
Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 26, 2013 02:57 AM
Msg. 1 of 161
1.The Introduction. Let me start off with introducing myself,my name is spark, 8 months ago I made a mapping team called Nova Mapping team and since then we have made some progress. 2.Meet the team. Spark: Leader,map populator, scripter LMTHeretic: Co-Leader, bsp modeler, scripter Dumb_ai: concept artist Hobbet360: BSP/vehicle modeler, scripter TheElitePro: He handles the sound effects Matthewdratt: Co-leader cutscene maker,recorded animations, bsp modeler,AI stuff Vergil: he models our awesome weapons Skidrow925: FP animater Mootjuh: High-poly weapon modeler 3. Previous work. Some of you may remember imprisonment from a long time back the map has been put on hold for some time because we are working on something different. we also have concept art for a new weapon if anyone would like to model it for us since we don't have a weapon modeler yet, we haven't come up with a name for it so if you have any suggestions post them. 4.Future plans. currently we are working on a sp map but we will also work on some mp as well. 5.Who are we looking for? As of now we are looking for people who can work well with particles,and need someone who can make decent animations and also a rigger.if you have any interest in joining pm me or talk to me over xfire spark364. Edited by Spark on Jan 28, 2013 at 12:32 AMEdited by Spark on Jan 28, 2013 at 05:16 PMEdited by Spark on Jan 28, 2013 at 05:21 PMEdited by Spark on Jan 28, 2013 at 05:24 PMEdited by Spark on Feb 26, 2013 at 03:01 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 26, 2013 12:39 PM
Msg. 2 of 161
This team looks like it can have potential...
What I can do: Cinematics, AI stuff, BSP Modeling, Scripting, Sounds, Dropship Animations, Non-Action Cinematic Cyborg Animations, Recorded Animations Resume: Project Lumoria (as animator and cinematics), Halo CE3 (as director), Takedown series (as project lead and pretty much everything else but tags)
I won't have time until June to do anything, but if you want me keep in contact and I can probably join the team in June
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 26, 2013 07:53 PM
Msg. 3 of 161
ok We are still looking for the following 1.biped/vehicle modeler (a second scenery modeler would be nice) 2.weapons/biped/vehicle animaters 3.riggers 4.someone who can make good looking textures 5.particles guy if you got any questions post them below. Edited by Spark on Jan 26, 2013 at 10:30 PM Edited by Spark on Jan 28, 2013 at 12:33 AM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Jan 26, 2013 11:14 PM
Msg. 4 of 161
@OP: Plasma pistol looks different, is it a reskin or an entirely new weapon altogether? What SP map are you working on? Does it use existing BSPs or are you creating a new one? PS: Not too sure if you are planning to improve on the imprisonment map, third pic seems kinda dark, is it intended?
Would suggest your team focus on one project first instead of working on multiple projects at once, that way you would have actual progress to show in less time and be less distracted, and show team viability. Also, you might want to be more specific about what you are working on.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jan 26, 2013 11:50 PM
Msg. 5 of 161
*****POST DELETED ACCIDENTLY ON PURPOSE***** Edited by hobbet360 on Jan 27, 2013 at 12:16 AM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 26, 2013 11:59 PM
Msg. 6 of 161
Quote: --- Original message by: sargejohnson @OP: Plasma pistol looks different, is it a reskin or an entirely new weapon altogether? the older version (which you see in pics) was only reskinned however as far as I know heretic was alternating the model, also you will see it function different. What SP map are you working on? Does it use existing BSPs or are you creating a new one? heretic is working on a camping based off the halo zero game but he is mostly working by him self.Most if not ALL our SP maps will consist of new bsp's PS: Not too sure if you are planning to improve on the imprisonment map, third pic seems kinda dark, is it intended? I have decided to finish up the imprisonment map (which is mp incase you didn't know)so yes it will be improved multiple times before its final release.yes it is a little dark but the lighting will be adjusted.
Would suggest your team focus on one project first instead of working on multiple projects at once, that way you would have actual progress to show in less time and be less distracted, and show team viability. Also, you might want to be more specific about what you are working on. once we get the people I have listed we will start working on major sp maps. Also the sooner we get weapon modelers and animaters and whatnot the sooner you can be expecting some very neat weapons and maps. I already am having TheElitePro make me some sound effects for the future weapons. Edited by Spark on Jan 27, 2013 at 12:29 AM
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jan 27, 2013 03:55 AM
Msg. 7 of 161
****POST DELETED BY LEMONS***** Edited by hobbet360 on Jan 27, 2013 at 03:55 AM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 27, 2013 03:58 AM
Msg. 8 of 161
I decided to make a video cause I was bored. https://www.youtube.com/watch?v=9igPGnIWP7I you get to watch grunts die and see part of imprisonment at the same time. and hobbet is there a reason why you keep deleting your messages? Edited by Spark on Jan 27, 2013 at 04:01 AM
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 27, 2013 02:59 PM
Msg. 9 of 161
Quote: --- Original message by: Spark I could attempt that. I'm not the best but I'm good at covenant stuff.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 27, 2013 03:53 PM
Msg. 10 of 161
do you got a xfire you could add me on? my username is spark364
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 27, 2013 05:37 PM
Msg. 11 of 161
The grip looks very human, and try to check the proportions between the handle and the grip before modellingthat, i'm not sure it will turn well if modeled directly
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 27, 2013 06:47 PM
Msg. 12 of 161
suggested names for the new gun so far.
