A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Using campaign BSPS

Author Topic: Using campaign BSPS (3 messages, Page 1 of 1)
Moderators: Dennis

clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 6, 2013 01:58 PM    Msg. 1 of 3       
Hi all,
When i make a map using a bsp from campaign, or using more than one for that matter, tool compiles fine, but when i load the map in-game all i get is a camera staring off at the bsp/skybox. Nothing else happens. I can use flycam and go around, and i see that all objects appear "frozen in time" (i.e. bipeds with the "dead" flag are floating there halfway through the process of falling to the floor, etc.). I am using these bsps for SP maps (yes, the scenario was set to solo in guerilla), not MP.

How can i fix this? Any help would be much appreciated.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 6, 2013 02:06 PM    Msg. 2 of 3       
Its because you have no spawn point. Things dont move when their isnt a player nearby (unless you use a PVS camera). Place a correct spawn point, and try again (For SP, you want the gametype set to NONE)


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 6, 2013 02:09 PM    Msg. 3 of 3       
Oh wow, dur! i had one spawn point, but the gametype was slayer for some reason. thanks, man!

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 12:00 PM 125 ms.
A Halo Maps Website