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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Can't get the reload exit empty animation to work

Author Topic: Can't get the reload exit empty animation to work (7 messages, Page 1 of 1)
Moderators: Dennis

bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 3, 2013 11:33 AM    Msg. 1 of 7       
Hey everybody, so I made some animations for the shotty and like the title says, the reload empty (end of reload + pumpin') never plays.
Can anyone help me ? I remember getting it to work on older anims but I dont think I did something particular...

Thanks


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 3, 2013 12:04 PM    Msg. 2 of 7       
Did you set the weapon as a 'shotgun' in the weapon tag?


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 3, 2013 12:11 PM    Msg. 3 of 7       
that's funny cuz for me, the animation where he ends the reload (grabs the grip again) stopped playing alltogether. he puts in a shell and then the gun magically snaps back into his hands.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 3, 2013 12:24 PM    Msg. 4 of 7       
In the weapon tag,setting it to chamber every round might help (near the magazine section).


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 3, 2013 12:46 PM    Msg. 5 of 7       
It's using the stock shotgun tags, it's the flood boneset version :
http://www.xfire.com/video/5d553b/
but I think it's the anim itself because if I put it for empty and full it doesnt work...


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 3, 2013 04:35 PM    Msg. 6 of 7       
Bourrin you didn't answer my question:

Is it specified in the weapon tag as "shotgun," because sometimes that can revert itself to default/unspecified for whatever reason.

Could also be you're just naming the animations incorrectly/something isn't referenced in the tag correctly.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 3, 2013 04:42 PM    Msg. 7 of 7       
Yes the weapon type is defined as shotgun, and the animations are in the slots defined for their use.
And I checked the anims, they have the correct amount of frames etc... No idea why is this happening.

 

 
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