A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Universal UI v1.0 Release Thread

Page 4 of 5 Go to page: · 1 · 2 · 3 · [4] · 5 · Prev · Next
Author Topic: Universal UI v1.0 Release Thread (145 messages, Page 4 of 5)
Moderators: Dennis

Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jul 14, 2013 12:08 PM    Msg. 106 of 145       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Guilty_spark
Quote: --- Original message by: licon4812
Quote: --- Original message by: Masters1337
Lol Licon CAN run os. He just doesn't listen each time we tell him how. I doubt you will ever see significant people playing Yelo maps in the server list, since most people don't seem to be developing for mp anymore. Can anyone tell me the last time a good MP map was released?

no i acctuly cant run os its because my computer is so crap it can barly handel halo custom edition little own os
you do know that you can turn off all graphical enhancers that os offers right?

Well, your PC still has to deal with other things OS brings to the table, such as a larger amount of polygons.
Don't think that matters since he can hardly run halo anyway. He would be lucky to pull 8 fps on a cmt map.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 14, 2013 01:09 PM    Msg. 107 of 145       
Just having OS won't impact your performance, a CMT map with OS will though.


licon4812
Joined: Sep 22, 2012


Posted: Jul 16, 2013 04:22 AM    Msg. 108 of 145       

i found away to get os working its all good
Edited by licon4812 on Jul 16, 2013 at 04:29 AM


licon4812
Joined: Sep 22, 2012


Posted: Jul 16, 2013 05:52 AM    Msg. 109 of 145       
The universal ui doesn't work with spv3 the truth a reconciliation (a50.yello) you should get that fixed oh and firefight amnesia doesnt work with the universal ai as well you need to get that fixed


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jul 16, 2013 07:32 AM    Msg. 110 of 145       
Quote: --- Original message by: licon4812
The universal ui doesn't work with spv3 the truth a reconciliation (a50.yello) you should get that fixed oh and firefight amnesia doesnt work with the universal ai as well you need to get that fixed


To play the Spv3 T&R (a50.yello) you need to go to classic campaign and select T&R , because the name of the map is the same as the classic one (a50).


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 16, 2013 07:44 AM    Msg. 111 of 145       
Quote: --- Original message by: Xtralaos
Quote: --- Original message by: licon4812
The universal ui doesn't work with spv3 the truth a reconciliation (a50.yello) you should get that fixed oh and firefight amnesia doesnt work with the universal ai as well you need to get that fixed


To play the Spv3 T&R (a50.yello) you need to go to classic campaign and select T&R , because the name of the map is the same as the classic one (a50).

Exactly. CMT will be renaming the final release of their SPv3 A50 map, and the Universal UI reflects the naming of their final product (SPv3A50.yelo). The current beta release shares the same name as the default campaign map, which is why it needs to be loaded under classic campaign at the moment.

Firefight Amnesia doesn't work right now because the map isn't out yet. Hopefully though, when it is released, the creators keep the same map name that they provided to me when I implemented it into the UI. If not, it'll get fixed in an update.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 16, 2013 11:33 AM    Msg. 112 of 145       
Quote: --- Original message by: licon4812
The universal ui doesn't work with spv3 the truth a reconciliation (a50.yello) you should get that fixed oh and firefight amnesia doesnt work with the universal ai as well you need to get that fixed

You have to start the demo with map_name firefight-amnesia-demo


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 16, 2013 11:35 AM    Msg. 113 of 145       
but do game_difficulty_set hard/impossible first.

I can't stand people who play on normal, it's a 12 year old game do people really still suck that much they need to play on normal?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 16, 2013 12:16 PM    Msg. 114 of 145       
Quote: --- Original message by: Guilty_spark
Quote: --- Original message by: licon4812
Quote: --- Original message by: Masters1337
Lol Licon CAN run os. He just doesn't listen each time we tell him how. I doubt you will ever see significant people playing Yelo maps in the server list, since most people don't seem to be developing for mp anymore. Can anyone tell me the last time a good MP map was released?

no i acctuly cant run os its because my computer is so crap it can barly handel halo custom edition little own os
you do know that you can turn off all graphical enhancers that os offers right?


