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Author Topic: [WIP] SOI's Tag dump (983 messages, Page 13 of 29)
Moderators: Dennis

Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 12, 2013 12:47 AM    Msg. 421 of 983       
Quote: --- Original message by: 50predator50
Are you guys really arguing over triggers for Covenant weapons? :|

Do you believe that your eyes are deceiving you?


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 12, 2013 08:41 AM    Msg. 422 of 983       
=(

Well, the trigger is the stock H3 one: http://images.wikia.com/halo/images/6/6e/FuelRodGun-scantransparent.png

Maybe I'll use the HR one, seems better to me.

@Echo77: The suggestions you pointed are doable, though I have to agree with R93_Sniper about the muzzle. I don't know why, but the H2/3 muzzle looks much better. The Needler one would look odd, and the Reach one is... meh (at least to me). Perhaps I could add something on the texture.

About the cowling, a turtle-like shell similiar to the Needler one could work, but I don't know if it should cover the lower parts (where there are the bolts, the circuits and the Covenant glyph) too.

About some displays, I have thought the same thing. I could add an holographic sight similiar to the one mounted on the Plasma Launcher.

And about the color, a lavander tint is doable, though I think it should be better to leave it different from the Needler color. Anyway, I'll make a test and post the result here, and you'll tell me if it is better or not.

For the technicals suggestions, like the size and the reflection of the needles that Greg079 suggested, there are no problems.

@xnx: Those needles detonate immediately on impact, I don't know if giving them a detonation delay could cause problems in terms of gameplay...

@50predator50: yes, the War Chieftain and the Stalker will be part of the tags that I'll release in my campaign mod


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 12, 2013 12:13 PM    Msg. 423 of 983       
awesome to hear, but i was thinkin' green displays like the color in the h1 frg not blue like the plasma launcher. additionally maybe u could substitute a beefed up hr needle rifle barrel, if u match up the color palettes that is. lastly i think if u added a half second 'splosion delay, and upped the travel time, that would be best. (also i never really capitalize my name, but its fine)
Edited by greg079 on Oct 12, 2013 at 12:14 PM


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 14, 2013 04:30 PM    Msg. 424 of 983       
Ok, I did some work on it:
first of all, I have added an holographic display, like greg079 suggested:



Then I have added the HR trigger. Moreover, I liked the Needle Rifle muzzle idea, so I turned the original muzzle into something similiar, though I have kept the upper purple piece, and the inner lights:



I have also enlarged the needles and added a glass shader on them (though you need to see the weapon in movement in order to notice the reflection...). And, finally, I made a test for the lavander tint color:



Note that this is just a Photoshop recolor, and not an in-game screenshot.

For the turtle shell, I have not decided yet to make it or not. If these changes are enough, I could leave the cowling untouched.

I have modified also the functionality of the bullet: now it travels faster, and has an explosion delay of 0.5 seconds.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Oct 14, 2013 06:03 PM    Msg. 425 of 983       
Now it's looking a lot better and more of a unique weapon since you enlarged the needles and changed the shape some more. It looks great as is, but I'd support some well-thought-out changes.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 14, 2013 07:03 PM    Msg. 426 of 983       
Quote: --- Original message by: SOI_7
Ok, I did some work on it:
first of all, I have added an holographic display, like greg079 suggested:

http://oi44.tinypic.com/148i552.jpg

Then I have added the HR trigger. Moreover, I liked the Needle Rifle muzzle idea, so I turned the original muzzle into something similiar, though I have kept the upper purple piece, and the inner lights:

http://oi42.tinypic.com/2csdhqg.jpg

I have also enlarged the needles and added a glass shader on them (though you need to see the weapon in movement in order to notice the reflection...). And, finally, I made a test for the lavander tint color:

http://oi41.tinypic.com/mtoy2h.jpg

Note that this is just a Photoshop recolor, and not an in-game screenshot.

For the turtle shell, I have not decided yet to make it or not. If these changes are enough, I could leave the cowling untouched.

