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Author Topic: [WIP] SOI's Tag dump (983 messages, Page 7 of 29)
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SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jul 21, 2013 04:13 PM    Msg. 211 of 983       
That's interesting, I need to make a good compromise between a Sniper Rifle and a Laser Cannon (also in terms of design). By the way, reading the Halo Wikia I learnt that the Laser Designator actually isn't a real weapon, but just a instrument to mark targets. The Halo Reach Target Locator can be considered its offensive evolution. (Source: http://halo.wikia.com/wiki/Laser_designator)

And about the SMG, I'll add a sort of different sight (I could make it like the M7S scope, but Echo77 suggested me to apply it on the BR) and a way to add a flashlight and merge it wiht the grip, in order to have a more organic shape (like this: http://www.airsoft2u.com/images/flashlights/M910B_LED_Vertical_Foregrip_Weapon_Flashlight_Black.jpg)
Edited by SOI_7 on Jul 21, 2013 at 04:20 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 21, 2013 04:49 PM    Msg. 212 of 983       
Quote: --- Original message by: SOI_7

That's interesting, I need to make a good compromise between a Sniper Rifle and a Laser Cannon (also in terms of design). By the way, reading the Halo Wikia I learnt that the Laser Designator actually isn't a real weapon, but just a instrument to mark targets. The Halo Reach Target Locator can be considered its offensive evolution. (Source: http://halo.wikia.com/wiki/Laser_designator)

And about the SMG, I'll add a sort of different sight (I could make it like the M7S scope, but Echo77 suggested me to apply it on the BR) and a way to add a flashlight and merge it wiht the grip, in order to have a more organic shape (like this: http://www.airsoft2u.com/images/flashlights/M910B_LED_Vertical_Foregrip_Weapon_Flashlight_Black.jpg)
Edited by SOI_7 on Jul 21, 2013 at 04:20 PM

The laser designator looks more like a weapon.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jul 21, 2013 04:53 PM    Msg. 213 of 983       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: SOI_7

That's interesting, I need to make a good compromise between a Sniper Rifle and a Laser Cannon (also in terms of design). By the way, reading the Halo Wikia I learnt that the Laser Designator actually isn't a real weapon, but just a instrument to mark targets. The Halo Reach Target Locator can be considered its offensive evolution. (Source: http://halo.wikia.com/wiki/Laser_designator)

And about the SMG, I'll add a sort of different sight (I could make it like the M7S scope, but Echo77 suggested me to apply it on the BR) and a way to add a flashlight and merge it wiht the grip, in order to have a more organic shape (like this: http://www.airsoft2u.com/images/flashlights/M910B_LED_Vertical_Foregrip_Weapon_Flashlight_Black.jpg)
Edited by SOI_7 on Jul 21, 2013 at 04:20 PM

The laser designator looks more like a weapon.


I know, but it doesn't have a magazine or a barrel, so it can't make damages to living beings. However, we can make it a weapon >:D


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 21, 2013 04:58 PM    Msg. 214 of 983       
Quote: --- Original message by: SOI_7
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: SOI_7

That's interesting, I need to make a good compromise between a Sniper Rifle and a Laser Cannon (also in terms of design). By the way, reading the Halo Wikia I learnt that the Laser Designator actually isn't a real weapon, but just a instrument to mark targets. The Halo Reach Target Locator can be considered its offensive evolution. (Source: http://halo.wikia.com/wiki/Laser_designator)

And about the SMG, I'll add a sort of different sight (I could make it like the M7S scope, but Echo77 suggested me to apply it on the BR) and a way to add a flashlight and merge it wiht the grip, in order to have a more organic shape (like this: http://www.airsoft2u.com/images/flashlights/M910B_LED_Vertical_Foregrip_Weapon_Flashlight_Black.jpg)
Edited by SOI_7 on Jul 21, 2013 at 04:20 PM

The laser designator looks more like a weapon.


I know, but it doesn't have a magazine or a barrel, so it can't make damages to living beings. However, we can make it a weapon >:D

Sounds good to me.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 21, 2013 05:07 PM    Msg. 215 of 983       
Would a laser gun be like a fancy flamethrower (put all your enemies on fire.. but with a lazah }:D), or will it be more like a human Carbine, style-wise?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 21, 2013 06:29 PM    Msg. 216 of 983       
I'd probably equate it to a stronger variation of the sniper rifle. It would basically be the human varation of the Binary Rifle


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 21, 2013 09:13 PM    Msg. 217 of 983       
I suppose you could make the laser designator into an energy weapon, but I think it'd be cool if you could use it to call in airstrikes.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 21, 2013 09:35 PM    Msg. 218 of 983       
Quote: --- Original message by: Echo77
I suppose you could make the laser designator into an energy weapon, but I think it'd be cool if you could use it to call in airstrikes.

