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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Aether lightmaps

Author Topic: Aether lightmaps (3 messages, Page 1 of 1)
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jawa
Joined: Jun 26, 2011

Utinni!


Posted: Jan 2, 2013 05:50 PM    Msg. 1 of 3       
I am trying to create lightmaps for a map using Aether, but it is not working. So I was wondering if anyone could give some suggestions.

The problem is when I try to import lightmaps into Aether I have 9 places to import maps. However in 3ds I have 13 maps. It seems when I use 3ds it is using an arbitrary unwrap and dividing the map into too many sections. I don't know how to make the two line up. If anyone has experience here any help would be very appreciated.


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Jan 3, 2013 11:31 PM    Msg. 2 of 3       
Thanks, I am a little farther. I found out I was rendering with the wrong unwrap channel. Now the problem is there are black lines along every edge. As if every plane in the unwrap is missing 1 or 2 pixels around the perimeter so it is just black on the edge.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 4, 2013 10:54 AM    Msg. 3 of 3       
That is the padding setting, change it to get rid of the black lines.

 

 
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