I have modified also the functionality of the bullet: now it travels faster, and has an explosion delay of 0.5 seconds.

awesome, simply awesome. only thing left is i didn't mean a little sight panel, i meant like the h1 frg heat meter and just lights n' junk, but now that i see it, i'd say i was wrong about the green. it contrasts against the blue and white lights and makes the gun less cohesive, my bad


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 14, 2013 08:14 PM    Msg. 427 of 983       
Quote: --- Original message by: MEGAVKNG
Quote: --- Original message by: rangerDanger
How are you guys bypassing the profanity filter? I can't even say sh**

http://www.youtube.com/watch?v=iTyVTDkgJ58&list=FLh-KAbVHJhVmmKv97OY6B-A
Edited by rangerDanger on Oct 14, 2013 at 08:08 PM

idk, im guessing some words like dick and bitch (female dog, btw) are allowed while F*** and S*** are censored so kids like killer dont catch on to users foul language :3

Dick is a name so yeah.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 14, 2013 08:40 PM    Msg. 428 of 983       
Quote: --- Original message by: MEGAVKNG

Quote: --- Original message by: rangerDanger
Ejaculated isn't a bad word either...

Probably some h4 mappers real name.
Quote: --- Original message by: Dumb AI
Dick is a name so yeah.

Like Dicks sporting goods?
Edited by MEGAVKNG on Oct 14, 2013 at 08:33 PM

Yes, Dick's Sporting Goods is a good example.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 15, 2013 06:38 AM    Msg. 429 of 983       
I don't think this is the good place to talk about bad words D: (What the...????)

@MEGAVKING: Destroyer50 is killer5000, not RangerDanger lol

@RangerDanger: I didn't ignore what you said, but I -for first- thought that the weapon needed something else. And don't forget that this weapon is designed taking inspiration from the concept art you found ;)

@greg079: No problem for the display color, turning it into a blue/azure tint is easy. As for some heat display, like the H1 one, that's not a bad idea, but -obviously- the meter should be attached to the ammo count, since there isn't a battery. Something like the ammo meter in the scope that the regular FRG has in H2/H3.

And which color do you think is best? Lavander, or the old one?


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 15, 2013 03:43 PM    Msg. 430 of 983       
good to hear, and i liked the old one better (still wish it had a higher specularity, and a nice cubemap though)


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 15, 2013 06:21 PM    Msg. 431 of 983       
Quote: --- Original message by: SOI_7
I don't think this is the good place to talk about bad words D: (What the...????)

@MEGAVKING: Destroyer50 is killer5000, not RangerDanger lol

@RangerDanger: I didn't ignore what you said, but I -for first- thought that the weapon needed something else. And don't forget that this weapon is designed taking inspiration from the concept art you found ;)

@greg079: No problem for the display color, turning it into a blue/azure tint is easy. As for some heat display, like the H1 one, that's not a bad idea, but -obviously- the meter should be attached to the ammo count, since there isn't a battery. Something like the ammo meter in the scope that the regular FRG has in H2/H3.

And which color do you think is best? Lavander, or the old one?

Lavender!


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Oct 15, 2013 06:24 PM    Msg. 432 of 983       
I'm gonna agree with simon on this one and say Lavander.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Oct 15, 2013 09:00 PM    Msg. 433 of 983       
Please return to the topic of the thread.


50predator50
Joined: Nov 4, 2010


Posted: Oct 16, 2013 05:59 AM    Msg. 434 of 983       
So, what's this about a map or mod that you keep mentioning? A single player level or a multiplayer level? Have you made any progress on it so far? Any details as to what the mod will be about?


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 17, 2013 11:22 AM    Msg. 435 of 983       
The majority wins, so... lavander approved. And same goes for the holographic ammo counter:





And don't worry about the cubemap, it is clearly noticeable in-game, if you move the weapon, but in the pictures you can't really distinguish it.

I have decided to work directly on the Spartan Laser, though. I don't have yet clear ideas about the Gravity Hammer, so I need more time.

@50predator50: the mod that I'm talking about is a revamp of the original campaign. It will include all the stuff I have shown here, and also something else. You can find the details in the 9th page and the 12th page for the details about the Covenant


50predator50
Joined: Nov 4, 2010


Posted: Oct 19, 2013 11:09 AM    Msg. 436 of 983       
Almost seems like Dennis scared everybody off.

You must have a lot of patience, it seems like a lot of work to do all this on your own, have you already begun work on the campaign? Will it use OS?

