
servprosam
Joined: Mar 15, 2013
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Posted: Mar 15, 2013 05:04 PM
Msg. 1 of 4
i have a scenery tag that has 4 permutations. it uses 2 bitmaps and 2 shaders. what i want is 4 scenery tag not one with 4 permutatuions. so i copied it and removed 3 of the permutations. just trying to understand any technical help would be great.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 15, 2013 06:40 PM
Msg. 2 of 4
copy the .gbx model tag 4 times and on each keep a different permutation and delete the rest, then copy the scenery 4 times and have each one referance a different .gbx model
did you compile the model?, in order to compile the model seperately you need to make multiple different folders for each different version, or else any .jms files that are in the same directory will be compiled as one single .gbx Edited by killzone64 on Mar 15, 2013 at 06:42 PM
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servprosam
Joined: Mar 15, 2013
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Posted: Mar 16, 2013 04:35 AM
Msg. 3 of 4
thanx that was very helpful for finishing my project.. still wsh i understood permutations better.. 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 16, 2013 05:49 AM
Msg. 4 of 4
There are LOD permutations and... Variant permutations as I call them. To compile LOD models, just compile your JMS as
yourname.jms
And your first LOD model as
Yourname high.jms
Second LOD as
Yourname medium.jms
And compile them with tool. Set the LOD cutoffs (amount of pixels used by the model in the screen) which are located at the very top of the GBX model.
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