I thought airstrikes couldn't be implemented (correctly)...?

(I mean.. just look at Ambush... x.x)


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 21, 2013 09:42 PM    Msg. 219 of 983       
Quote: --- Original message by: renegade343
Quote: --- Original message by: Echo77
I suppose you could make the laser designator into an energy weapon, but I think it'd be cool if you could use it to call in airstrikes.

I thought airstrikes couldn't be implemented (correctly)...?

(I mean.. just look at Ambush... x.x)

Zteam did a fine job. Works best if you don't look up towards the sky.
Edited by Dumb AI on Jul 21, 2013 at 09:43 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 21, 2013 09:45 PM    Msg. 220 of 983       
Quote: --- Original message by: renegade343
Quote: --- Original message by: Echo77
I suppose you could make the laser designator into an energy weapon, but I think it'd be cool if you could use it to call in airstrikes.

I thought airstrikes couldn't be implemented (correctly)...?

(I mean.. just look at Ambush... x.x)

The one on Ambush works pretty well, provided you don't fire it while inside of a building or facing one from a few feet away. That can blow you up.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 21, 2013 10:13 PM    Msg. 221 of 983       
Then is it just me that's having trouble aiming that thing?
(I have to look down to aim far, so I can't really see what I'm striking...)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 21, 2013 10:19 PM    Msg. 222 of 983       
Quote: --- Original message by: renegade343
Then is it just me that's having trouble aiming that thing?
(I have to look down to aim far, so I can't really see what I'm striking...)

Yeah, that's how you have to do it. Aiming down extends the range, aiming up shortens it. It works best if you have a spotter to help talk you onto the target, that way you can call in strikes in spite of looking at your feet.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 21, 2013 10:42 PM    Msg. 223 of 983       
Quote: --- Original message by: Echo77
Aiming down extends the range, aiming up shortens it. It works best if you have a spotter to help talk you onto the target, that way you can call in strikes in spite of looking at your feet.

Oh. ..... that's really not intuitive at all (though having a spotter and working together can be really fun, too), but thanks xP

Back to the laser designator, if you want to use that to call an airstrike (or even ODST pods?), I think you should make it so that you directly aim at where you want the projectiles to fall, y'know?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 22, 2013 02:18 AM    Msg. 224 of 983       
that guy who made the Target designator map (TLtest I think it was called) did a pretty good job from what I recall. Tags worked fine


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 22, 2013 02:48 AM    Msg. 225 of 983       
Quote: --- Original message by: R93_Sniper
that guy who made the Target designator map (TLtest I think it was called) did a pretty good job from what I recall. Tags worked fine

Yeah, I found the map TL Test and TLv2.

Problem is, I tried using TLv2, but I can't even find the weapon, let alone use it.. o.o


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jul 22, 2013 08:13 AM    Msg. 226 of 983       
I think R93_Sniper got the point: the Laser Designator should be (in offensive terms) a human version of the Binary Rifle. I don't know how to make it track targets, but I could mess with the tags and try to get something as close as possible to the Target Locator (perhaps as a secondary firing mode, or a variant of the original weapon). Maybe I could make it like the Hammer Of Dawn (GoW), but working just in some missions (like in the first Gears Of War), because I think using a Target Locator-like weapon in a50 would be too... awkward

EDIT: Worked on the SMG:







I have added the flashlight (and a support for it near the foregrip), a cable for its alimentation, modified both the sights (the anterior one has a totally different shape, that is common in the contemporary weapons, though; the other sight has just a slightly different shape, that still resembles the weapons we use nowadays) and added a heat dissipation hole in the barrel. I hope it is okay, now
Edited by SOI_7 on Jul 22, 2013 at 02:17 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 22, 2013 05:45 PM    Msg. 227 of 983       
I was referring to my sniper rifle idea. The Target designator just literally designates a targets for an orbital airstrike


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 23, 2013 04:31 AM    Msg. 228 of 983       
Definitely looking better on the SMG :D Though I would take the two sights and swap their places around, similar to the ODST SMG. Definitely looks better! Also, you might could do something with the shape of the body around the barrel... Just a thought :)


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jul 23, 2013 07:55 AM    Msg. 229 of 983       
Quote: --- Original message by: R93_Sniper
I was referring to my sniper rifle idea. The Target designator just literally designates a targets for an orbital airstrike


