on it and finish it in the next week or so. Sorry about the lack of progress.


klasher1000
Joined: Nov 1, 2012


Posted: Jun 28, 2013 09:52 AM    Msg. 76 of 234       
Quote: --- Original message by: Yoda

Unfortunately no, I haven't gotten back to work on my tutorial yet. Been really busy with real life, plus we are trying to make progress on halo star wars, plus I took some time to learn a sculpting program. I'll try to get back to work on it and finish it in the next week or so. Sorry about the lack of progress.


It's all good Yoda Can't wait for halo star wars, and I saw your model on a different thread. Imo it looks quite good.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 30, 2013 01:07 PM    Msg. 77 of 234       
Don't sweat it yoda. Greatness and majesty don't appear overnight.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 30, 2013 01:29 PM    Msg. 78 of 234       
Quote: --- Original message by: ASCENDANTJUSTICE
Don't sweat it yoda. Greatness and majesty don't appear overnight.

Lyndon B Johnson


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 7, 2013 01:37 PM    Msg. 79 of 234       
:D


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 2, 2013 02:44 PM    Msg. 80 of 234       
Finally uploading another tutorial. Here is the link to part 1:
http://www.youtube.com/watch?v=rC3hqIyjthc&list=PLsYFcdY5bHyIEj38SFXPRgTCqItJMyLRi&index=1

The remaining two parts are being uploading as I write this.
[EDIT] All three parts are uploaded now. [/EDIT]

There is a link in the description to download the character model that I use in the tutorial. The models and textures are made from scratch by me. Feel free to use them in your own projects, but please give credit.

I hope this tutorial is helpful, but I didn't plan it out as well as I should have and it took much longer than I expected (mostly because I got lazy and didn't work on it for a long time :D ).

-----------------------------------------------------------------------------------------------------------

My current list of request is (in no particular order):
Tactical Laser tutorial
Advanced FP animation tutorial
Advanced muzzle flash tutorial
Custom scenery tutorial

If I have missed any requests or if anyone has any new requests please let me know and I'll add them to the list.

-----------------------------------------------------------------------------------------------------------

Also, I decided to release the scenerio tags for my testing map. It has come in handy for me whenever I need to test out new weapons/characters/scenery/etc...

Here is the download link:
http://www.moddb.com/members/ncc-1701/downloads/yodas-testing-range-map

Just drop the folder in your tags/levels directory and you should be able to open the scenerio in sapien.

Its nothing special, but for anyone who wants to experiment with weapons/character/scenery without having to make a map to put them in it might come in handy.

-----------------------------------------------------------------------------------------------------------

On an unrelated note, I just finished a model that I am working on. I still need to create textures/specular/normals for it, but I figured I'd post it and see what y'all think of it.


Edited by Yoda on Aug 2, 2013 at 03:29 PM
Edited by Yoda on Aug 2, 2013 at 03:29 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 3, 2013 01:58 PM    Msg. 81 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:46 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 3, 2013 03:46 PM    Msg. 82 of 234       
Quote: --- Original message by: ASCENDANTJUSTICE
OMG Yoda.

Your work is fabulous! (I don't mean to gush but wow!)

Keep up the good work it seems like the short time you spent away with your work, really payed off!

Congratulations!


Glad you like it. I am hoping to get through a few tutorials here pretty soon. Starting with the tactical laser tutorial and then probably the scenery tutorial. I think I can get both of those finished up very soon.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 3, 2013 08:59 PM    Msg. 83 of 234       
Very nice job as always Yoda, simple tutorial with all we need to put a fully rigged character in game. Keep up the good work :)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 6, 2013 10:28 AM    Msg. 84 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:46 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 6, 2013 11:13 AM    Msg. 85 of 234       
Quote: --- Original message by: ASCENDANTJUSTICE

Keeping the thread going......

Thanks to yoda, and his tutorials, advice, 101 help on stuff I turned from modelling noob to semi pro.

Thanks alot victor

http://www.imageshack.com/scaled/large/11/hkq8.jpg
Edited by ASCENDANTJUSTICE on Aug 6, 2013 at 10:33 AM


Looking great, Have you started working on textures for it? I would love to see that thing in-game some day!
Edited by Yoda on Aug 7, 2013 at 12:42 PM


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Aug 7, 2013 02:07 PM    Msg. 86 of 234       
@ASCENDANTJUSTICE Nice model. You plan on getting that in game? Btw who is victor?


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 7, 2013 02:15 PM    Msg. 87 of 234       
Just finished uploading another tutorial. This one shows how to add a tactical laser to the ump.

http://www.youtube.com/watch?v=3rFGWR6-Qlw&list=PLsYFcdY5bHyL4eyybo4FVDP0gE5MW_zsa&index=1

This laser is not quite like any other attempts that I have ever seen. It uses a .particle tag for the visual section of the laser near the gun instead of the usual semi-transparent geometry. It also projects a red dot onto any surface in front of your gun, this allows it to be used as a more realistic alternative to the reticle.