Sorry if these questions have been answered, cbf reading through the older posts at the moment.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 19, 2013 03:36 PM    Msg. 437 of 983       
Technically, by doing the weapon work, he already has begun work on the campaign. He also stated he was doing vehicles and enemies in the background. Since its a simple campaign mod, bsp isn't a worry of his.

As for OS, I think he said that he would avoid using it, but only because he doesn't want to bother learning the newer stuff. I could be wrong there so don't quote me there


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 19, 2013 04:42 PM    Msg. 438 of 983       
What else are you working on?


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 20, 2013 09:30 AM    Msg. 439 of 983       
Quote: --- Original message by: R93_Sniper
Technically, by doing the weapon work, he already has begun work on the campaign. He also stated he was doing vehicles and enemies in the background. Since its a simple campaign mod, bsp isn't a worry of his.

As for OS, I think he said that he would avoid using it, but only because he doesn't want to bother learning the newer stuff. I could be wrong there so don't quote me there


That's partially true: I have not started any work on the campaign, but just on its tags. I'm also working on scripts in order to get something new (like the 3rd grenade method, or perhaps even vehicle boarding, if I get it work correctly). And about the BSP, I'm going to add an extra BSP in every short level, so they are a worry too.

About OS, as R93_Sniper said, I'm not going to use it. The reason is that OS creates some problems on my PC, and I also want to make my mod accessible to everyone.

No updates for the moment, guys, and I don't know when they will come out due to real life. Just be patient


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Oct 20, 2013 03:54 PM    Msg. 440 of 983       
Don't you think campaign revamps have been, er, tiresomely overdone? I mean we have CMT versions 1, 2, and 3, the halo 3 style revamp, etc. They're really just the same levels with (sometimes) prettier guns and bipeds, but the ai encounters usually go unchanged. Unless you heavily modify the encounters to add some variety I think all your hard work would be much better suited for a series of custom levels.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 20, 2013 04:47 PM    Msg. 441 of 983       
The last 5 sounds good! (c10, c20, c40, d20 and d40)


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 20, 2013 06:11 PM    Msg. 442 of 983       
Quote: --- Original message by: xnx
Don't you think campaign revamps have been, er, tiresomely overdone? I mean we have CMT versions 1, 2, and 3, the halo 3 style revamp, etc. They're really just the same levels with (sometimes) prettier guns and bipeds, but the ai encounters usually go unchanged. Unless you heavily modify the encounters to add some variety I think all your hard work would be much better suited for a series of custom levels.


how are campaign mods overdone? the only complete campaign mods i can think of are cmt spv1 and the halo 3 revamped campaign by zigadirasu. As far as mods that don't cover the ENTIRE campaign go, you can add ASCM and the spv2 betas to the list I guess (even though most of spv2 beta levels arent even from cmt and are just efforts at replication) and a few random one level exclusive mods. In all honesty I think we have a LACK of campaign mod variety to choose from for CE. And given how time consuming and tiresome custom levels can be to create, especially by one person, a campaign mod would definitely be an efficient way for SOI to show off a wide variety his content without being pressured by an oversized workload for a one man mapping team.

Don't get me wrong, custom levels would be great, but not if it's just SOI working alone or with just a few people on that custom level. It would probably prove to be small and sub par to the amount of bang you'd get for your buck with a campaign mod.
Edited by Delicon20 on Oct 20, 2013 at 06:37 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 20, 2013 07:49 PM    Msg. 443 of 983       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Dumb AI
The last 5 sounds good! (c10, c20, c40, d20 and d40)


agreed.

They also happen to have the largest variety of characters (compared to the first 5 levels)
Edited by Dumb AI on Oct 20, 2013 at 07:49 PM


50predator50
Joined: Nov 4, 2010


Posted: Oct 21, 2013 02:44 AM    Msg. 444 of 983       
No idea how you're going to fit all this in without OS's extra tagspace features, or pulling off the boarding vehicle thing without OS, (I think teh_lag has already created vehicle boarding animations), the latest version of OS also allows you to have multiple grenades with ease, it's rather easy to use, you don't need to change much when using OS, you could leave most things alone and just use the features like the extra grenades and extra tagspace and just leave everything else be.

