
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 3, 2013 11:33 AM
Msg. 1 of 7
Hey everybody, so I made some animations for the shotty and like the title says, the reload empty (end of reload + pumpin') never plays. Can anyone help me ? I remember getting it to work on older anims but I dont think I did something particular...
Thanks
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jan 3, 2013 12:04 PM
Msg. 2 of 7
Did you set the weapon as a 'shotgun' in the weapon tag?
|
|
|

clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
|
Posted: Jan 3, 2013 12:11 PM
Msg. 3 of 7
that's funny cuz for me, the animation where he ends the reload (grabs the grip again) stopped playing alltogether. he puts in a shell and then the gun magically snaps back into his hands.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jan 3, 2013 12:24 PM
Msg. 4 of 7
In the weapon tag,setting it to chamber every round might help (near the magazine section).
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 3, 2013 12:46 PM
Msg. 5 of 7
It's using the stock shotgun tags, it's the flood boneset version : http://www.xfire.com/video/5d553b/ but I think it's the anim itself because if I put it for empty and full it doesnt work...
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jan 3, 2013 04:35 PM
Msg. 6 of 7
Bourrin you didn't answer my question:
Is it specified in the weapon tag as "shotgun," because sometimes that can revert itself to default/unspecified for whatever reason.
Could also be you're just naming the animations incorrectly/something isn't referenced in the tag correctly.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 3, 2013 04:42 PM
Msg. 7 of 7
Yes the weapon type is defined as shotgun, and the animations are in the slots defined for their use. And I checked the anims, they have the correct amount of frames etc... No idea why is this happening.
|
|
|