-----------------------------------------------------------------------------------------------------------

Hope this helps, as always feel free to ask any questions.

My current list of requests is (in no particular order):
Advanced FP animation tutorial
Advanced muzzle flash tutorial
Custom scenery tutorial

If I have missed any requests or if anyone has any new requests please let me know and I'll add them to the list.

-----------------------------------------------------------------------------------------------------------
EDIT:
-----------------------------------------------------------------------------------------------------------

Dennis kindly agreed to change the name of this thread for me from "New Tutorial" to "Yoda's tutorial thread."

Just for future reference I am not going to post links or my list of requests in new comments anymore. Instead I am just going to keep an updated list of each in the OP. Although I will probably still post a comment letting everyone know when I add a new link to the OP. (simply because I hate the idea of posting a new link and nobody realizing because my thread has sunk so low in the list).
Edited by Yoda on Aug 9, 2013 at 06:24 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 10, 2013 03:24 PM    Msg. 88 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:47 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 10, 2013 10:53 PM    Msg. 89 of 234       
Quote: --- Original message by: ASCENDANTJUSTICE

@To all who commented recently on this thread.

1. Thank you so much for the positive feedback.

2. I don't have much time to answer questions right now I will try to get back here tomorrow.

3. I don't feel it is right to take over yoda's thread with my pics. So these will be the last ones.


Mossberg 500 chainsaw. (3000 polies 1650 vertices)


http://www.imageshack.com/scaled/grid240/833/6hv2.jpg

http://www.imageshack.com/scaled/grid240/69/34ny.jpg

http://www.imageshack.com/scaled/grid240/21/qv3p.jpg
Edited by ASCENDANTJUSTICE on Aug 10, 2013 at 03:25 PM


Looks great.

If you are interested in a little advice:

1. Technically there should still be a normal pump under that chainsaw grip. I have handled that particular weapon in real life (we sell it where I work), the chainsaw grip attaches to a picatinny rail on the under side of the pump rather than actually replacing the pump entirely.

2. when you do a wireframe render you should create a duplicate of the model then apply a push modifier to it (set to about 0.1). Then you apply the wireframe material to the duplicate so that you have a wireframe on top of your normal material. It makes it much easier to see.

Do you plan on putting it in-game?

I would love to see a nice map project with a good quality modern weapon set. I think that you would be the ideal candidate for just such a project.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Aug 13, 2013 09:41 AM    Msg. 90 of 234       
Is there any way you could do a custom gun sounds from scratch in audacity? I've always wanted to make custom gun sounds, but i don't have the ability to record from real life sounds, so i want to learn how to make each sound from scratch. And i'm cheap so i like using free programs. Lol.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 13, 2013 10:24 AM    Msg. 91 of 234       
Quote: --- Original message by: grunt_eater
Is there any way you could do a custom gun sounds from scratch in audacity? I've always wanted to make custom gun sounds, but i don't have the ability to record from real life sounds, so i want to learn how to make each sound from scratch. And i'm cheap so i like using free programs. Lol.


To be honest, I've never tried making a sound from scratch that way. Generally I scour the internet until I find some royalty free sounds and I combine/modify them until I get something good. Then I WAY overuse that sound because I'm to lazy to do the whole process over again to many times. lol.

I'll look into it and maybe make a tutorial on a more proper way to do it. But no promises on this one.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Aug 13, 2013 01:20 PM    Msg. 92 of 234       
I found a tutorial on making explosion sounds from scratch using Audacity: http://scaryreasoner.wordpress.com/2008/04/06/how-to-create-explosion-sound-effects-in-audacity/

Maybe for some weapons you could use the same method...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 18, 2013 11:46 AM    Msg. 93 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:47 AM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Aug 18, 2013 12:12 PM    Msg. 94 of 234       
A better way would have been to use total record and open the sounds in guerilla. Then hit record, play the sound, and save it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 19, 2013 02:08 PM    Msg. 95 of 234       
Quote: --- Original message by: grunt_eater
A better way would have been to use total record and open the sounds in guerilla. Then hit record, play the sound, and save it.


My method is really only for use with sounds from games not included in the HEK, or by other people who have embedded sounds into there maps and stuff.

Good Idea though. Thnx for commenting.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 19, 2013 10:00 PM    Msg. 96 of 234       
I need some help on making music tag for the nuts map and the music is brutal doom mp3
so help if you can
ths did not help I got the problem ### failed to import couldn't locate samples in file so man
is ths bad or not
Edited by DOOM899 on Aug 21, 2013 at 07:33 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 20, 2013 09:27 AM    Msg. 97 of 234       
Quote: --- Original message by: DOOM899
I need some help on making music tag for the nuts map and the music is brutal doom mp3
so help if you can


Compiling long sounds (like music) is a little tricky. But your in luck... I already made a tutorial for that:
http://www.youtube.com/watch?v=lOGvN85yuxk

I hope that helps! Let me know if you have any questions.