Im tired of typing in the command lines everytime I load a map in console


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 16, 2013 12:18 PM    Msg. 115 of 145       
You don't do it in console, you do it on your hce shortcut. Do it once and never have to do it again.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 16, 2013 12:38 PM    Msg. 116 of 145       
Quote: --- Original message by: Masters1337
but do game_difficulty_set hard/impossible first.

I can't stand people who play on normal, it's a 12 year old game do people really still suck that much they need to play on normal?

I can't stand anyone who thinks in a such narrow-minded way.

If people want to play on easy, so be it. If someone wants a challenging game experience, he/she will set the difficulty higher.
Edited by Dumb AI on Jul 16, 2013 at 12:41 PM


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 16, 2013 01:32 PM    Msg. 117 of 145       
Quote: --- Original message by: Masters1337
I can't stand people who play on normal, it's a 12 year old game do people really still suck that much they need to play on normal?

Yes. I'm one of them.
Edited by Pepzee on Jul 16, 2013 at 01:33 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jul 16, 2013 01:41 PM    Msg. 118 of 145       
Quote: --- Original message by: Pepzee

Quote: --- Original message by: Masters1337
I can't stand people who play on normal, it's a 12 year old game do people really still suck that much they need to play on normal?

Yes. I'm one of them.
Edited by Pepzee on Jul 16, 2013 at 01:33 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 16, 2013 02:46 PM    Msg. 119 of 145       
Quote: --- Original message by: Frankie 07
Quote: --- Original message by: Masters1337
I can't stand people who play on normal, it's a 12 year old game do people really still suck that much they need to play on normal?

Normal is too easy. Heroic/hard is at least somewhat of a challenge.

If you have to play on normal to beat Halo, you suck at life.

I see no connection between those 2 things.


licon4812
Joined: Sep 22, 2012


Posted: Jul 17, 2013 03:24 AM    Msg. 120 of 145       
ok thanks oh and i have a question whats does os do and whats so important about it
Edited by licon4812 on Jul 17, 2013 at 03:25 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 17, 2013 10:47 AM    Msg. 121 of 145       
Quote: --- Original message by: licon4812

ok thanks oh and i have a question whats does os do and whats so important about it
Edited by licon4812 on Jul 17, 2013 at 03:25 AM

OS provides a lot more stuff for CE and allows some cool stuff to be made

-higher amount of polygons
-specular maps and normal/bump maps in shaders
-more scripting-related stuff, like additional commands
-more grenade types
-larger filesize for maps (already possible with Tool Pro but people hate Tool Pro)
-armor abilities (possible without OS but I think it's easier to make with OS)
-cool post-processing stuff
-bloom that doesn't look terrible
-VISR from ODST (not a perfect copy by any means)


licon4812
Joined: Sep 22, 2012


Posted: Jul 18, 2013 03:05 AM    Msg. 122 of 145       
woh thats cool but when i play spv3 i cant change the extras even though i have os


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 18, 2013 08:55 AM    Msg. 123 of 145       
That's because the final is not out yet.


licon4812
Joined: Sep 22, 2012


Posted: Jul 20, 2013 09:16 PM    Msg. 124 of 145       
i cant even turn on VISR mode


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 20, 2013 09:28 PM    Msg. 125 of 145       
Quote: --- Original message by: licon4812
i cant even turn on VISR mode

Your graphics card is missing some features that OS needs.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 21, 2013 11:50 PM    Msg. 126 of 145       
Quote: --- Original message by: Masters1337
Just having OS won't impact your performance, a CMT map with OS will though.


os will affect your performance actually


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 22, 2013 12:33 AM    Msg. 127 of 145       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
Just having OS won't impact your performance, a CMT map with OS will though.


os will affect your performance actually

citation?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 12:53 AM    Msg. 128 of 145       
what?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 22, 2013 12:58 AM    Msg. 129 of 145       
proof? If you're right it's something we need to address, but I doubt that it is the case.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 01:03 AM    Msg. 130 of 145       
Quote: --- Original message by: Masters1337
proof? If you're right it's something we need to address, but I doubt that it is the case.


its due to the gfx being enabled, but even when using console to disable some effects, or change to 0, it would still reduce the fps, slightly, though using command line to disable the gfx returns it to normal(sadly with a cost of some yelo features like visr) im wondering why fps would still drop even if you turn motion blur to 0, and bloom to 0 0 at the least


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 22, 2013 01:05 AM    Msg. 131 of 145       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
proof? If you're right it's something we need to address, but I doubt that it is the case.


