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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Animation viewport/render problem

Author Topic: Animation viewport/render problem (4 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Dec 17, 2012 08:20 PM    Msg. 1 of 4       
Hey guys,

I just got back into animating again, after that Deagle disaster, but I am quite confused on whether the viewport camera is what shows up ingame or the render. I started on a halo reach shotgun and got nice results for my breathing and idle animation but the render is quite different from the view port I am animating in.

Here is two pictures:



Which one is correct?
Thanks

-Jack

Here is an enlarged view of the first one if needed:


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 17, 2012 08:30 PM    Msg. 2 of 4       
press Shift+F to enable viewport render mode. this will enable a yellow box that resizes the viewport to match the render resolution's ratio.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Dec 17, 2012 09:35 PM    Msg. 3 of 4       
thanks very much!


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 18, 2012 07:57 AM    Msg. 4 of 4       
Because you're animating in a widescreen format (something like 16:9 or 16:10), but you're rendering in what looks to be a 4:3 ratio (ex: 800x600).

It's a confusing and hard thing we animators have to deal with. Personally I always shoot to make my origins look good in both 4:3 and 16:9 so everyone gets the best they can, since not everyone has a widescreen monitor.

 

 
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