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Aug 20, 2013 10:36 AM    Msg. 98 of 234       
Quote: --- Original message by: Yoda
Quote: --- Original message by: DOOM899
I need some help on making music tag for the nuts map and the music is brutal doom mp3
so help if you can


Compiling long sounds (like music) is a little tricky. But your in luck... I already made a tutorial for that:
http://www.youtube.com/watch?v=lOGvN85yuxk

I hope that helps! Let me know if you have any questions.


Unfortunately, tool doesn't compile sounds large in file size. If you found a way around that, please do tell me! I've found that tool won't compile sounds usually larger than 50 megabytes in filesize as a wav (e.g. songs longer than 3 minutes in audacity). Tool would spit out an error at me :L


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 20, 2013 11:22 AM    Msg. 99 of 234       
Quote: --- Original message by: Xiao
Quote: --- Original message by: Yoda
Quote: --- Original message by: DOOM899
I need some help on making music tag for the nuts map and the music is brutal doom mp3
so help if you can


Compiling long sounds (like music) is a little tricky. But your in luck... I already made a tutorial for that:
http://www.youtube.com/watch?v=lOGvN85yuxk

I hope that helps! Let me know if you have any questions.


Unfortunately, tool doesn't compile sounds large in file size. If you found a way around that, please do tell me! I've found that tool won't compile sounds usually larger than 50 megabytes in filesize as a wav (e.g. songs longer than 3 minutes in audacity). Tool would spit out an error at me :L


Tool can be a bit picky about the sounds that it compiles and the larger the file is the more likely that tool will just decide that it hates the file for some reason.

That said, I have compiled many songs longer than 3 minutes in length. However I don't think any of them were anywhere near 50 mb. (for example, I have a 4min 33sec music file that is only 23 mb and compiled perfectly.)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Aug 20, 2013 11:25 AM    Msg. 100 of 234       
Well, what i really meant was using total record for better sound quality. If you record it from the speakers with a mic, then play it again side by side it looses it's sharpness and the original feel of it. Using a software that can record exactly what the speakers are putting out will give you an overall better sound quality in the future.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Aug 20, 2013 07:56 PM    Msg. 101 of 234       
Quote: --- Original message by: ASCENDANTJUSTICE
To be honest all I used to do for my stopmotions was play a solo multiplayer game in halo.

Find a spot in the map which was really quiet. (I.E. No howling winds)

Press my camera against the speaker, and record the sounds the gun/vehicle made.


I still have lots of recored sound files from halo. If any one needs them I Have them.



There's a MUCH better way of recording straight from your speakers that can be used by pretty much ANY recording program e.g Audacity, Camtasia, etc.

Enabling "Stereo Mix"
-Go to Control Panel -> All Control Panel Items
-Go to "Sound"
-Go to tab "Recording"'
-Right click on blank space inside the listed recording devices, then click "View Disabled Devices"
-Right click "Stereo Mix" and press enable

Now from any audio recording program, change the settings to record from Stereo Mix. The program should now record straight from the speakers.

Edit:: You might want to turn your volume up a bit when you record, and also after finishing recording you might want to apply amplitude to the sound using audacity to get it to be louder if it's too quiet (which it usually is)
Edited by nihao123456ftw on Aug 20, 2013 at 08:04 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Aug 20, 2013 08:39 PM    Msg. 102 of 234       
Couldn't you just find the song on youtube and download it directly using some sort of conversion program thing? I just skimmed so I'm not sure if that's what you're looking for, but it's super easy and takes like two minutes to get it from youtube onto your computer in an mp3. Then you can just have a jolly good ol' time changing the format in Audacity.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 21, 2013 04:02 AM    Msg. 103 of 234       
i cannot collect some weapons on my map that i am editeing do you no y o n the weapons energy_sword smg and spartan_laser flamethrower halo 3 will not collect
Edited by DOOM899 on Aug 21, 2013 at 04:03 AM
Edited by DOOM899 on Aug 21, 2013 at 07:35 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 21, 2013 09:40 AM    Msg. 104 of 234       
Quote: --- Original message by: DOOM899

i cannot collect some weapons on my map that i am editeing do you no y o n the weapons energy_sword smg and spartan_laser flamethrower halo 3 will not collect


There are a couple of possibilities that I can think of off the top of my head

1. make sure you placed .item_collections in the map NOT .weapon tags

2. open the .weapon tags in guerilla and check what the "label" is (in the $$$ WEAPON $$$ section of the tag right under flags.)

The "label" needs to be set to an existing type (like "ar" or "pp" for example). Otherwise the weapon will have no 3rd person animations and Halo will not let you pick it up.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 23, 2013 11:32 AM    Msg. 105 of 234       
Removed.

Edited by Super Flanker on Jul 29, 2016 at 05:46 AM

 
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