-Bolt Gun -Bolt Rifle
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 27, 2013 07:41 PM
Msg. 13 of 161
It's pretty much just an idea.
Anyone who attempts to model it can add their own idea to it (i.e making the grip more Covenant-like)
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 27, 2013 07:42 PM
Msg. 14 of 161
It's still got the same idea, but I'm doing my own twist to it. EDIT: I have no idea how to unwrap this, every tutorial I look at is just "how to unwrap a cylinder because we don't know how to teach complex things" EDIT 2: I have a progress pic. http://p3d.in/PfMP9 Edited by Vergil on Jan 27, 2013 at 08:16 PM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 27, 2013 08:21 PM
Msg. 15 of 161
have you tried this tutorial yet? http://hce.halomaps.org/index.cfm?fid=4342
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 27, 2013 08:33 PM
Msg. 16 of 161
That's a pretty simple model he's unwrapping. I'm not sure if I can do that with this.
EDIT: I figured it out, no trouble. Edited by Vergil on Jan 27, 2013 at 08:47 PM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 27, 2013 09:03 PM
Msg. 17 of 161
good to hear. btw vergil did you get my pm?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 28, 2013 04:14 AM
Msg. 18 of 161
looks awesome! ...and resembles the Promethean Suppressor imo.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 28, 2013 07:48 AM
Msg. 19 of 161
Quote: --- Original message by: Mootjuh If you're going to do OS, may I make a high-poly version of the bolt rifle? we will be using OS in a few sp maps so I would say go for it.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jan 28, 2013 10:09 AM
Msg. 20 of 161
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 28, 2013 10:13 AM
Msg. 21 of 161
You could only do so much with only a mouse.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jan 28, 2013 10:17 AM
Msg. 22 of 161
Pardon?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 28, 2013 10:27 AM
Msg. 23 of 161
Quote: --- Original message by: The_Arbiter Pardon? Not you.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 28, 2013 03:01 PM
Msg. 24 of 161
I think the top of the whole weapon should be round.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 28, 2013 04:07 PM
Msg. 25 of 161
Quote: --- Original message by: Mootjuh concept could use more details for a high-poly version though, I guess I'm just going to imagine the details then, lol. see I would have dumb ai make concept art for a high-poly version however I currently am having him make concept art for something else and I don't wanna overwhelm him with stuff. when its ingame and ready to show I will make a new thread which will contain our projects and whatnot. Edited by Spark on Jan 28, 2013 at 04:41 PM
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Wolf_
Joined: May 16, 2006
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Posted: Jan 28, 2013 05:04 PM
Msg. 26 of 161
@Altis I agree. It being boxy depends on how you look at it, right? Who made the concept? Ask him/her. Though if it's covenant it ought to be round-er. Edited by Wolf_ on Jan 28, 2013 at 05:12 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 28, 2013 05:14 PM
Msg. 27 of 161
Sounds like an interesting project. I can do FP animations for ye.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 28, 2013 08:29 PM
Msg. 28 of 161
does any one else have any suggestions for the name of the new weapon. also you may be seeing something new next week maybe even friday or saturday anyone wanna take any guesses as to what it might be?were also still looking for someone who can texture,and someone who can work with particles. Edited by Spark on Jan 28, 2013 at 09:19 PM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jan 29, 2013 12:03 AM
Msg. 29 of 161
Might be like a beam/particle, railgun thing.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 29, 2013 01:04 AM
Msg. 30 of 161
Quote: --- Original message by: Mootjuhhttp://img849.imageshack.us/img849/2444/scope2.jpg Don't think I can get it much smoother. Btw, I can pretty much model vehicles too, never tried it thought. probably because I wouldn't intend to finish it. Took a shot at bipeds too. Edited by Mootjuh on Jan 28, 2013 at 05:32 PM I think you should model the gun's outer shell first, then cut out the scope's shape from the body for the best results.
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Wolf_
Joined: May 16, 2006
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Posted: Jan 29, 2013 04:28 AM
Msg. 31 of 161
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 29, 2013 08:36 PM
Msg. 32 of 161
Quote: --- Original message by: CorpseManTS looks awesome! ...and resembles the Promethean Suppressor imo. as far as I know dumb ai got some inspiration for the weapon from the suppressor,focus rifle I think carbine or beam rifle,and rail gun. Edited by Spark on Jan 29, 2013 at 08:36 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 29, 2013 10:02 PM
Msg. 33 of 161
Basically,it's a mix of all five guns. It supposed to fire like the rail gun,except it can't reloaded and you can charge indefinitely. Edited by Dumb AI on Jan 29, 2013 at 10:02 PM
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jan 29, 2013 10:13 PM
Msg. 34 of 161
I'll just leave this here...
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 29, 2013 10:55 PM
Msg. 35 of 161
that is also some interesting concept you made there vergil.
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