I worry though, that you're doing this massive project alone, remaking your own campaign, creating your own weapons, enemies, vehicles even, scripts too, most people on this Forum that have taken up large tasks on their own like this, are either never completed, or take years to finish.


About Campaign Revamp: I think they are a bit overdone, but I also think that doing a custom bsp would take way too long, why not merge MP bsps with campaign ones somehow? And then do some small custom bsps, or even use some of CMTs. Then you have old bsps, new bsps, and unused bsps for single player.
Edited by 50predator50 on Oct 21, 2013 at 02:59 AM


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Oct 21, 2013 08:09 AM    Msg. 445 of 983       
A Campaign Revamp would be best for him. Creating entirely custom maps with a campaign requires a lot of time and knowledge in scripting.

OS would be great! Really! I want to see some new types of grenades made by him and of course the other things such as better graphics, vehicle boarding, etc.

I haven't played Halo CE for months and I really can't wait to start playing it again with SOIs Campaign.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 21, 2013 10:02 AM    Msg. 446 of 983       
Maybe in the future I could make a custom campaign (dunno if real life could allow me to do that), but I have to agree with Delicon20 about the lack of good campaign mods. Except CMT, all the other campaign mods are just broken, incomplete or a simple tag replacement. Said that, I can't even compete with CMT, since, as you said, I'm a single person that works on this project. But I can guarantee that this mod won't be like the others: I'm trying my best to improve as many tags as possible, even the "useless" ones.

To answer to everyone (I'm too lazy to quote each person lol):

1) The mod will cover whole campaign. In each level I will add something new, so even the first ones will be fun to play

2) Tag space could be a problem, but if I'm not wrong, you can get extra space if you add more BSPs (that's how CMT added all those stuff in SPv2 without OS)

3) I was already going to use some MP BSPs for some levels. I'd prefer avoiding SPv2 extra BSPs in order to not copy their ideas, but of course, as I said before, the longer levels won't have more BSPs. For example, the Library is definitely too frustrating for enlarging it.
To be more precise, my intention is to add an extra BSP in:

-a10
-a30
-a50
-b30?
-b40?
-d20?
-d40

The choice for the "?" levels depends of the missions I'm going to add in that particular BSP. I'm not going to add a BSP in order to just make the level longer: in that BSP, there will be a different and unique mission, and even custom cinematics. In case I run out of ideas, we could discuss about how to make the level unique. Remember that the mod has not started yet, so you can give your help in order to get something unique, and not just a SOI Style Campaign.

4) Extra grenades are already available, though the method I used is a bit tricky. Anyway, you can use them as well as AIs can do it. The only thing is that the extra grenade is an "equipment" like the Bubble Shield.
Currently I have decided to add just an extra grenade, in particular they are:
-Frag grenade
-Plasma grenade
-Firebomb grenade

I didn't want to add the Spike grenade because it is basically a Plasma grenade that creates multiple bullets. On the other hand, the Frebomb grenade has a more unique functionality, and since it hasn't been used much in the H3 campaign, I wanted to put it in my mod.

5) Boarding is already possible: I didn't test it yet, but hobbet360 showed how to make it; and about the animations, in CMT SPv2 b30 there is a model_animations tag in which there are the boarding animations for each vehicle (Ghost back, Ghost front, Banshee and Wraith). I have just to compile them with the default cyborg animations, and the boarding will work perfectly.

6) I have also planned to add boost to the Covenant vehicles, but I don't know yet if it is a good idea. The reason is that I'd like to not use a damage_effect for it. Grunt_eater said that boost can be done using an overlay animation, but I have not tested it yet, and I don't know if he did the same. In case it won't work, I'll remove it.