its due to the gfx being enabled, but even when using console to disable some effects, or change to 0, it would still reduce the fps, slightly, though using command line to disable the gfx returns it to normal(sadly with a cost of some yelo features like visr) im wondering why fps would still drop even if you turn motion blur to 0, and bloom to 0 0 at the least

citation/evidence
all you've given thus far is your word, and that isn't much.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 01:08 AM    Msg. 132 of 145       
Quote: --- Original message by: master noob
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
proof? If you're right it's something we need to address, but I doubt that it is the case.


its due to the gfx being enabled, but even when using console to disable some effects, or change to 0, it would still reduce the fps, slightly, though using command line to disable the gfx returns it to normal(sadly with a cost of some yelo features like visr) im wondering why fps would still drop even if you turn motion blur to 0, and bloom to 0 0 at the least

citation/evidence
all you've given thus far is your word, and that isn't much.


why do you always troll me -.-


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 22, 2013 01:21 AM    Msg. 133 of 145       
Quote: --- Original message by: rcghalohell
why do you always troll me -.-

I'm not trolling, I'm asking where you see these problems that never seemed to have shown up before.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 01:27 AM    Msg. 134 of 145       
Quote: --- Original message by: master noob
Quote: --- Original message by: rcghalohell
why do you always troll me -.-

I'm not trolling, I'm asking where you see these problems that never seemed to have shown up before.


I compared it on gameplay on a few maps like spv2 silent carto, between 5 and 15 without os, and 3 and 10 with os in fps count, that's not all, ive noticed lower fps on standard halo maps when I was measuring that as well, it felt like a 20 on rat race with os, and a little more without, btw the motion blur still gets stuck sometimes when looking in certain directions, is there a way to fix this or will the next open sauce release have a fix?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 22, 2013 03:08 AM    Msg. 135 of 145       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
proof? If you're right it's something we need to address, but I doubt that it is the case.


its due to the gfx being enabled, but even when using console to disable some effects, or change to 0, it would still reduce the fps, slightly, though using command line to disable the gfx returns it to normal(sadly with a cost of some yelo features like visr) im wondering why fps would still drop even if you turn motion blur to 0, and bloom to 0 0 at the least


It still drops because there is still calculations and data being gathered in the background. go to your shortcut and type in -no_os_gfx at the end of the shortcut path like you would for windowed mode, you shouldn't see any FPS drop.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 11:27 AM    Msg. 136 of 145       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
proof? If you're right it's something we need to address, but I doubt that it is the case.


its due to the gfx being enabled, but even when using console to disable some effects, or change to 0, it would still reduce the fps, slightly, though using command line to disable the gfx returns it to normal(sadly with a cost of some yelo features like visr) im wondering why fps would still drop even if you turn motion blur to 0, and bloom to 0 0 at the least


It still drops because there is still calculations and data being gathered in the background. go to your shortcut and type in -no_os_gfx at the end of the shortcut path like you would for windowed mode, you shouldn't see any FPS drop.


and the motion blur?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 11:52 AM    Msg. 137 of 145       
aww man... forever alone XD


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 22, 2013 12:36 PM    Msg. 138 of 145       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Masters1337
proof? If you're right it's something we need to address, but I doubt that it is the case.


its due to the gfx being enabled, but even when using console to disable some effects, or change to 0, it would still reduce the fps, slightly, though using command line to disable the gfx returns it to normal(sadly with a cost of some yelo features like visr) im wondering why fps would still drop even if you turn motion blur to 0, and bloom to 0 0 at the least


It still drops because there is still calculations and data being gathered in the background. go to your shortcut and type in -no_os_gfx at the end of the shortcut path like you would for windowed mode, you shouldn't see any FPS drop.

What about it? It's disabled by default in 3.1 since its such fPS killer.
and the motion blur?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 12:50 PM    Msg. 139 of 145       
with a reduced resolution it isn't much of a drop, but still


1337
Joined: Dec 2, 2011

Don't be daft. wrap your shaft


Posted: Oct 15, 2013 07:33 AM    Msg. 140 of 145       
Mooseguy 2013 for CMT!

 
Page 4 of 5 Go to page: · 1 · 2 · 3 · [4] · 5 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:47 AM 188 ms.
A Halo Maps Website