Sorry, I meant my new Sniper Rifle should be like the Binary Rifle. My fault

By the way, I had an idea about it: I've decided to give to the new Sniper Rifle two firing modes. The first one is basically a classic rounds/energy-based firing mode, that shots bullets slightly more powerful than the regular ones (Perhaps I'd need to reduce the size of the magazine). When I say "bullets" I don't mean actually real bullets, but that Sniper Rifle will shot instantaneous laser beams that act like the Beam Rifle/Spartan Laser ones.
The second firing mode is the target tracking function of the Target Locator, but slightly altered: you won't be able to use it in some missions (in a50, for example, that is a stealth mission, you wouldn't use an orbital strike and create the chaos in the battlefield. When you will try to use the secondary mode, Cortana will say "Target not available", like she does in H4), and it won't call an orbital rockets strike, but a MAC strike, that is cooler. I'll give it also the Hammer Of Dawn sounds.

P.S. I'm glad that you like the new SMG
Edited by SOI_7 on Jul 23, 2013 at 07:55 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 23, 2013 03:14 PM    Msg. 230 of 983       
Quote: --- Original message by: SOI_7

and it won't call an orbital rockets strike, but a MAC strike, that is cooler.

Edited by SOI_7 on Jul 23, 2013 at 07:55 AM



At that range, that would be impossible. The Kinetic force of a Shipborne MAC cannon is equivalent to 60-ish Hiroshima Nukes going off at once, and don't even get me started on an Orbital MAC.

Sidenoting that, there were no ships around in when Installation 04 was found. The Pillar of Autumn was evacuating from Reach via a random slipspace vector, no other ship followed them either (No human ones, atleast). Any support would have been rather nulled. But Alpha base would have been established at around this time and access to pelican gunship support would be available, but would ruin the stealth portion of gameplay



Going even further on that sidenote, firing modes is a difficult thing to pull off, especially if you're not using Open Sauce.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jul 23, 2013 03:27 PM    Msg. 231 of 983       
I know, but I'd like at least to try. If I will fail, I'll keep just the regular sniper firing mode. And for the secondary mode, I'll use the rockets instead of the MAC, like the Target Locator

EDIT: After some days of hard work, I have finally finished my new Sniper Rifle!
Here is the reference pic: http://images2.wikia.nocookie.net/__cb20110418170331/halo/de/images/1/10/Laser_designator1b.png

And here is what I got:







HOW IT WORKS:

As I wrote above, this weapon has two firing modes:
the first one is the regular firing mode of the original Sniper Rifle, with the difference that it doesn't shoot bullets, but fast laser beams (like the Beam Rifle, but red). The laser is alimented by a battery, that after four shots needs to be replaced. This firing mode is enabled with a rapid pressure of the firing button (press and release, like the Plasma Pistol)





the second firing mode is the same of the Target Locator: you need to hold the firing button, and the weapon will point a laser to the desired enemy, in order to target it. Then, after about 4 seconds, an orbital strike of rockets will kill the enemy.



The icon above the targeting bar indicates if you can track a new enemy or not. If you release the firing button before the bar is full, the Sniper Rifle will shot a regular bullet.

BUGS THAT I COULDN'T SOLVE:
Due to cooldown issues, after you have tracked a target, you won't be able neither to use the targeting function nor to fire a regular bullet during the syncing time. Moreover, the orbital strike doesn't cover a large area, because each rocket is spawned in the same location. I have tried everything in order to solve it without any results, but at least it works now.

Here is a video of the weapon in action: http://videobam.com/bzEFU
Ignore the violence of the explosions, it has already been fixed.

WHERE IT WILL BE USED:
R93_Sniper talked about the Alpha Base (written in "Halo: The Flood"), and this gave me an idea: in the book, the Alpha base is established during the event of a30, so I thought it would have been better to put the new Sniper Rifle function in that level, for example to clear an area from some heavy vehicles (like AA Wraiths) for Echo419 before taking the marines. In this case, the rockets of the orbital strike will be sent from the Alpha Base. In the later levels, since you are far from the Alpha Base, the Sniper Rifle will act just like it did originally.
Edited by SOI_7 on Jul 30, 2013 at 05:31 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 8, 2013 11:41 PM    Msg. 232 of 983       
I don't suppose you could make a version of the Sniper without the secondary fire mode, could you?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 9, 2013 08:56 AM    Msg. 233 of 983       
Why don't you start to make your own models ? It would be cool and modeling this is far from hard


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Aug 9, 2013 09:57 AM    Msg. 234 of 983       
Quote: --- Original message by: R93_Sniper
I don't suppose you could make a version of the Sniper without the secondary fire mode, could you?


