
ForeRunner
Joined: Aug 26, 2011
This isn't good, isn't it?
|
Posted: Mar 12, 2013 09:57 AM
Msg. 1 of 7
Anyone working on it? Or theres something what...yeah.. Anyway, i want to do it myself, make a small release..etc..etc. Anyone know where should i start by making custom vehicle for hce, i have the model and so, but yeah, i'm quite limited with this engine, and no slight idea how to work with it. Any help would be appreciated!
Thanks!
S-118
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Mar 12, 2013 10:05 AM
Msg. 2 of 7
Start by watching a tutorial.
Rig the model, make animations for it, make the tag for it.
|
|
|

ForeRunner
Joined: Aug 26, 2011
This isn't good, isn't it?
|
Posted: Mar 12, 2013 11:57 AM
Msg. 3 of 7
No wonder people don't want to to these tags themselves, hard as hell. Anyway, i have markers set up..more or less. About the rigging, can i rig like with separate objects, i'm very unexperienced to how to rig model as one object, i have managed to separate all the moving parts, so if i rig as separate object it wouldn't be any trouble, right?
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Mar 12, 2013 12:31 PM
Msg. 4 of 7
Just make sure each moving part has its own node and everything is linked back to your main node.
For example, attach the wing to node"wing", and attach "wing" node to the main node.
Damn I hate typing on the ipad.
|
|
|

ForeRunner
Joined: Aug 26, 2011
This isn't good, isn't it?
|
Posted: Mar 12, 2013 05:29 PM
Msg. 5 of 7
Tried to compile it into model, whole computer crashed, literally, had to hold power button to restart, whuuh, textures are the problem, that is what i know. Is there any poly limit also?
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Mar 12, 2013 07:20 PM
Msg. 6 of 7
the reach models do not need any sort of optimization, UNLESS your PC is slow. my current pc can run the latest crysis on medium at around 30-35 fps. in ce i have a full size covie cruiser and the unsc grafton hovering above my test map full of reach models none of which have been optimized and i am getting no stutter at all. my laptop can barely run halo 2 on high on a good day and it handles the map horriably getting around 15-22 fps
i will be working on it sometime in the future, i plan to release an entire reach tagset by august Edited by killzone64 on Mar 12, 2013 at 07:24 PM
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Mar 12, 2013 07:36 PM
Msg. 7 of 7
Quote: --- Original message by: killzone64my laptop can barely run halo 2 on high on a good day that's more because of halo 2's optimization for Vista and nothing else. had the same issue, except every model had their high and low detail versions overlapping.
|
|
|