
ReconNinja117
Joined: Nov 11, 2011
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Posted: Dec 31, 2012 10:11 AM
Msg. 1 of 5
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Dec 31, 2012 01:51 PM
Msg. 2 of 5
I don't know exactly. I've yet to actually get the weapon in game, and I just remembered that I still have a couple of animations still to do (moving, moving overlays). Probably sometime in January.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 1, 2013 05:37 AM
Msg. 3 of 5
For the most part this is a decent start. Few things however
- Light up your animation scene. This helps show the model a lot and makes it easier to see whats going on. - Make usage of the curve editor. If you dont know how to do this, there are tutorials all over youtube. - Study other (good) animators. This will help you understand the styles used to make animations better. (I.E. Implied force) - Reel the animations a bit better (Check out FlameOmega's and ImBrokeRU's animation reels on their respective channels). - Practice, It makes perfect.
For my specific qualms about each weapon
MA37 - Firstly, you're missing a few textures there bro - The origins aren't really too great - The bobbing at the end of the ready is REALLY overdone, try making it a bit more subtle - Idle is good, keep it - The fire seems to have too much recoil, mainly muzzle climb. Try keeping the muzzle lower and making the gun move back less. Also, try to make the bolt move too. - Melee is intresting, return to origins could be done a bit fancier but oh well - For the reload, try tilting the gun towards the right a bit more so you can see the side profile of the gun. The double tap also seems a bit odd, try looking at the actual MA37 reload in slow mo to get a better idea of how to do this - The gun in the grenade throw moves waaay too much, try to lessen the movements some. The hand's movement seems way too linear as well, try making it throw at an angle.
AEK-971 - Origins are odd - Agreed, ready is too slow - Idle is Decent, could be a bit more subtle - Fire is ok, could be better, can't really explain it - Return to Origin on Melee is really slow, try speeding it up a bit. - Reload empty is very well done - Reload Full, the Bolt pull looks weird, same with the return to origin - Grenade throw is way too fast. Along with this, the left arm seems to have it's elbow down too low. Try using the swivel on the IK to bring the elbow out a bit, and bring the hand foward out a tad bit more
If you need help past that, i'll be glad to explain
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Jan 2, 2013 02:38 PM
Msg. 4 of 5
This is good criticism, I'll get going to making changes soon. I just need a couple more details (this is for the AEK, and I wasn't planning on touching the MA37 again, at least for a while): How are the origins odd, and what would make it look better? Explain "the bolt pull looks weird." Which part(s) of the grenade throw are too fast?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 2, 2013 09:11 PM
Msg. 5 of 5
Origins were weird because they were a bit too close to the screen and that the positioning of the fingers seems unnatural. Look a bit more into the reach origins or even BF3's origins (Some of them are really nice)
Bolt pull looks weird. For some reason it doesn't seem to flow well, Its probably on the part of the arm swivel.
The entire grenade throw is really fast honestly, both on the part of the gun and the arm (in both animations). Look at ODX's grenade throws for SPv3, they'll give you a good idea on how to orient yours
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