Actually I could. In fact I'm going to use that version in a50.

@Bourrin I have planned to make something from scratch after finishing my mod (and the complete set of tags that will be included in it), I just need some ideas for something unique. However, I'd prefer making one thing at time, before starting a new project.

Since my topic is active again, though, I can post some updates. Before working on the next weapon (the Shotgun) I wanted to work on some stuff, like bipeds and sceneries.

First of all, I noticed that CMT didn't make some Brute armours for SPv2 (I don't know if it was intentional or not), in particular the Stalker armour and the War Chieftain armour. I wanted to make it for a while, but since I didn't know how to make models with multiple regions, I couldn't make them (expecially because I didn't want to make a Brute model without the damageable armour). But now, thanks to Hobbet360 and Rerout, I have finally figured out how to make multiple regions, and so... Here are the CMT Style Stalker Brute and the War Chieftain Brute, fully working with the stock collisions:





Then, I reskinned the original CMT rescaled Hunter, and I have added the H3 Assault Cannon (Thanks to Bourrin) to it (I hope Teh Lag won't kill me for this...):



Multiple regions means also damageable regions, and this gave me the opportunity to make a new Flood Human model, starting from the H1 one. I have added some veins, blood splats, H3 armour parts and other things in order to give it a more disgusting look:



I don't understand why Bungie made them so... spongy in H3. In H2, with their veins, they looked much better.

And here is also a reskin of the Covenant Storage Crate:



And finally, a little experiment that I wanted to do: the H1 Flood Infection Form texture applied to the H3 model:



(Honestly the H1 texture is the best IMO, but the H1 model was too low poly. In H2 the Infection Form sucks, and in H3, though it is more detailed, Bungie made it too monochromatic)

Now, I'll start working again on my weapons. The next weapon is the Shotgun (Sawn-off variant)
Edited by SOI_7 on Aug 9, 2013 at 01:56 PM


SAS
Joined: Feb 26, 2013

I comment every once in a while


Posted: Aug 9, 2013 12:03 PM    Msg. 235 of 983       
oh lawdy, that flood model looks incredible! My one suggestion would be to make the green splats on it slightly more flood colored. But other than that, fantastic!


Caesar
Joined: Jul 1, 2013


Posted: Aug 9, 2013 12:52 PM    Msg. 236 of 983       
exellent.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 9, 2013 08:21 PM    Msg. 237 of 983       
Flood model needs more of dat blood.


Aer
Joined: Jun 1, 2013

ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn


Posted: Aug 9, 2013 11:24 PM    Msg. 238 of 983       
can you make multiple regions for the hunter like in halo reach? some parts of the armor are destructible


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Aug 10, 2013 04:50 AM    Msg. 239 of 983       
Dat flood is cringe-worthy. And in a good way too.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Aug 10, 2013 10:14 AM    Msg. 240 of 983       
Quote: --- Original message by: Aer
can you make multiple regions for the hunter like in halo reach? some parts of the armor are destructible


That's definitely possible. With the same method I can also make the Grunt methane tank destructable, like in H3.

Added a bit more blood and changed its colour to a more yellowish tint on the Flood model:



You can also notice the new fronds

By the way, watching some videos, I found this:

http://www.youtube.com/watch?v=KTDuMglz8ME

The video is a fan-made, but that Needler really impressed me. Maybe I could recreate it for my weapons set, after finishing the list that Echo77 gave me...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 10, 2013 12:07 PM    Msg. 241 of 983       
You should definitely add some red blood splats on the Flood.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 10, 2013 11:19 PM    Msg. 242 of 983       
Looks good, but you might wanna fix those UVs on the fingers.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 10, 2013 11:49 PM    Msg. 243 of 983       
I think some plasma burns on the armor and maybe the legs would look good too.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Aug 12, 2013 09:30 AM    Msg. 244 of 983       
I fixed the UVs of the hand, changed the blood splats from green to red and added some burns on the legs. I kept the original texture, just in case:



What about now?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 12, 2013 03:02 PM    Msg. 245 of 983       
the blood should be darker and green-esque, as well as desaturated a bit. the eyeball has too much noise on it and may as well be removed. with no smoothing groups or tweaked textures, the armor lacks definition and does not fit with any of the other materials. there are UV errors all over the body(legs, arms, neck, etc) and there are random bits of higher-res textures in between lower-res areas, making them stick out far too much ala the belt. the flesh itself looks more like rock and has too much/too large noise on it.

 
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