7) AI encounters MUST be changed, or the mod will be boring. Said that, I'm not going to add Hunters and Brutes from the first level -it will create problems, and I'd like to add a Covenant race per level, like Bungie used to do-, but don't expect to find what you were used to, when you'll play the mod. Music change will also help, so the nostalgia will be completely destroyed (in a good way, though)

In conclusion, if you think that the mod will be boring, I'm open to suggestions in order to avoid this problem. For now, let's focus on the tags, and then we'll decide together how to organize them in the campaign. I trust in your help :)


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 21, 2013 10:21 AM    Msg. 447 of 983       
The firebomb will be useful for area-denial tactics and for raging Elites.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 21, 2013 02:48 PM    Msg. 448 of 983       
im feeling heavily inclined to agree with dumb AI on that. Though i think hunters should be used sparsely through the campaign, as they're usually the beefier and more tactical enemies than the elites or grunts tend to be. Up to you, but a good blocking tactic with hunters seems to be a viable idea


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Oct 24, 2013 05:17 PM    Msg. 449 of 983       
Quote: --- Original message by: R93_Sniper
im feeling heavily inclined to agree with dumb AI on that. Though i think hunters should be used sparsely through the campaign, as they're usually the beefier and more tactical enemies than the elites or grunts tend to be. Up to you, but a good blocking tactic with hunters seems to be a viable idea


I approve, and I'd also add that (since I have already tested it) firebomb grenades are even more dangerous than the regular ones, when AIs throw them, because if you are in an angle and a Brute throws a grenade on you, even if you dodge the explosion, the flames will block you in the angle, making you vulnerable.

And about the Hunters, don't forget that now there are also Brutes, Drones, Engineers and Drinols, so we have a larger variety of enemies to place in the campaign.

UPDATE:

I have worked on the Spartan Laser:



HOW IT IS MADE:

This Spartan Laser has a slightly modified barrel, that now has more space in the muzzle. A system of rails has been added, and the foregrip has a more comfortable shape. Other details like logos, bolts and a white tint complete the design:



The HR/H4 display is here again, but now it is behind the hatch:



PARTICLES:

Other than the fp-plane particles, I have used the Brute Plasma Pistol charging effect (thanks to CMT and RangerDanger for ripping it for me), while the firing effect is an energy twirl:





The HUD is still a placeholder, but I have managed to make a charging arrow like the H3 one:



It works greatly, but it won't turn red like the reticle, so I left it white.

SOUNDS:

Other than the H3 ones, the ready sound is the Reach one, and the firing sound is the H4 one.

I hope you liked it, tell me your impressions


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 24, 2013 05:30 PM    Msg. 450 of 983       
The only thing that might have issues is the scope. Since the Spartan Laser is held atop your shoulder, having the optics mounted on top of the weapon doesn't seem like it would be particularly convenient.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 24, 2013 06:04 PM    Msg. 451 of 983       
Quote: --- Original message by: Echo77
The only thing that might have issues is the scope. Since the Spartan Laser is held atop your shoulder, having the optics mounted on top of the weapon doesn't seem like it would be particularly convenient.

maybe change the animation so it is tucked into the right armpit, but gripped with the left hand like usual?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 24, 2013 06:18 PM    Msg. 452 of 983       
Quote: --- Original message by: Echo77
The only thing that might have issues is the scope. Since the Spartan Laser is held atop your shoulder, having the optics mounted on top of the weapon doesn't seem like it would be particularly convenient.

I think the scope should be put on the side, like the optics on the Fuel Rod Cannon/Gun.


50predator50
Joined: Nov 4, 2010


Posted: Oct 24, 2013 07:21 PM    Msg. 453 of 983       


Bit like this, eh?


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Oct 24, 2013 09:22 PM    Msg. 454 of 983       
Quote: --- Original message by: 50predator50
http://thegamingaddiction.com/wp-content/uploads/2012/08/halo4spartanlaserleak_THUMB.jpg

Bit like this, eh?

except hopefully less crappy


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 24, 2013 09:33 PM    Msg. 455 of 983       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: greg079
Quote: --- Original message by: 50predator50
http://thegamingaddiction.com/wp-content/uploads/2012/08/halo4spartanlaserleak_THUMB.jpg

Bit like this, eh?

except hopefully less crappy


Halo 4 is awesome. Stop hating on it.


cept the h4 model for the spartan laser is actually just reach's model thrown into the game. So really, he's hating on Halo Reach.

PS, the side sight in h4/reach does look like utter crap though. What were you thinking Bungie? D:

PSPS, I know this is off topic, but I noticed your avatar quote is asking for a cats/dogs halo mod...you are aware that already exists right?


Edited by Delicon20 on Oct 24, 2013 at 09:37 PM

 
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