
jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 25, 2013 03:38 AM
Msg. 1 of 11
Hmm Well I'm no fan of mine craft but lat8ly I have been thinking! about trying to do something new. that didn't quite work out as I wanted. to. my plan was to be able to import raw voxels in to 3ds max and try and make scenery. but it didn't work out I still cant seem to import dxf for xml raw voxel format in to 3ds max. so I figured I'd just test out my thought to see if it works and it dose. first I was taking a tutorial on how to mod the halo 4 loading screen as 343i uses voxel format for there loading screens in halo 4 the tutorial required hex editing raw voxel format. all numbers very hard to do unless you are good at hex edit. anyway I found a way to use voxels in Halo CE. this means we can have real holographic voxelization like the loading screen in halo 4 and the loading screens 343 uses. and also have holographic cortana displays that don't look hollow. 3d planets that have depth... the Possibilities are endless.... At first I tried to do a character but my elite didn't turn out so well so I just uses a simple spear with some different shader's on it to show you guys! I still have to have to learn a couple things before I can go explain and showing in detail how its done. but I think its rely cool and wanted to share. hear are some of my first holographic voxelization's As you can see in the second picture this object has depth! It's Not Hollow! Think minecraft think halo 4 type loading screens think depth in texture. think Holographic AI displays. Edited by jackrabbit on Mar 25, 2013 at 03:40 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 25, 2013 05:38 AM
Msg. 2 of 11
Whoah, is this ingame?
Model wise, what does this look like? Is it a lot of polygon cubes or what? Show a wireframe :D
Impressive work nonetheless. Edited by Jesse on Mar 25, 2013 at 05:39 AM
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suwoo
Joined: Dec 3, 2012
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Posted: Mar 25, 2013 05:40 AM
Msg. 3 of 11
Quote: --- Original message by: Jesse
Whoah, is this ingame?
Model wise, what does this look like? Is it a lot of polygon cubes or what? Show a wireframe :D
Impressive work nonetheless. Edited by Jesse on Mar 25, 2013 at 05:39 AM Yes
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 25, 2013 12:30 PM
Msg. 4 of 11
I don't get it. To me that looks like a rough sphere made of a tremendous number of cubes.
Making a holographic cube is easy... so how is making a boatload of them any different?
(not trying to be offensive, just trying to figure out what is new here.)
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 25, 2013 01:25 PM
Msg. 5 of 11
I did'nt make a cube I made 1 sphere and voxelized it. I can voxel other models to. but if you want to be technical voxels models are made of cubes. there are no cubes with in the voxel. because its optimized. I'm trying to recreate scene's like this! has this ship been released? also dose anyone know where the hunter sheld shader is I cant seem to find it. in my tags. Edited by jackrabbit on Mar 25, 2013 at 02:49 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 25, 2013 04:37 PM
Msg. 6 of 11
Ah, now I understand.
Interesting.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 25, 2013 09:10 PM
Msg. 7 of 11
It's called Parallax Mapping.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 25, 2013 09:43 PM
Msg. 8 of 11
WOW THATS SOME REALY GOOD INFO.
I would like to do some more stuff but max is throwing a fit at everything itry and do la8ly.
I cant even add a simple jpg image to my view port,
can nayone tell em whare this directory is located in windows8? I need to find '3dsmax.ini' in "C:\Documents and Settings\[username]\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\"
I need to find the '3dsmax.ini' but windows 8directory structure is different and I can t seem to find it.
I still haven't found the hunter sheld shader id like to try on it. I know that one is a real nice dark blue because I have used it be4 just forgot where it was.
id like to try and voxelize the ship in the picture but the modle I have of it is old and very messy. if anyone has tags or model of it maby you could share? Edited by jackrabbit on Mar 25, 2013 at 09:46 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 25, 2013 09:54 PM
Msg. 9 of 11
Quote: --- Original message by: jackrabbit has this ship been released? also dose anyone know where the hunter sheld shader is I cant seem to find it. in my tags. Edited by jackrabbit on Mar 25, 2013 at 02:49 PM I think the Hunter doesn't have a separate shader for it's shield.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 26, 2013 07:19 AM
Msg. 10 of 11
Quote: --- Original message by: wafflesQuote: --- Original message by: Higuy It's called Parallax Mapping. The terminology varies from game-game and engine-engine. Height mapping offset mapping parallax mapping Its basically the same thing, emulating depth by calculating screen direction and shadow direction. Specifically speaking, halo 3 odst uses a normal map as the distortion source, and a greyscale texture for the height/offset/depth source. Cortana's "trace" elements on her body is a single greyscale texture modulated by depth values in the shader, to give the appearance of a 3d effect. Edited by waffles on Mar 25, 2013 at 09:19 PM Parallax map's use height maps, but they are not the same thing. It's essentially an enhanced version of the b/w bump mapping. It displaces pixels so when you look at it on a certain angle it will give it more depth. It gives far more visual depth than from what you will see from a regular normal map, and yes, can be manipulated to create holographic images seen in Halo 3 and many other games. for example: left is normal, right is parallax Edited by Higuy on Mar 26, 2013 at 07:20 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 26, 2013 11:40 AM
Msg. 11 of 11
Im useing the reguler shaders that came with hek. parallax maping looks cool but I dont think its the same thang as what I have done. the effect was a bonus I didn't expect it to turn out that way.
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