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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »tool issues and where to find the problem geometry

Author Topic: tool issues and where to find the problem geometry (7 messages, Page 1 of 1)
Moderators: Dennis

killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 14, 2013 08:45 PM    Msg. 1 of 7       
so i compiled a bsp in tool and i get this:

C:\Program Files (x86)\Microsoft Games\Hce_stock>tool structure kzcm\levels\bone
yard boneyard
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING found #37 degenerate triangles.
building collision geometry...
### ERROR couldn't update edge #14818 (red).
### ERROR couldn't update edge #14636 (red).
### ERROR couldn't update edge #14820 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

i know this means there are faces shared between two parts of the bsp.
i just need to know if this:

qualifies as that


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 14, 2013 08:48 PM    Msg. 2 of 7       
That probably is the reason, the bottom edge of the slope doesn't seem to be attached to the ground in a proper way, hence the "couldn't update edge" error.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 14, 2013 08:53 PM    Msg. 3 of 7       
i figured that much, the weird part is i'm only getting 3 errors and there is 5 ramps like that...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 14, 2013 09:05 PM    Msg. 4 of 7       
import nameoflevel.wrl


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 14, 2013 11:01 PM    Msg. 5 of 7       
Does importing wrls actually work in blender?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 14, 2013 11:03 PM    Msg. 6 of 7       
lol, i didnt even notice that :)

i doubt it.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 14, 2013 11:24 PM    Msg. 7 of 7       
it has supprt for it but only in a newer format. the problem is with the old ce format, nothing shows up...

ill bring it up to cyborxmen to see if he can include .wrl support with his blender toolkit

 

 
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